
Ubisoft
French video game developer and publisher behind global franchises including Assassin’s Creed, Far Cry, Just Dance, and Tom Clancy’s games.
Last updated October 28, 2026
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Overview
Ubisoft is a French video game company that develops, publishes, distributes, and operates interactive entertainment software worldwide. Founded in 1986 by the five Guillemot brothers, the business began as a distributor of computer hardware and software before moving into game publishing and development. Its early growth was built on mail-order distribution, relationships with international publishers, and an ability to sell software to French retailers at competitive prices. The company adopted the name Ubi Soft Entertainment and later simplified its public identity to Ubisoft. The company’s first major creative breakthrough was Rayman, released in 1995. The platform game established Ubisoft as more than a distributor and demonstrated the value of owning recognizable intellectual property. Ubisoft then expanded internationally, opening or building studios in locations including Annecy, Shanghai, Montreal, and Milan during the late 1990s. The Montreal operation became especially important to the company’s long-term development capabilities and later produced major entries in the Prince of Persia, Assassin’s Creed, Far Cry, and Tom Clancy’s franchises. Ubisoft’s international position strengthened through acquisitions and partnerships. The purchase of Red Storm Entertainment in 2000 gave it access to the Tom Clancy’s catalogue and helped establish a durable presence in tactical shooters and stealth-action games. The acquisition of assets from The Learning Company in 2001 added properties including Prince of Persia and Myst. Ubisoft subsequently developed Prince of Persia: The Sands of Time, while its internal teams created or expanded brands such as Assassin’s Creed, Far Cry, Just Dance, Watch Dogs, Rabbids, and later The Division. The company also acquired or established studios and technology operations in Europe, North America, Asia, and elsewhere. Ubisoft’s portfolio spans open-world action-adventure games, tactical and competitive shooters, sports and rhythm games, family entertainment, strategy software, downloadable content, live-service products, and mobile games. Its releases have appeared on personal computers, home consoles, handheld systems, mobile devices, and cloud-connected platforms. The company has increasingly used recurring content, digital distribution, online services, and in-game purchases alongside traditional premium releases, although the timing and performance of individual projects have varied. The Guillemot family has remained central to Ubisoft’s governance. Yves Guillemot has served as chief executive and later chairman and chief executive. The company resisted a sustained investment and takeover campaign by Vivendi during the mid-2010s, arguing that independence protected its creative and operating culture. Vivendi ultimately withdrew from Ubisoft after reaching an agreement that ended the immediate takeover pressure. Ubisoft has also faced operational and reputational challenges. A 2013 network intrusion potentially exposed account information, prompting password resets. From 2020 onward, allegations concerning workplace harassment and misconduct led to investigations, executive departures, organizational changes, and continuing scrutiny of the company’s corporate culture. In the 2020s, Ubisoft encountered delays, cancellations, uneven commercial results, restructuring, and workforce reductions while trying to concentrate resources on selected major franchises and live services. It remains an internationally recognized publisher with a large network of development studios, but its current status reflects both the strength of its intellectual property and the financial and organizational pressure affecting large game publishers.
