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Nintendo

A Japanese multinational interactive-entertainment company that develops and publishes proprietary video-game hardware, software, and character-based entertainment.

Last updated October 31, 2026

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Overview

Nintendo is a Kyoto-based Japanese multinational company whose principal business is the development, manufacture, and publication of video-game hardware and software. Founded by Fusajiro Yamauchi in 1889, the business began as a producer of handmade hanafuda playing cards. It later expanded into Western-style cards, toys, mechanical entertainment products, arcade games, and electronic toys before becoming one of the most influential companies in the global video-game industry. The company’s modern identity was established through the combination of proprietary platforms and internally developed or closely controlled software. Its breakthrough period began with arcade successes such as Donkey Kong and continued through the Family Computer and Nintendo Entertainment System, systems that helped establish Nintendo as a major international console company during the 1980s. Nintendo subsequently built a long-running portfolio of recognizable intellectual property, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Kirby, Star Fox, Pokémon, Animal Crossing, Super Smash Bros., and Splatoon. Nintendo has operated across several hardware formats, including home consoles, handheld systems, and hybrid devices. Important platforms have included the Game Boy, Super Nintendo Entertainment System, Nintendo 64, GameCube, Wii, Nintendo DS, Nintendo 3DS, and Nintendo Switch. The Switch, introduced in 2017, combines television play with portable use and became the company’s central hardware platform during the late 2010s and 2020s. Nintendo’s platform strategy is supported by first-party software, digital distribution, online services, accessories, and selected third-party publishing relationships. Beyond games, Nintendo has extended selected properties through licensing, films, merchandise, mobile applications, theme-park attractions, and other forms of location-based entertainment. The Super Mario Bros. Movie and Super Nintendo World illustrate this broader character-led strategy. Nevertheless, interactive entertainment remains the foundation of the brand. Nintendo generally positions itself around approachable play, distinctive hardware experiences, family and social entertainment, and exclusive characters and worlds rather than competing solely on processing power or mature-content breadth. The company is publicly listed in Japan and operates through subsidiaries and affiliated development relationships in Japan and overseas. Its products are sold internationally, particularly in Japan, North America, Europe, and Australia. Nintendo’s historical significance rests on its transformation from a traditional card manufacturer into a platform owner and content company whose characters and game formats have become globally recognizable.

History

Nintendo was founded in Kyoto on 23 September 1889 by Fusajiro Yamauchi as Nintendo Koppai, a business making and selling handmade hanafuda cards. The company became a leading Japanese card producer and later added Western-style playing cards. In the early twentieth century it developed wider distribution, including sales through cigarette retailers, and eventually became a public company. After the Second World War, Nintendo’s leadership pursued diversification. Hiroshi Yamauchi became president in 1950, centralized production, and helped establish mass production of plastic cards. A 1959 partnership involving Disney characters brought Nintendo into the children’s card market and expanded its retail presence. Nintendo adopted its current corporate name in 1963 and began manufacturing games in addition to cards. The decline of playing-card demand in the 1960s encouraged a more ambitious move into toys and electronic entertainment. During the late 1960s and early 1970s, engineer Gunpei Yokoi and other developers created products including the Ultra Hand, Ultra Machine, Beam Gun, and Laser Clay Shooting System. Nintendo entered electronic toys and arcade entertainment, while partnerships with Mitsubishi Electric supported its first dedicated home video-game systems. The Color TV-Game line, released from 1977, introduced Nintendo-produced home electronic gaming to Japanese consumers. Nintendo’s international video-game rise followed the arcade release of Donkey Kong in 1981. Designed under the creative direction of Shigeru Miyamoto, the game introduced characters and design ideas that became central to Nintendo’s later identity. The Game & Watch series, created by Yokoi and launched in 1980, established an important handheld business. In 1983 Nintendo released the Family Computer in Japan. Its overseas version, the Nintendo Entertainment System, launched in North America and other markets alongside a software strategy centered on quality control and recognizable first-party games. Super Mario Bros. became a defining platform title and helped establish Nintendo as a global console leader. The company continued to alternate between home and portable platforms. The Game Boy, launched in 1989, paired inexpensive portable hardware with games such as Tetris and became a major mass-market success. The Super Nintendo Entertainment System followed in 1991, while later platforms included Nintendo 64, Game Boy Advance, GameCube, Nintendo DS, Wii, and Nintendo 3DS. Each generation combined hardware design with software franchises, although results varied by platform. The Wii broadened gaming audiences through motion-based interaction, and the Nintendo DS expanded portable play with dual screens and touch input. Under president Satoru Iwata, Nintendo pursued broader audiences and distinctive interfaces, including the Wii and DS strategies. The company later faced challenges from changing consumer habits, smartphone gaming, and weaker performance from the Wii U. The 2017 Nintendo Switch addressed these issues by combining home and portable use in one system. Its software portfolio, including major Mario, Zelda, Animal Crossing, and Pokémon releases, helped restore momentum and reinforced Nintendo’s platform-content model. In the 2020s, Nintendo continued developing games and digital services while expanding character licensing and location-based entertainment. The Super Mario Bros. Movie and Super Nintendo World increased the visibility of Nintendo properties outside traditional software and hardware. Nintendo remains principally an interactive-entertainment company, with its competitive identity based on proprietary platforms, exclusive software, accessible design, and durable intellectual property.

