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Nintendo Labo

Nintendo’s cardboard construction and interactive gaming series for Nintendo Switch.

Last updated August 22, 2026

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Overview

Nintendo Labo is a Nintendo product series that combines Nintendo Switch software with foldable cardboard constructions called Toy-Con. Each kit contains pre-cut cardboard sheets, small supplementary parts, and software that guides players through assembly and then turns the finished object into an interactive game controller or plaything. The concept uses the Switch console and Joy-Con controllers as a set of sensors and actuators: the Joy-Con’s gyroscope, infrared motion camera, buttons, analog controls, and HD Rumble can detect or produce physical actions when mounted in different cardboard structures. Nintendo announced Labo on January 17, 2018, positioning it as an accessible way to extend the Switch beyond conventional gamepads. Its central cycle is “Make, Play, Discover.” Players first construct a Toy-Con by following animated, interactive instructions. They then use it with dedicated software, while the software explains the physical and electronic principles involved. Cardboard was chosen because it is inexpensive, easy to customize, and repairable, allowing users to decorate, modify, or recreate the designs. Nintendo also included Toy-Con Garage, a visual programming environment in which users connect input and output nodes to build simple interactive creations with Labo parts or their own materials. The first launch products were the Variety Kit and Robot Kit, released in Japan, North America, and Australia on April 20, 2018, followed by Europe on April 27. The Variety Kit included several constructions, including a remote-controlled car, fishing rod, piano, motorbike, and house. The Robot Kit used a wearable cardboard backpack and visor to translate the player’s movements into control of a giant robot in the accompanying game. A Vehicle Kit followed on September 14, 2018, adding cardboard control stations for a car, plane, and submarine. The VR Kit, released on April 12, 2019, used a cardboard headset and interchangeable attachments to provide stereoscopic virtual-reality experiences. Labo also became an experimental platform for software compatibility. Nintendo added support for selected Toy-Con devices to games such as Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Super Smash Bros. Ultimate, and Captain Toad: Treasure Tracker. Third-party titles, including Deemo, Fishing Star: World Tour, Moto Rush GT, GRID Autosport, and other releases, also added support for selected Toy-Con designs. These integrations helped frame Labo as a hardware-accessory ecosystem rather than merely a collection of children’s craft kits. The product was designed for children and adults who enjoy construction, experimentation, and physical interaction, while also introducing concepts related to engineering, sensing, mechanics, and basic programming. Nintendo did not present it solely as an educational product; instead, the educational value emerged through making and investigating how each Toy-Con works. The series occupies an unusual position between video-game accessory, construction toy, creative coding tool, and family entertainment product. Its long-term commercial status and current availability of every kit are not established here, but the Labo software and designs have continued to influence Nintendo’s broader experimentation with accessible creation tools, including the later Game Builder Garage.

History

Nintendo Labo originated from Nintendo’s internal exploration of ways to use the distinctive capabilities of the Nintendo Switch Joy-Con controllers. Employees developed prototypes during concentrated experimentation sessions, testing how the controllers could be attached to physical objects and how their sensors could translate movement into software actions. Cardboard became the preferred material because it could be rapidly revised during prototyping and later allowed customers to build, decorate, repair, and modify their own creations. The design team treated the Joy-Con as a collection of sensors rather than only as conventional game controllers. Its gyroscope and accelerometer could detect orientation and movement; the right controller’s infrared camera could recognize objects and motion; HD Rumble could provide tactile feedback or help move a construction; and the buttons and sticks could supply ordinary inputs. This approach produced a series of unusual controller forms, including a piano, fishing rod, motorbike, steering consoles, and a wearable robot. Development prototypes were repeatedly simplified after consumer and internal testing. Nintendo also created interactive assembly instructions so that construction could be taught inside the software rather than through a static paper manual. Nintendo publicly announced Labo on January 17, 2018. The first release consisted of the Variety Kit and Robot Kit. The Variety Kit provided several smaller Toy-Con designs, each linked to a different game or experiment. Its piano demonstrated how the infrared camera could identify reflective markers and translate key presses into notes. Its motorbike converted handlebar movement into racing controls, while the fishing rod used movement and a reel mechanism to simulate fishing. The Robot Kit used a backpack, visor, hand controls, and foot mechanisms to let players control a virtual robot, with additional challenge, versus, customization, and sound-oriented modes. The initial kits launched in April 2018, followed by the Vehicle Kit in September. The Vehicle Kit used interchangeable keys and separate cardboard control stations to let players switch between driving, flying, and piloting a submarine. It also supported cooperative play and included a pedal and paint-oriented accessories. Labo’s software was designed not only to present finished games but also to expose the logic behind the Toy-Con. Toy-Con Garage allowed users to connect input, modifier, and output nodes, making it possible to create simple programs and new uses for the hardware. The VR Kit arrived in April 2019. Instead of using a conventional electronic headset, it placed the Switch screen inside cardboard goggles and added attachments such as a blaster, camera, bird, elephant, and pinwheel. Nintendo subsequently added Labo VR support to several first-party games. Breath of the Wild received a broad VR mode, Super Mario Odyssey received dedicated VR content, Super Smash Bros. Ultimate added a viewing mode, and Captain Toad: Treasure Tracker received a smaller VR update. Selected third-party games also supported Labo peripherals, including piano, fishing, motorbike, vehicle, and VR functions. Labo’s importance lies less in creating a conventional standalone game franchise than in demonstrating Nintendo’s hardware-software design philosophy. It made construction part of the play experience and encouraged users to understand mechanisms through trial, customization, and visual programming. The series was aimed at families and “kids at heart,” while also serving as an experiment in broadening the audience for Nintendo Switch. Its cardboard format differentiated it from ordinary plastic accessories and made the customer an active participant in assembling the interface. The available reference material does not establish a complete current sales position, discontinuation date, or corporate operating status for every kit; those points require separate verification.