History
Ubisoft was established on 28 March 1986 by Christian, Claude, Gérard, Michel, and Yves Guillemot. The brothers came from a family business serving farmers in Brittany and had already gained experience in sales, distribution, accounting, and management. They first created Guillemot Informatique and Guillemot Corporation to distribute computers, software, and related hardware. Their insight into price differences between France and the United Kingdom encouraged a mail-order model that could undercut domestic suppliers. As video games became more commercially significant, the family moved from distribution into publishing and development. The company initially operated from Paris and then Créteil, while using a château in Brittany as a development location. Its early catalogue included Zombi and other computer games, alongside imported titles from overseas publishers. Yves Guillemot became chief executive in 1988. The company’s development ambitions expanded during the early 1990s, including the creation of a Montreuil studio. Michel Ancel and Frédéric Houde developed the concept that became Rayman, released in 1995. Its critical and commercial success gave Ubisoft a major original property and helped establish the company as a creative publisher. Ubisoft went public in 1996 and used the resulting capital to accelerate international expansion. Studios were opened in Annecy and Shanghai in 1996, Montreal in 1997, and Milan in 1998. The company also developed online and international publishing capabilities. In 2000, Ubisoft acquired Red Storm Entertainment, bringing the Tom Clancy’s brand into its portfolio and supporting the growth of Rainbow Six, Ghost Recon, and Splinter Cell. In 2001 it acquired the entertainment division of The Learning Company, obtaining properties such as Prince of Persia and Myst. Ubisoft Montreal’s Prince of Persia: The Sands of Time became one of the company’s defining early-2000s releases. During the 2000s, Ubisoft expanded through acquisitions, licensing, partnerships, and internal studio development. It acquired the Driver franchise from Atari, purchased Hybride Technologies and Massive Entertainment, and obtained broader rights to use the Tom Clancy name in games and related media. Assassin’s Creed, which evolved from an earlier Prince of Persia concept, launched in 2007 and became a central Ubisoft franchise. Just Dance, Far Cry, Rabbids, and other properties broadened the company’s audience beyond stealth and action games. Ubisoft also pursued mobile development and digital distribution as smartphones and online platforms grew. The company’s independence became a strategic issue after Vivendi began acquiring Ubisoft shares around 2015. The Guillemot family and Ubisoft management opposed the campaign, arguing that a change in control could affect the company’s creative autonomy. Vivendi separately took control of Gameloft, a mobile publisher founded by Michel Guillemot, and continued increasing its Ubisoft position. After negotiations and shareholder pressure, Vivendi agreed in 2018 to sell its Ubisoft shares and refrain from increasing its position for a defined period, ending the immediate takeover effort. Ubisoft continued investing in large development hubs, online infrastructure, motion-capture capabilities, and live operations. Its business increasingly combined premium releases with downloadable content, subscriptions, digital storefronts, online multiplayer, and in-game monetization. The company’s major franchises supported recurring releases, but development costs, schedule delays, cancellations, and changing player expectations created growing pressure. A 2013 cyberattack exposed account-related data and led to password-reset measures. Beginning in 2020, workplace misconduct allegations resulted in investigations and management changes, adding a cultural and governance challenge to the company’s commercial difficulties. In the 2020s, Ubisoft sought to refocus investment on selected franchises and improve execution after delays and mixed releases. It continued to operate studios across Europe, North America, Asia, and other markets while reducing costs and staff. By 2024 and 2025, reports described significant financial pressure and further layoffs. Ubisoft therefore remains active and globally important, but its recent history is characterized by portfolio concentration, restructuring, workplace reforms, and attempts to balance blockbuster development with sustainable recurring revenue.
- 2025
Further workforce reductions reported
[1]Ubisoft undertakes additional layoffs amid restructuring and financial pressure.
- 2020
Workplace conduct crisis prompts reforms
[1]Misconduct allegations lead to investigations, departures, and changes to internal reporting and workplace processes.
- 2018
Vivendi exits Ubisoft
[1]Vivendi sells its Ubisoft stake, ending its attempted takeover and immediate campaign for greater influence.
- 2013
Ubisoft network breach disclosed
[1]The company reports a breach involving account information and directs users to reset passwords.
- 2007
Assassin’s Creed debuts
[3]The first Assassin’s Creed game launches, becoming a cornerstone of Ubisoft’s portfolio.
- 2003
Ubi Soft becomes Ubisoft
[1]The company adopts the Ubisoft name and introduces the swirl logo.
- 2001
The Learning Company entertainment assets are acquired
[1]Ubisoft obtains properties including Prince of Persia and Myst through the purchase of the entertainment division.
- 2000
Red Storm Entertainment is acquired
[1]The acquisition gives Ubisoft access to the Tom Clancy’s game portfolio and strengthens its position in tactical and stealth action.
- 1997
Montreal studio opens
[1]Ubisoft establishes its Montreal development presence, later one of its most influential global studios.
- 1996
Ubisoft goes public and expands internationally
[1]The company completes an initial public offering and opens development operations in Annecy and Shanghai.
Products and positioning
A major global developer and publisher combining large-scale open-world action games, tactical shooters, family and rhythm entertainment, and digitally operated game services.