  • 2023

    The Super Mario Bros. Movie released

    [5]

    The animated film extended Nintendo’s Mario property into theatrical entertainment.

  • 2017

    Nintendo Switch launched

    [3]

    Nintendo introduced a system supporting docked, tabletop, and handheld play through one hardware platform.

  • 2006

    Wii launched

    [1]

    The Wii used motion-based controls and broad-accessibility marketing to reach audiences beyond traditional console players.

  • 2004

    Nintendo DS launched

    [1]

    The dual-screen handheld introduced touch interaction and became one of Nintendo’s most important portable platforms.

  • 1989

    Game Boy launched

    [1]

    The Game Boy established Nintendo as a major handheld-game company and supported a large portable software ecosystem.

  • 1983

    Family Computer released in Japan

    [1]

    Nintendo launched its influential Japanese home-console platform, later adapted for international markets as the NES.

  • 1981

    Donkey Kong arcade breakthrough

    [1]

    Donkey Kong became an international arcade success and introduced characters central to Nintendo’s future game portfolio.

  • 1977

    Color TV-Game launched

    [1]

    Nintendo entered dedicated home electronic gaming in Japan with the Color TV-Game line.

  • 1963

    Corporate name changed to Nintendo Co., Ltd.

    [1]

    The company adopted the name Nintendo Co., Ltd. and expanded from cards into games and other entertainment products.

  • 1959

    Disney character-card partnership

    [1]

    A partnership involving Disney characters helped Nintendo reach children and broaden the market for its cards.

Products and positioning

A proprietary-platform and first-party-content entertainment brand focused on accessible play, distinctive hardware experiences, and globally recognized characters and game worlds.

  • Hybrid game platform · 2017

    Nintendo Switch

    Nintendo’s hybrid console family supports play on a television, in tabletop form, or as a portable device. The platform combines proprietary hardware, first-party software, digital distribution through Nintendo eShop, online services, accessories, and a broad third-party catalog. Its design made the home and handheld businesses more closely unified than in Nintendo’s previous generations.

  • Handheld game system · 1989

    Game Boy

    The Game Boy was a compact handheld platform introduced in 1989. Its relatively simple hardware, low power requirements, interchangeable cartridges, and strong software lineup helped make portable video games a mass-market category. The wider Game Boy family included later hardware revisions and supported major Nintendo and third-party franchises.

  • Home game console · 2006

    Wii

    The Wii was Nintendo’s motion-controlled home console, released in 2006. Its pointer and motion-sensing controller design supported games based on physical gestures and helped the company market console gaming to families, social groups, and people with limited previous gaming experience.

  • Video-game franchise · 1981

    Mario

    Mario is Nintendo’s flagship character and a broad franchise spanning platform games, racing, sports, role-playing, party, mobile, film, merchandise, and theme-park entertainment. The series is associated with accessible controls, colorful worlds, and iterative play systems, and it remains one of Nintendo’s most important intellectual properties.

  • Video-game franchise · 1986

    The Legend of Zelda

    The Legend of Zelda is an adventure franchise built around exploration, puzzle solving, combat, discovery, and recurring characters including Link and Zelda. Its large-scale world design and experimentation with player freedom have made it a principal showcase for Nintendo’s home-console software development.

