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2K China

2K China was a Shanghai-based 2K video-game development and China-market operations organization that was closed in 2015.

Last updated October 9, 2026

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Overview

2K China was the trading name of 2K Games (Shanghai) Co., Ltd., a Chinese video-game development and operations organization established by 2K in Shanghai in 2006. It was created during a period when international game publishers were seeking a stronger presence in China, whose gaming market was expanding rapidly and whose local development, localization, outsourcing, and commercial requirements differed from those of North American and European markets. The organization was formerly known as 2K Shanghai. The studio was intended to serve several related functions rather than operate solely as a conventional first-party development team. Its initial responsibilities included Chinese localization work for Civilization IV, development of an original intellectual property, and the creation of a local hub for sales, marketing, development, and outsourcing opportunities. This combination gave 2K a China-based platform for adapting global releases, exploring locally developed projects, and building relationships with local game-industry partners and service providers. 2K China later became associated with Borderlands Online, an online title based on the Borderlands property and developed for the Chinese market. The project was ultimately not released as planned. On November 6, 2015, Take-Two Interactive announced that it had closed 2K China because of profitability concerns connected with the title then in development. The closure effectively cancelled Borderlands Online and resulted in approximately 150 redundancies across 2K China and its Hangzhou studio. The Chengdu studio, operating as 2K Chengdu, was retained as a quality-assurance facility rather than being closed with the main organization. The available public record does not establish a complete list of games or services delivered by 2K China, nor does it provide a reliable account of all organizational changes during its operating period. The company is best understood as a former regional development and support organization within 2K, not as an independently listed publisher or a continuing consumer-facing game brand. Its history illustrates both the opportunities and commercial risks involved in establishing locally based development capacity for a rapidly changing national market. Since the Shanghai organization was closed in 2015, 2K China should be treated as defunct.

History

2K China was established as 2K Games (Shanghai) Co., Ltd. on May 9, 2006, and initially operated under the name 2K Shanghai. It was created as a subsidiary of 2K, the video-game business of Take-Two Interactive, in response to the growth of China's gaming market. The decision to establish a local organization reflected the practical importance of having personnel and facilities inside China for localization, development, market support, and relationships with local partners. The studio's planned role was broader than that of a single-project game developer. Its early work included Chinese localization for Civilization IV, an established 2K-associated strategy title, as well as work on an original intellectual property. It was also intended to function as a local hub for sales, marketing, development, and outsourcing opportunities. These responsibilities positioned the organization between a development studio, a regional operating unit, and a service center supporting 2K's wider portfolio. Public sources do not provide enough detail to reconstruct the original intellectual property's identity, its development stage, or whether it produced a released game. During its operating period, the organization became associated with Borderlands Online. The project was an online adaptation connected to the Borderlands franchise and was aimed at the Chinese market. Its development formed part of 2K's attempt to support regionally relevant online products, but the project encountered commercial difficulties. The available reference material does not document a public launch or completed commercial release of Borderlands Online. On November 6, 2015, Take-Two Interactive announced the closure of 2K China. The stated reason was concern about the profitability of Borderlands Online, and the shutdown effectively ended development of that title. Approximately 150 people were made redundant across 2K China and its Hangzhou studio. The response was not a complete withdrawal of every China-based 2K function: the Chengdu studio, known as 2K Chengdu, was retained as a quality-assurance facility. This distinction indicates that Take-Two reduced its China-based development footprint while preserving at least some testing and quality-assurance capability. The closure marked the end of 2K China's operation as a Shanghai-based development and market-support organization. There is limited publicly documented information about its senior personnel, detailed project portfolio, revenue, office structure, or exact transition arrangements. Consequently, its documented history is concentrated around its 2006 establishment, its intended localization and China-market functions, its involvement with Borderlands Online, and its 2015 closure. It should not be confused with 2K's continuing global publishing organization or with 2K Chengdu, which was retained after the Shanghai organization's closure as a quality-assurance facility.

  • 2015

    2K China is closed

    [1]

    Take-Two announces the closure of 2K China on November 6 because of profitability concerns involving Borderlands Online. Around 150 positions are eliminated across 2K China and its Hangzhou studio.

  • 2015

    Borderlands Online is effectively cancelled

    [1]

    The closure ends work on Borderlands Online, which does not proceed to the planned commercial release.

  • 2006

    2K Shanghai is established

    [1]

    2K establishes 2K Games (Shanghai) Co., Ltd., initially known as 2K Shanghai, on May 9 to support development and business opportunities connected with China's growing game market.

  • 2006

    Initial localization and China-market mandate

    [1]

    The organization begins with responsibilities including Chinese localization for Civilization IV, work on an original intellectual property, and serving as a local hub for sales, marketing, development, and outsourcing.

Products and positioning

A China-based 2K development, localization, outsourcing, and market-support organization.

  • Localization

    Civilization IV Chinese localization

    One of 2K China's identified early assignments was Chinese localization for Civilization IV. The work represented the organization's role in adapting an established international game for Chinese-language users and supporting 2K's local market presence. The available source does not specify the exact localization scope, release arrangement, or personnel involved.

  • Online video game

    Borderlands Online

    Borderlands Online was an online title associated with the Borderlands property and developed for the Chinese market. Its commercial prospects were a central factor in Take-Two's decision to close 2K China in 2015. The project was effectively cancelled following the shutdown and did not become a released flagship offering of the organization.

  • Video-game development

    Original intellectual property project

    2K China's initial mandate included development of an original intellectual property. Publicly available reference material does not identify the project's title, genre, development stage, or release status, so it cannot be documented as a named commercial product.

Brand decisions

  • 2015

    Closure of 2K ChinaStrategy

    Background

    Take-Two reviewed the viability of 2K China's operations in connection with the profitability outlook for Borderlands Online, an online project being developed for the Chinese market.

    Action taken

    On November 6, Take-Two announced that it was shutting down 2K China. Approximately 150 employees at 2K China and its Hangzhou studio were made redundant. The Chengdu studio, operating as 2K Chengdu, was retained as a quality-assurance facility.

    Aftermath

    The decision effectively cancelled Borderlands Online and ended 2K China's operation as a Shanghai-based development and China-market organization, while preserving a reduced quality-assurance presence in Chengdu.

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