Action-adventure video game franchise · 2007
Assassin's Creed
A historical action-adventure franchise centered on conflict between Assassins and Templars across different periods and locations. The series is known for exploration, parkour, stealth, combat, narrative quests, and increasingly large open worlds. It is one of Ubisoft’s most commercially important properties and has supported regular major releases, downloadable content, merchandise, film and television adaptations, and long-term live and community services.
First-person shooter franchise · 2004
Far Cry
Far Cry is a first-person shooter series built around expansive environments, armed conflict, antagonistic villains, exploration, and player-driven combat. Later entries emphasized open-world progression, vehicles, crafting, stealth, and cooperative or online features. The franchise has been a core Ubisoft action property across consoles and personal computers.
Tactical and stealth video game portfolio · 2000
Tom Clancy's games
Ubisoft’s Tom Clancy’s portfolio includes Rainbow Six, Ghost Recon, Splinter Cell, and The Division. These games generally emphasize military tactics, counterterrorism, intelligence operations, stealth, squad coordination, or persistent online progression. The portfolio originated through Ubisoft’s acquisition of Red Storm Entertainment and later licensing arrangements concerning the Tom Clancy name.
Music and rhythm video game franchise · 2009
Just Dance
Just Dance is a rhythm and motion-based entertainment series in which players follow choreographed routines set to licensed popular music. It broadened Ubisoft’s audience beyond traditional action games and became a recurring annual or near-annual product line across consoles and other platforms, supported by digital song libraries and online features.
Action-adventure video game franchise · 1989
Prince of Persia
Prince of Persia is an action-adventure property focused on traversal, platforming, sword combat, puzzles, and fantastical historical settings. Ubisoft obtained the property through the acquisition of The Learning Company’s entertainment assets and revived it with Prince of Persia: The Sands of Time, which influenced the development direction of later Ubisoft action games.
Platform video game franchise · 1995
Rayman
Rayman is Ubisoft’s breakthrough original game property. The series uses stylized animation, imaginative worlds, platforming, and character-based humor. Its 1995 debut helped transform Ubisoft from a growing French publisher into an internationally recognized developer and publisher. Later Rayman and Raving Rabbids projects extended the property into family entertainment and party-game audiences.
Open-world action-adventure franchise · 2014
Watch Dogs
Watch Dogs is an open-world action series built around urban environments, surveillance, hacking, connected devices, crime, and social control. Its gameplay combines third-person combat, driving, exploration, and the manipulation of digital infrastructure. The property reflects Ubisoft’s interest in contemporary settings and systemic open-world mechanics.
Strategy video game franchise · 1998
Anno
Anno is a city-building and real-time strategy series focused on settlement development, production chains, trade, exploration, diplomacy, and management of historical or fictional societies. It is one of Ubisoft’s principal strategy properties and is associated particularly with the Blue Byte and Mainz development teams.
Family and party video game franchise · 2006
Rabbids
Rabbids is a humorous family-entertainment property featuring mischievous rabbit-like characters. Ubisoft has used the brand for party games, motion-controlled experiences, mobile products, animated content, and other entertainment. The property originated as a Rayman spin-off and developed into a recognizable standalone brand.
Controversies
2021
Singapore watchdog opens investigation into Ubisoft Singapore
The Tripartite Alliance for Fair and Progressive Employment Practices opened an investigation into Ubisoft Singapore following allegations of workplace discrimination and sexual harassment.
2021
Court rules for Ubisoft in DDoS-related lawsuit
The US Central District Court of California entered a default judgment in Ubisoft's favor against a group accused of selling software used to carry out DDoS attacks in online games. The defendants were ordered to pay Ubisoft $153,094.04 in damages, cease operations, and transfer relevant domains to the company.
2021
Complaint filed against Ubisoft over alleged institutional harassment
Solidaires Informatique and two former Ubisoft employees filed a complaint against Ubisoft in a French court, accusing the company of tolerating sexual harassment. Ubisoft's spokesperson said it had no further details to share about the claim.
2021
Court rules for Ubisoft in DDoS lawsuit
The US District Court for the Central District of California entered a default judgment in Ubisoft's favor and awarded it more than $153,000 in its lawsuit against operators of services allegedly offering DDoS attacks against games including Rainbow Six Siege. The defendants were also ordered to shut down the services and transfer relevant domain names to Ubisoft.