  • Video-game franchise · 2001

    Animal Crossing

    Animal Crossing is a life-simulation series centered on daily activities, collection, customization, social interaction, and community building. Its relaxed pace and open-ended structure have helped Nintendo reach audiences beyond conventional action-game players, particularly on portable and hybrid platforms.

  • Video-game and media franchise · 1996

    Pokémon

    Pokémon is a globally distributed franchise involving creature-collection role-playing games, trading cards, animation, merchandise, and other media. Nintendo is a principal corporate participant in the Pokémon business, while development and ownership structures also involve The Pokémon Company, Game Freak, and Creatures.

Controversies

  • 2021

    German court rules on Nintendo pre-order cancellation policy

    The Higher Regional Court of Frankfurt ruled that Nintendo must allow customers to cancel pre-orders until a game’s launch day.

  • 2021

    Nintendo apologises for Metroid Dread progression bug

    Nintendo apologised for a bug in Metroid Dread that could prevent players from proceeding near the end of the game. Nintendo said it was preparing a software update to prevent the error.

  • 2021

    Nintendo and Colopl settle patent lawsuit

    Nintendo and Colopl reached a settlement in the lawsuit over Nintendo's claims that Colopl infringed patents in White Cat Project; the article says Colopl paid Nintendo 3.3 billion yen to end the lawsuit.

  • 2021

    Nintendo wins ruling against ROMUniverse owner

    A judge ruled in Nintendo’s favor in a copyright infringement suit against the ROMUniverse owner, awarding $2.1 million in damages and $400,000 in trademark damages.

  • 2021

    Court orders damages in Nintendo lawsuit against ROM website operator

    A U.S. District Court judge ordered RomUniverse operator Matthew Storman to pay Nintendo $2.1 million in damages in a case concerning alleged copyright infringement of Nintendo titles. The judge declined to issue a permanent injunction.

  • 2021

    Court awards Nintendo $2.115 million in RomUniverse case

    A California federal court ruled largely in Nintendo's favor in its case against RomUniverse operator Matthew Storman and ordered him to pay $2,115,000 in damages. The court did not issue a permanent injunction.

  • 2020

    Nintendo TOKYO merchandise found with incorrect origin labels

    Nintendo TOKYO stocked merchandise with incorrect origin labels. A Splatoon skateboard was labeled "MADE IN JAPAN" and a Super Mario T-shirt was labeled "MADE IN," although the products were made in China. Nintendo apologized and offered refunds to customers who wanted them.

  • 2020

    Nintendo wins lawsuit over go-kart business

    Nintendo won a lawsuit against a go-kart company that advertised a "real Mario Cart" experience, obtaining a ¥50 million judgment. Nintendo viewed the company's use of its copyrighted material as abuse of its copyright.

  • 2020

    Nintendo wins lawsuit against Mari Mobility Development

    A source headline reports that Nintendo won a 500-million-yen lawsuit against the operator of a real-life Mario Kart company. The article identifies the operator as Mari Mobility Development, formerly known as MariCar. The report does not provide further details on the parties, the claims, or the outcome beyond the headline's statement that Nintendo won the lawsuit.

  • 2020

    Gamevice files a new patent-infringement complaint against Nintendo

    Gamevice filed a new patent-infringement complaint against Nintendo, alleging infringement of a patent relating to a game controller and seeking a US import block on Switch products. The supplied source reports the allegation, not a determination on its merits.

Read more(21)

Marketing campaigns

  • 2023The Super Mario Bros. Movie and character expansion

    Global

    Nintendo used a major animated film to extend Mario’s visibility beyond games and reinforce a broader strategy for licensing and character-based entertainment.

    Outcome. The film became a prominent global exposure vehicle for the Mario brand and supported Nintendo’s expansion into non-game entertainment.

  • 2017Nintendo Switch hybrid-play launch

    Japan · North America · Europe · Australia

    Nintendo presented Switch as a system that could move between television, tabletop, and handheld play. The communication emphasized flexibility, shared play, and the ability to continue a game across locations.

    Outcome. The campaign established the central consumer proposition of the Switch platform.

