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Rockstar North

A Scottish video-game development studio best known for creating and developing the Grand Theft Auto series.

Last updated August 25, 2026

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Oct 30, 2026
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Oct 31, 2026

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Overview

Rockstar North is a British video-game development studio based in Edinburgh, Scotland, and a principal studio within Rockstar Games, the publishing and development label owned by Take-Two Interactive. The studio was founded in Dundee in 1988 by David Jones as DMA Design. It initially built a reputation through technically ambitious home-computer games, including Menace, Blood Money, and ports of games published by Psygnosis. Its major early breakthrough was Lemmings, released in 1991. Designed around the player’s responsibility to guide large groups of small creatures through hazardous environments, Lemmings became a global success and was released across numerous platforms. Its commercial performance enabled DMA Design to expand and established the studio as one of Scotland’s most prominent game developers. During the middle of the 1990s, DMA Design worked on projects for Nintendo and other publishers. Its Nintendo-related output included Unirally for the Super Nintendo Entertainment System and Body Harvest for Nintendo 64. The studio also developed Walker and Hired Guns, while several other projects were cancelled or discontinued. These partnerships demonstrated the company’s interest in unusual game mechanics and technically demanding platform work, but they also exposed it to financial and organizational pressures. In 1997, David Jones sold the financially troubled company to Gremlin Interactive. Gremlin was subsequently acquired by Infogrames, while Take-Two Interactive acquired the Grand Theft Auto intellectual property and established Rockstar Games in 1998. Take-Two acquired DMA Design in 1999, bringing the studio into closer alignment with Rockstar Games. The studio’s defining turning point came with Grand Theft Auto III, released in 2001. It transformed the previously top-down crime-game formula into a fully three-dimensional, navigable city and helped establish the modern open-world action genre. Take-Two integrated DMA Design into Rockstar Games as Rockstar Studios in 2002 and renamed it Rockstar North later that year. Under the Rockstar North name, the studio led or substantially contributed to Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto IV, and Grand Theft Auto V. These games expanded the series through larger environments, multiple protagonists, satirical fictional societies, detailed systemic gameplay, and increasingly elaborate narrative presentation. Rockstar North has also contributed to projects developed across Rockstar’s wider network. Its credits and collaborations include Manhunt, Manhunt 2, Red Dead Redemption, L.A. Noire, Max Payne 3, and Red Dead Redemption 2, although responsibility for these titles was distributed among multiple Rockstar studios. Grand Theft Auto V became one of the best-selling entertainment products ever released, supported by the continuing Grand Theft Auto Online service. The studio’s identity is therefore closely associated with premium, large-scale open-world games, cinematic storytelling, mature subject matter, and long production cycles. It remains an active Rockstar Games studio, although detailed information about its current internal projects, leadership structure, staffing, and operating finances is not generally disclosed.

History

David Jones founded DMA Design in Dundee in 1988 after developing the shoot-'em-up Menace and agreeing to a publishing relationship with Psygnosis. Mike Dailly, Steve Hammond, Russell Kay, and other associates from the Kingsway Amateur Computer Club became part of the early development group. The company first operated from a small office above a former fish-and-chip shop before moving to professional premises as its staff and commercial ambitions grew. Menace appeared in 1988, followed by Blood Money in 1989. DMA Design also handled conversions and related work for publishers, but its most important early project was Lemmings. The game emerged from experiments with tiny animated characters and was released in 1991. Its simple premise, large number of controllable characters, and broad platform availability made it a major international hit. DMA Design produced expansions and sequels, including Oh No! More Lemmings, Lemmings 2: The Tribes, and All New World of Lemmings. The latter, released in 1994, was the studio’s final Lemmings title developed under its original Psygnosis relationship. Seeking new opportunities, DMA Design entered partnerships involving Nintendo and developed Unirally for the SNES and Body Harvest for Nintendo 64. Body Harvest was delayed and moved between publishers before its eventual release. The company also worked on projects that were cancelled, including Kid Kirby. Meanwhile, members of the team were exploring three-dimensional environments and vehicle-based gameplay, ideas that would become central to Grand Theft Auto. Financial strain and a series of corporate changes shaped the company’s next phase. Jones sold DMA Design to Gremlin Interactive in 1997. Gremlin was later absorbed by Infogrames. Take-Two Interactive acquired the Grand Theft Auto intellectual property and created Rockstar Games in 1998, then acquired DMA Design from Infogrames in 1999. The studio worked on Grand Theft Auto 2 before producing Grand Theft Auto III, which was released in 2001. Its three-dimensional city, mission structure, vehicle systems, and open-ended play changed expectations for action games and made the studio internationally prominent. Take-Two integrated DMA Design into Rockstar’s internal studio structure in 2002. The name Rockstar Studios was used briefly before the Edinburgh operation became Rockstar North. The studio subsequently led the development of Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto IV, and Grand Theft Auto V. It also worked with other Rockstar teams on Manhunt and several Red Dead Redemption, L.A. Noire, and Max Payne projects. Grand Theft Auto V extended the studio’s commercial reach through its continuing online component. Rockstar North remains a core Rockstar Games development studio, while public information about its current projects and internal organization remains limited.