2020
Workplace harassment and misconduct allegations
Media reports and employee accounts alleged harassment, discrimination, and inappropriate conduct within parts of Ubisoft. The allegations prompted investigations, executive departures, disciplinary measures, and changes to human-resources and reporting practices.
2020
Ubisoft sues Apple and Google over Area F2
Ubisoft filed a lawsuit against Apple and Google in a federal court in Los Angeles, seeking to force the two companies to remove the game Area F2 from their platforms. Ubisoft alleged that Area F2 copied virtually every aspect of its game Rainbow Six: Siege. The dispute concerns the distribution of Area F2 through the Apple and Google platforms, with Ubisoft pursuing removal of the game rather than a claim against its developer.
2020
Ubisoft addresses allegations against staff
In June 2020, a report headline stated that Ubisoft had addressed allegations against multiple staff members and was investigating further. The supplied text describes allegations of sexual assault and harassment involving employees. The available material does not specify the number of individuals involved, the identities of those concerned, or the outcome of any investigation. It also does not indicate what measures, if any, the company announced beyond addressing the allegations and investigating further. This entry records only what the headline and accompanying text state, without additional details on people, dates, amounts, or outcomes.
2020
Ubisoft responds to sexual misconduct allegations
Ubisoft issued a response to allegations of sexual misconduct against members of its teams. The company apologized to the people affected by the allegations. It stated that it had launched investigations with the assistance of external consultants and committed to taking appropriate disciplinary action based on the outcomes of those investigations. Ubisoft also said it was auditing its policies, processes, and systems. The response addressed the allegations and outlined the company's stated steps without detailing specific cases or individuals.
2020
Ubisoft responds to criticism of Elite Squad imagery
Ubisoft responded to criticism of raised-fist imagery in Tom Clancy's Elite Squad. The company called the imagery insensitive and harmful, apologized, and said it would remove the imagery in a forthcoming update.
2020
Ubisoft responds to employee abuse scandal
In a controversy involving Ubisoft, CEO Yves Guillemot issued a video statement apologizing to people harmed by employee behavior. He said the company had removed or sanctioned employees who violated its values and was working to improve its systems and processes. The statement addressed the employee abuse scandal and was reported alongside the Elite Squad controversy.
Marketing campaigns
- 2016Independence campaign during Vivendi investment
France · Europe · Global investor community
Ubisoft management and the Guillemot family publicly argued that the company should remain independent as Vivendi accumulated shares. Communications emphasized creative autonomy, decentralized studio culture, and the risks of control by an owner with a different media strategy.
Outcome. The campaign helped maintain shareholder and public attention on Ubisoft’s independence; Vivendi ultimately sold its stake in 2018.
- 2013Ubisoft account-security response
Global
Following a network breach, Ubisoft communicated with registered users, required password changes, and advised users not to reuse affected credentials on other services.
Outcome. Users were directed to reset passwords; the incident became a significant security event in Ubisoft’s corporate history.
Brand decisions
2020
Reform workplace reporting and management practicesStrategyBackground
Allegations of workplace misconduct created pressure for stronger accountability and cultural change.
Action taken
Ubisoft initiated investigations, changed some management roles, and announced measures involving reporting channels, human resources, and workplace conduct.
Aftermath
The company continued to face scrutiny while implementing organizational and cultural reforms.
2018
Defend independence against VivendiM&ABackground
Vivendi had accumulated a substantial Ubisoft shareholding and sought greater influence after taking control of Gameloft.
Action taken
Ubisoft’s leadership and the Guillemot family opposed board representation and a change of control while engaging shareholders and investors.
Aftermath
Vivendi agreed to sell its Ubisoft shares, ending the immediate takeover campaign.
2013
Invest in Quebec development and online infrastructureStrategyBackground
Ubisoft aimed to expand its Canadian production capacity, motion-capture capabilities, and online-games infrastructure.
Action taken
The company announced a multi-year investment program for its Quebec operations and planned substantial studio expansion.