  • 2006Wii family and lifestyle positioning

    Japan · North America · Europe · Australia

    Nintendo marketed Wii as an accessible, social system whose motion controls could be understood by families and inexperienced players. Software such as Wii Sports provided an immediate demonstration of the controller concept and supported the platform’s broader-audience strategy.

    Outcome. The campaign helped differentiate Wii from technically oriented competitors and broaden the perceived console audience.

Brand decisions

  • 2023

    Expand Nintendo intellectual property into film and location-based entertainmentStrategy

    Background

    Nintendo sought to increase contact with its characters beyond dedicated game hardware while preserving control over the presentation of its properties.

    Action taken

    The company supported film production and theme-park initiatives involving properties such as Mario and other Nintendo franchises.

    Aftermath

    Nintendo broadened its entertainment footprint while retaining games and platforms as its core business.

  • 2017

    Unify home and handheld play through Nintendo SwitchGeneration change

    Background

    Nintendo had experienced weaker results with Wii U while its handheld and home-console businesses remained structurally separate. The company chose a hardware design that could serve both use cases.

    Action taken

    Nintendo launched Switch with detachable controllers, a dock for television play, portable operation, and a unified software platform.

    Aftermath

    The decision became the foundation of Nintendo’s subsequent hardware and software strategy and restored a single central platform identity.

Recent events

  • Nintendo debuts Hello! Pikmin short-film series[33]

    Reported:

    Nintendo showed the first installment of Hello! Pikmin, a new series of short films, during the Pikmin Day Direct.

  • Unconfirmed

    Nintendo launches Parent’s Guide[34]

    Reported:

    Nintendo launched a new Parent’s Guide after research found that 68% of parents do not feel fully informed about their child’s gaming.

  • Unconfirmed

    Nintendo’s 2026 Halloween sale[35]

    Reported:

    Nintendo is running a Halloween sale on Nintendo Switch 2 and Switch games through the Nintendo eShop, with multiple discounted titles. The sale is scheduled to end October 31, 2026, at 11:59 PM PT.

  • Unconfirmed

    LEGO Group launches new LEGO Super Mario sets featuring minifigures[36]

    Reported:

    The LEGO Group announced a new LEGO Super Mario product line centered on minifigure role-play, including sets such as Mario's Beach Adventure (72055), Yoshi and Mario's House (72057), Mario Kart - Bowser's Chaos Race (72058), and Fire Mario and Bowser's Castle (72060). The minifigure line was first teased on social platforms during Mario Day earlier in the year, with the sets slated for 2027 release.

  • Nintendo raises annual profit and sales forecasts[37]

    Reported:

    Nintendo raised its full-year net profit forecast to ¥400 billion and its sales forecast for the year to March 2022 to ¥1.65 trillion, citing expected strong software sales for the Switch.

  • German court rules on Nintendo pre-order cancellation policy[22]

    Reported:

    The Higher Regional Court of Frankfurt ruled that Nintendo must allow customers to cancel pre-orders until a game’s launch day.

  • Nintendo announces North American Cyber Deals sale[38]

    Reported:

    Nintendo announced a North American Cyber Deals sale offering discounts on Switch games, with deals available through November 30, 2021.

  • Nintendo announces investments in development and user services[39]

    Reported:

    Nintendo said it planned to invest about ¥100 billion to expand internal studio development capabilities and ¥300 billion in user experience and services, including Nintendo Switch Online and its digital store and My Nintendo services.

  • Nintendo releases Metroid Dread bug-fix update[23]

    Reported:

    Nintendo released an update for Metroid Dread that fixed the game-closing bug and addressed several other issues to improve gameplay.

  • Nintendo announces Switch Online + Expansion Pack launch[40]

    Reported:

    Nintendo announced the price and October 25, 2021 launch of Nintendo Switch Online + Expansion Pack, a subscription tier that adds Nintendo 64 and Sega Genesis games and bundled access to the paid Animal Crossing: New Horizons — Happy Home Paradise DLC.

Showing the 10 most recent.