  • 2021

    Game Builder Garage follows Toy-Con Garage concepts

    [1]

    Nintendo released Game Builder Garage, a broader Switch creation tool described as being substantially based on ideas developed in Toy-Con Garage.

  • 2019

    VR Kit released

    [1]

    Nintendo added a cardboard virtual-reality kit with interchangeable attachments and a starter configuration.

  • 2018

    Nintendo Labo announced

    [1]

    Nintendo revealed a Switch accessory and software series centered on cardboard Toy-Con constructions and the slogan “Make, Play, Discover.”

  • 2018

    Variety Kit and Robot Kit released

    [1]

    The first Labo products launched in Japan, North America, and Australia on April 20, followed by Europe on April 27.

  • 2018

    Vehicle Kit released

    [1]

    The Vehicle Kit introduced cardboard controls for car, plane, and submarine gameplay.

Products and positioning

Creative family entertainment that combines physical construction, Nintendo Switch gameplay, sensor-based interaction, and introductory programming.

  • Construction and interactive game kit · 2018

    Nintendo Labo Variety Kit

    The Variety Kit contains cardboard designs for a remote-controlled car, fishing rod, piano, motorbike, and house. Its software provides animated construction guidance and multiple activities for each Toy-Con. It also demonstrates how the Joy-Con infrared camera, motion sensors, and vibration functions can be used in different mechanical arrangements. Players can customize the cardboard and create new activities through Toy-Con Garage.

  • Wearable interactive game kit · 2018

    Nintendo Labo Robot Kit

    The Robot Kit creates a wearable cardboard backpack, visor, hand controls, and foot mechanisms. These components translate the player’s body movements into control of a giant virtual robot. Its software includes city combat, flight, tank transformation, missions, two-player versus play, a customization hangar, and a studio mode that links movement to sound effects.

  • Vehicle-control construction kit · 2018

    Nintendo Labo Vehicle Kit

    The Vehicle Kit provides cardboard control units for a car, aircraft, and submarine. Players move interchangeable Toy-Con keys between the stations to change vehicles, while a pedal, spray-can accessory, and other parts add further control and creative functions. The associated software supports cooperative play and includes driving, flying, underwater exploration, and paint-oriented activities.

  • Virtual-reality construction kit · 2019

    Nintendo Labo VR Kit

    The VR Kit places the Nintendo Switch display inside cardboard goggles and uses attachments for activities such as shooting, photography, flying, viewing an elephant, and operating a pinwheel. A wind pedal adds a physical air effect. The kit was sold in a larger configuration and a smaller starter version, with additional attachments available separately.

  • Visual programming software · 2018

    Toy-Con Garage

    Toy-Con Garage is a node-based creation environment included with Labo software. Users connect inputs such as button presses or controller movement to modifiers and outputs such as screen events or Joy-Con vibration. The system supports experimentation with official Toy-Con designs and user-made materials, making basic programming and interactive design part of the Labo experience.

Marketing campaigns

  • 2018Make, Play, Discover

    Global

    Nintendo presented Labo as a three-stage experience: constructing a Toy-Con, playing with it through Switch software, and discovering the physical and programming principles behind its operation.

    Outcome. The slogan became the central positioning framework for the product series.

Brand decisions

  • 2019

    Expand Labo into virtual realityProduct launch

    Background

    Nintendo explored a low-cost physical approach to stereoscopic VR using the Switch display.

    Action taken

    The company released cardboard VR goggles with several interchangeable Toy-Con attachments and added VR support to selected games.

    Aftermath

    Labo VR became the series’ principal virtual-reality format and received integrations in first-party and third-party software.

  • 2018

    Launch Labo as a cardboard hardware-software platformProduct launch

    Background

    Nintendo sought new uses for the Switch and Joy-Con and wanted to reach people beyond conventional game enthusiasts.

    Action taken

    The company released cardboard kits containing construction materials, interactive instructions, and dedicated software.

    Aftermath

    The format established Labo as a hybrid of construction toy, game accessory, and creative learning platform.

Recent events

  • 2019

    Nintendo Labo VR Kit launches[1]

    Product launch

    The VR Kit added cardboard virtual-reality goggles and interchangeable motion attachments for Nintendo Switch.

  • 2018

    Nintendo announces Nintendo Labo cardboard gaming platform[1]

    Product launch

    Nintendo introduced a series of cardboard Toy-Con constructions designed to work with Nintendo Switch and Joy-Con controllers.

  • 2018

    Nintendo Labo Variety Kit and Robot Kit launch[1]

    Product launch

    The first two Labo kits reached Japan, North America, and Australia on April 20 and Europe on April 27.

  • 2018

    Nintendo announces Labo Vehicle Kit[1]

    Product launch

    The Vehicle Kit expanded the series with cardboard controls for a car, plane, and submarine.

Sources2 sources

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