Aftermath
Montreal and Quebec City became increasingly important parts of Ubisoft’s worldwide development network.
Announced investment. 373 million Canadian dollars (Seven-year plan announced in 2013)
2003
Rebrand as UbisoftStrategyBackground
The company had expanded beyond its original French identity and needed a unified international brand.
Action taken
Ubi Soft Entertainment changed its name to Ubisoft and introduced the swirl logo.
Aftermath
The new identity became the group’s long-term global corporate and consumer brand.
2000
Acquire Red Storm EntertainmentM&ABackground
Ubisoft sought a stronger foothold in the United States and access to established tactical and stealth game properties.
Action taken
Ubisoft acquired Red Storm Entertainment and incorporated its Tom Clancy’s game capabilities into the wider group.
Aftermath
The deal supported the growth of Rainbow Six and Ghost Recon and helped establish Ubisoft as a major publisher of tactical shooters.
Recent events
Just Dance: Decades of Hits Nintendo Switch 2 version set to launch on November 10, 2026[24]
Reported:
The Nintendo Switch 2 version of Ubisoft's Just Dance: Decades of Hits is set to launch on November 10, 2026, approximately four weeks after the game's October 13, 2026 debut on Nintendo Switch, PlayStation 5 and Xbox Series X|S.
- Unconfirmed
Ubisoft cuts 70 positions at its Singapore studio[25]
Reported:
Ubisoft has cut 70 positions at its Singapore studio. A Ubisoft spokesperson said the reduction comes as part of efforts to "align the studio with production needs", adding that the studio "remains an important part of Ubisoft's global production organisation." In Singapore, the company is working with the Skills & Workforce Development Agency and NTUC's Employment & Employability Institute to support affected team members, including by facilitating job placements. The cuts come as Ubisoft seeks to return to profitability after reporting a net loss of €1.5bn (US$1.68bn) for its 2025-26 financial year.
- Unconfirmed
Red Magic and Ubisoft form deep strategic partnership for Far Cry series optimization[26]
Reported:
Red Magic has reached a deep strategic partnership with Ubisoft under which the Far Cry (《孤岛惊魂》) game series receives full-chain deep optimization for Red Magic devices; the cooperation was disclosed in the October 15, 2026 coverage of the Red Magic 12 Pro+ launch event.
- Unconfirmed
Ubisoft proposes to close its Finnish studio RedLynx, affecting up to 52 positions[25]
Reported:
Ubisoft said it has informed teams of a proposal to close its studio in Finland, RedLynx – which is behind the Trials series – subject to the local change negotiation process. The proposed closure is expected to affect up to 52 positions.
Ubisoft launches Just Dance: Decades of Hits on Xbox Series X|S, PlayStation 5 and Nintendo Switch[24]
Reported:
Ubisoft's rhythm game Just Dance: Decades of Hits launched on October 13, 2026 for Xbox Series X|S, PlayStation 5 and Nintendo Switch, featuring 35 licensed tracks spanning six decades, smartphone-based motion tracking via the free Just Dance Controller app for up to six local players, Adventure Mode, seated choreography options, Workout Mode, and a unified library across prior Just Dance editions.
Ubisoft soft launches The Player Council platform[27]
Reported:
Ubisoft announced and soft launched The Player Council at Gamescom 2026, a platform inviting players to test early concepts, prototypes, and live experiences under NDA, starting with four projects including Riders Republic, Atomega, Codename Split Point, and Codename Rook.
- Unconfirmed
Global game industry layoffs exceed 10,000 in 2026[28]
Reported:
As of mid-August 2026, the global game industry had confirmed 10,618 job cuts across 126 companies, with 29 studios shut down, according to analyst Mike Straw's monthly tracking; Epic Games cut about 1,000 jobs, Bungie about 292 in a third round, and Microsoft Xbox about 1,600 across Obsidian, Bethesda and Id Software studios.
Ubisoft appoints Rainbow Six Siege creative director[29]
Reported:
Ubisoft appointed Alexander Karpazis as creative director of Rainbow Six Siege, succeeding Leroy Athanassoff, who left the role to pursue other opportunities at Ubisoft.