Sources138 sources

  1. 1Nintendo: Corporate Historynintendo.co.jp
  2. 2Nintendo: Corporate Officersnintendo.co.jp
  3. 3Nintendo Switch official product informationnintendo.com
  4. 4Nintendo — Wikipediaen.wikipedia.org
  5. 5The Super Mario Bros. Movie releasednintendo.co.jp
  6. 6Joy-Con drift litigation and product-durability criticismreuters.com
  7. 7Nintendo apologizes over Tokyo Mirage Sessions #FE Encore information and offers cancellationsnintendolife.com
  8. 8Nintendo apologizes over Tokyo Mirage Sessions #FE Encore information and offers cancellationsgamerevolution.com
  9. 9Nintendo TOKYO merchandise found with incorrect origin labelsgonintendo.com
  10. 10Nintendo wins lawsuit over go-kart businessblog.jlist.com
  11. 11Nintendo wins lawsuit against Mari Mobility Developmentnewsonjapan.com
  12. 12Gamevice files a new patent-infringement complaint against Nintendonintendolife.com
  13. 13Nintendo files two US lawsuits over Switch circumvention devicestorrentfreak.com
  14. 14Nintendo files two US lawsuits over Switch circumvention devicesgamerevolution.com
  15. 15Nintendo files two US lawsuits over Switch circumvention deviceskitguru.net
  16. 16Nintendo files two US lawsuits over Switch circumvention devicestorrentfreak.com
  17. 17Nintendo files two US lawsuits over Switch circumvention deviceslawstreetmedia.com
  18. 18Nintendo discloses breach affecting 160,000 accountsthemobileindian.com
  19. 19Nintendo apologizes over Joy-Con driftslashgear.com
  20. 20UFC-Que Choisir files complaint against Nintendo over Joy-Con driftnintendolife.com
  21. 21Court resolves MariCar lawsuit in Nintendo’s favorsiliconera.com
  22. 22German court rules on Nintendo pre-order cancellation policydestructoid.com
  23. 23Nintendo apologises for Metroid Dread progression bugeurogamer.net
  24. 24Nintendo and Colopl settle patent lawsuitdualshockers.com
  25. 25Nintendo wins ruling against ROMUniverse ownerdestructoid.com
  26. 26Nintendo wins ruling against ROMUniverse ownerthepinknews.com
  27. 27Court orders damages in Nintendo lawsuit against ROM website operatornintendolife.com
  28. 28Court awards Nintendo $2.115 million in RomUniverse casetorrentfreak.com
  29. 29Nintendo sues influencer over Pokémon branding and merchandiseign.com
  30. 30Nintendo updates disclosure on user account breachmcvuk.com
  31. 31Nintendo wins eShop pre-order refund casecomicbook.com
  32. 32Nintendo obtains more than $12 million in compensationgamereactor.eu
  33. 33任天堂推出《Hello! Pikmin》短片系列theverge.com
  34. 34Nintendo 推出家长指南explosion.com
  35. 35任天堂2026年万圣节促销nintendoeverything.com
  36. 36乐高集团推出全新乐高超级马力欧系列,包含乐高小人仔prnasia.com
  37. 37任天堂上调年度利润和销售额预测malaymail.com
  38. 38任天堂宣布北美 Cyber Deals 促销nintendolife.com
  39. 39任天堂宣布拓展开发能力及使用者服务的投资计划nownews.com
  40. 40任天堂宣布推出 Switch Online + Expansion Packtheverge.com
  41. 41任天堂宣布Switch Online扩展包加入经典游戏finance.sina.com.cn
  42. 42《Triangle Strategy》公布发售日期nintendoworldreport.com
  43. 43任天堂发布《密特罗德 生存恐惧》新预告片shacknews.com
  44. 44孩之宝为《大富翁:动物森友会版》开放预订finance.sina.com.cn
  45. 45任天堂发布 Switch OLED 款gamesindustry.biz