  • 2018

    Red Dead Redemption 2 is released

    [1]

    Rockstar North is listed among the Rockstar studios contributing to the large-scale western action-adventure.

  • 2013

    Grand Theft Auto V launches

    [1]

    The title becomes one of the best-selling games in history and supports the continuing GTA Online business.

  • 2002

    The studio adopts the Rockstar North name

    [1]

    DMA Design is integrated into Rockstar’s studio network and renamed Rockstar North.

  • 2001

    Grand Theft Auto III launches

    [1]

    The first fully 3D Grand Theft Auto becomes a genre-defining open-world action game.

  • 1999

    Take-Two acquires DMA Design

    [1]

    The acquisition brings DMA Design into the corporate group that owns Rockstar Games.

  • 1997

    DMA Design is sold to Gremlin Interactive

    [1]

    David Jones sells the financially troubled studio to Gremlin Interactive.

  • 1994

    Unirally reaches the SNES

    [1]

    DMA Design releases its distinctive unicycle racing game for Nintendo’s 16-bit platform.

  • 1991

    Lemmings is released

    [1]

    The puzzle game becomes a major international success and the studio’s first defining franchise.

  • 1988

    DMA Design is founded

    [1]

    David Jones formally establishes DMA Design in Dundee, Scotland.

Products and positioning

Premium, large-scale game development centered on open-world design, systemic gameplay, mature narratives, and cinematic presentation.

  • Puzzle game · 1991

    Lemmings

    A character-guidance puzzle game in which players assign abilities and interventions to groups of constantly walking creatures. Its accessible premise, escalating level design, and release across many platforms made it an international hit and established DMA Design’s early reputation.

  • Open-world action-adventure game · 2001

    Grand Theft Auto III

    The first Grand Theft Auto title presented fully in 3D. Set in a reactive urban environment, it combined missions, vehicles, exploration, combat, and a nonlinear-feeling sandbox structure that strongly influenced subsequent open-world games.

  • Open-world action-adventure game · 2002

    Grand Theft Auto: Vice City

    A 1980s-inspired open-world crime game that expanded the formula introduced by Grand Theft Auto III with a new city, period aesthetic, licensed music, and a more developed narrative presentation.

  • Open-world action-adventure game · 2004

    Grand Theft Auto: San Andreas

    A substantially larger Grand Theft Auto game featuring multiple connected regions, character customization, role-playing elements, and a story centered on gang conflict and social change in a fictionalized western United States.

  • Open-world action-adventure game · 2008

    Grand Theft Auto IV

    A darker, more physics-driven entry set in the fictional Liberty City. It emphasized character relationships, moral choices, detailed simulation, and a more grounded narrative while retaining the series’ open-world structure.

  • Open-world action-adventure game · 2013

    Grand Theft Auto V

    A large-scale open-world title built around three switchable protagonists and the fictional Los Santos region. Its design combines cinematic missions, exploration, driving, heists, and an online component that became a long-running service.

  • Stealth action game · 2003

    Manhunt

    A mature stealth-oriented action game built around staged violence, concealment, and pursuit. It represented a darker and more controversial direction than the studio’s mainstream open-world work.

  • Action-adventure game · 1998

    Body Harvest

    A Nintendo 64 action game combining vehicle use, shooting, exploration, and science-fiction themes. Its development formed part of DMA Design’s mid-1990s relationship with Nintendo.

Brand decisions

  • 2002

    Rebrand and integration under Rockstar GamesStrategy

    Background

    Take-Two had acquired DMA Design after establishing Rockstar Games and sought to align the studio with its growing internal development network.

    Action taken

    The studio was integrated as Rockstar Studios and subsequently renamed Rockstar North.

    Aftermath

    The Edinburgh studio became a central developer of the Grand Theft Auto franchise and a core component of Rockstar Games.

  • 2001

    Move to fully 3D Grand Theft AutoGeneration change

    Background

    Earlier Grand Theft Auto games used a largely top-down presentation, while console hardware and internal technology enabled a more immersive city model.

    Action taken

    Rockstar North released Grand Theft Auto III as a fully three-dimensional open-world game with explorable environments, vehicles, missions, and character-driven storytelling.

    Aftermath

    The game helped define the modern open-world action genre and established the direction followed by later Grand Theft Auto titles.

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