  46. 46任天堂任命照明娱乐首席执行官克里斯·梅勒丹德里为董事ign.com
  47. 47富士宣布更新 Instax 应用以传输 Switch 图片pcmag.com
  48. 48富士胶片与任天堂推出 Switch 主题 Instax Mini Link 打印机eurogamer.net
  49. 49富士宣布与任天堂推出主题联动款 Instaxfinance.sina.com.cn
  50. 50Burger King墨西哥与Nintendo合作推出顾客促销活动econotimes.com
  51. 51任天堂宣布推出蓝色 Nintendo Switch Litetw.news.yahoo.com
  52. 52Nintendo与Niantic合作开发增强现实游戏business-standard.com
  53. 53Niantic与任天堂合作开发《皮克敏》手游techcrunch.com
  54. 54任天堂与Niantic宣布合作开发AR游戏chinaz.com
  55. 55《Fire Emblem Heroes》推出周年更新与奖励nintendolife.com
  56. 56任天堂与汉堡王合作推出超级马力欧餐玩具nme.com
  57. 57任天堂宣布收购Next Level Gamesnewsweek.com
  58. 58微软、任天堂和索尼公布游戏安全准则chinaz.com
  59. 59PlayStation、Xbox 与 Nintendo 宣布共同致力于打造更安全的游戏环境playstationlifestyle.net
  60. 60Nintendo宣布Sephiroth将加入《任天堂明星大乱斗 特别版》operationrainfall.com
  61. 61任天堂推出 Cyber Deals 促销newsweek.com
  62. 62任天堂发布回顾Game & Watch历史的宣传视频finance.sina.com.cn
  63. 63BlackMilk与任天堂宣布推出时尚系列licensing.biz
  64. 64Square Enix eShop促销游戏折扣siliconera.com
  65. 65任天堂停止生产3DS掌上游戏机系列hexus.net
  66. 66任天堂宣布推出《堡垒之夜》主题限定版Switchnb.zol.com.cn
  67. 67任天堂宣布推出《堡垒之夜》限定版Switch主机news.zol.com.cn
  68. 68任天堂宣布推出《Game & Watch:超级马力欧兄弟》掌机comicbook.com
  69. 69任天堂宣布推出Switch游戏《超级马力欧 3D合集》nintendolife.com
  70. 70Nintendo与Lunchables宣布合作赠奖活动comicbook.com
  71. 71任天堂宣布计划推出支持4K的加强版Switchtech.sina.com.cn
  72. 72任天堂推出“分享乐趣”数字游戏促销comicbook.com
  73. 73任天堂宣布Switch将进入巴西市场ign.com
  74. 74乐高与任天堂宣布推出 LEGO Nintendo Entertainment System 组盒chinatimes.com
  75. 75任天堂韩国公司公布年度销售收入2305亿韩元tech.sina.com.cn
  76. 76世嘉在Nintendo eShop促销《刺猬索尼克》游戏comicbook.com
  77. 77任天堂宣布计划为 Switch Online 增添功能eventhubs.com
  78. 78圣迭戈动物园野生动物园推出鸭嘴兽直播patch.com
  79. 79任天堂在日本停产三款 Joy-Con 配色套装siliconera.com
  80. 80任天堂宣布《集合啦!动物森友会》即将推出的新增内容cnet.com
  81. 81Nintendo 在日本推出 My Nintendo 应用程式nintendowire.com
  82. 82任天堂释出 Switch 10.0.0 系统版本eprice.com.hk
  83. 83任天堂就 Switch 生产和出货延迟致歉vgchartz.com
  84. 84Nintendo关闭北美维修中心techtimes.com
  85. 85任天堂向Eastside Fire & Rescue捐赠N95口罩dualshockers.com
  86. 86任天堂向紧急服务机构捐赠呼吸器口罩eurogamer.net
  87. 87乐高与任天堂宣布推出LEGO Super Mario产品系列techspot.com
  88. 88任天堂马里奥日游戏折扣engadget.com
  89. 89任天堂与乐高宣布超级马力欧合作vgchartz.com
  90. 90Nintendo与Levi’s合作推出Super Mario服饰tweaktown.com
  91. 91Levi’s与Nintendo预告Super Mario联名商品合作mobilesyrup.com
  92. 92《超級瑪利歐創作家 2》將推出免費DLC 包含《薩爾達傳說》大師之劍!tw.news.yahoo.com
  93. 93《任天堂明星大亂鬥 特別版》直播內容統整 將推出季票 Vol.2 追加 6 位新鬥士gnn.gamer.com.tw
  94. 943DS游戏机停产了,任天堂要把更多经营资源留给Switchtech.sina.com.cn
  95. 95打擊 Switch 侵權行為 任天堂起訴破解工具分銷商unwire.hk
  96. 96国行Switch正式发布:“腾任”联手,不止于中国主机市场tech.sina.com.cn
  97. 97全新Switch無預警推出!玩家:性能升級幅度有點小 | 科技 | 三立新聞網 SETN.COMsetn.com
  98. 98任天堂 Switch Lite 網購每部平 US$30 推出數日美國即減價unwire.hk
  99. 99任天堂发布2022财年季度财报 共售出445万台Switchchinaz.com
  100. 100任天堂联合乐高推出互动积木- DoNews游戏donews.com
  101. 101任天堂收购《马里奥足球》系列作开发商Next Level Gameschinaz.com
  102. 102Game over: Nintendo discontinues 3DS console line after almost a decadesyfy.com
  103. 103It's been a whole year since Animal Crossing came out, proving time has no meaningthepinknews.com
  104. 104LEGO NES Set Launches August 1 for $230vgchartz.com
  105. 105Luigi's Mansion developer Next Level Games fully acquired by Nintendoshacknews.com
  106. 106Nintendo Acquires Luigi’s Mansion 3 and Metroid Prime: Federation Force Developer Next Level Gameswccftech.com
  107. 107Nintendo Acquires Luigi's Mansion 3 Developercomicbook.com
  108. 108Nintendo acquires Luigi's Mansion 3's Next Level Gamesstevivor.com
  109. 109Nintendo Acquires Next Level Gamesvgchartz.com
  110. 110Nintendo acquires Vancouver developer behind ‘Luigi’s Mansion’ seriescastanet.net
  111. 111Nintendo acquires Vancouver developer behind ‘Luigi’s Mansion’ seriescastanet.net
  112. 112Nintendo Announces Series Of Pop-Up Switch Lounges In Select Major US Airportsibtimes.com
  113. 113Nintendo Apologizes for Joy-Con Driftcogconnected.com
  114. 114Nintendo apologizes for lack of Ring Fit Adventure stock in Japangonintendo.com
  115. 115Nintendo finally apologizes for Joy-Con drift amid lawsuittechradar.com
  116. 116Nintendo launches Switch OLED model: Key features, price, and availability details - BusinessTodaybusinesstoday.in
  117. 117Nintendo Loses German Court Ruling On Refundability Of Preorders - Newsnintendoworldreport.com
  118. 118Nintendo president apologises for Switch Joy-Con drifteurogamer.net
  119. 119Nintendo president apologizes for Joy-Con driftpolygon.com
  120. 120Nintendo President Apologizes for Joy-Con Drift, Promises to Continue Improving Productswccftech.com
  121. 121Nintendo president apologizes for Joy-Con issues, but a lawsuit prevents him from commenting furtherdestructoid.com
  122. 122Nintendo President Apologizes for Joy-Con Problemscomicbook.com
  123. 123Nintendo President Apologizes For Joy-Con Trouble - Kotakukotaku.com
  124. 124Nintendo president Shuntaro Furukawa apologizes for Joy-Con drifting issueshacknews.com
  125. 125Nintendo Releases Financial Results For First Fiscal Quarter Of 2021 - Newsnintendoworldreport.com
  126. 126Nintendo Releases Fiscal Year Earnings And 2021-22 Guidance - Newsnintendoworldreport.com
  127. 127Nintendo Releases Third Quarter Fiscal 2019 Financial Results - Newsnintendoworldreport.com
  128. 128Nintendo sues more hack sellers, ‘a worsening international problem’polygon.com
  129. 129Nintendo Switch (OLED Model) Announced, Launches October 8 for $349.99vgchartz.com
  130. 130Nintendo Teams Up With Pokemon Go Creator For Smartphone Gamesibtimes.com
  131. 131Nintendo teams up with Pokemon Go studio Niantic on AR appsjapantimes.co.jp
  132. 132Nintendo unveils model with upgrades screentert.am
  133. 133Nintendo unveils new Switch with upgraded OLED screenirishnews.com
  134. 134Nintendo unveils the OLED Switch for $350, on sale October 8th - Gaming Nexusgamingnexus.com
  135. 135Nintendo's President Apologizes for Joy-Con Driftpcmag.com
  136. 136Shibuya Parco Opens In Japan With New Nintendo Store, Pokemon Center, And Capcom Storesiliconera.com
  137. 137Super Smash Bros. Ultimate is Celebrating Its One-Year Anniversary with a Spirit Board Eventdualshockers.com
  138. 138Xenoblade Faceplate Unveiled for New 3DS - IGNign.com

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