Ubisoft partners with Digital Schoolhouse to integrate Rabbids Coding into a curriculum[30]
Reported:
Ubisoft teamed up with UK-based Digital Schoolhouse to integrate the Rabbids Coding app into a curriculum.
Ubisoft announces beta for Quartz NFT platform[31]
Reported:
Ubisoft announced its Ubisoft Quartz NFT platform, with Ghost Recon Breakpoint as its first supported game. The beta was planned to begin on December 9 in the United States, Canada, Spain, France, Germany, Italy, Belgium, Australia, and Brazil.
Showing the 10 most recent.
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- 4Ubisoft sues Apple and Google over Area F2techspot.com
- 5Ubisoft sues Apple and Google over Area F2mobilesyrup.com
- 6Ubisoft sues Apple and Google over Area F2thestar.com.my
- 7Ubisoft sues Apple and Google over Area F2torrentfreak.com
- 8Ubisoft sues Apple and Google over Area F2kotaku.com
- 9Ubisoft sues Apple and Google over Area F2cogconnected.com
- 10Ubisoft sues Apple and Google over Area F2ign.com
- 11Ubisoft sues Apple and Google over Area F2eurogamer.net
- 12Ubisoft sues Apple and Google over Area F2eurogamer.net
- 13Ubisoft addresses allegations against staffn4g.com
- 14Ubisoft responds to sexual misconduct allegationsign.com
- 15Ubisoft responds to sexual misconduct allegationscogconnected.com
- 16Ubisoft responds to criticism of Elite Squad imagerykotaku.com
- 17Ubisoft responds to employee abuse scandalgamesindustry.biz
- 18Ubisoft apologises over ableist language in Assassin's Creed Valhallagamesindustry.biz
- 19Ubisoft Japan apologizes over handling of Valhalla censorship informationsiliconera.com
- 20Singapore watchdog opens investigation into Ubisoft Singaporethesixthaxis.com
- 21Court rules for Ubisoft in DDoS-related lawsuitgamesindustry.biz
- 22Complaint filed against Ubisoft over alleged institutional harassmentrockpapershotgun.com
- 23Court rules for Ubisoft in DDoS lawsuitpcgamer.com
- 24《Just Dance: Decades of Hits》Nintendo Switch 2版本定于2026年11月10日发售techtimes.com
- 25育碧新加坡工作室裁减70个职位humanresourcesonline.net
- 26红魔与育碧达成深度战略合作,深度调优《孤岛惊魂》系列tech.ifeng.com
- 27育碧软启动玩家委员会平台gamedeveloper.com
- 282026年全球游戏业裁员超万人digital.it168.com
- 29育碧任命《彩虹六号:围攻》创意总监gamesindustry.biz
- 30育碧与Digital Schoolhouse合作将《疯狂兔子编程》纳入课程nintendolife.com
- 31Ubisoft宣布Quartz NFT平台测试版cointelegraph.com
- 32育碧宣布推出 Quartz NFT 平台comingsoon.net
- 33育碧任命Jordan Cohen负责欧洲真人影视业务yahoo.com
- 34Ubisoft宣布Dan Hay离职windowscentral.com
- 35育碧下调全年业绩指引en.yibada.com
- 36育碧扩大与Digital Schoolhouse的合作gamesindustry.biz
- 37Corsair与Ubisoft合作推出《孤岛惊魂6》整合体验techspot.com
- 38《荣耀战魂》宣布推出新可玩英雄 Kyoshinthesixthaxis.com
- 39育碧与 PureArts 宣布 Orlog 众筹活动bleedingcool.com
- 40Facebook与育碧合作拓展云游戏内容telecom.economictimes.indiatimes.com
- 41Vela Games宣布获得1,730万美元A轮融资gamesindustry.biz
- 42EA Motive 聘任 Eric Baptizat 为游戏总监stevivor.com
- 43育碧宣布推出 Rocksmith+ 订阅服务ubergizmo.com
- 44育碧宣布《阿凡达:潘多拉边境》escapistmagazine.com
- 45White Star Capital推出5000万美元数字资产基金techcrunch.com
- 46育碧与 Aim Lab 宣布《彩虹六号:围攻》训练合作bleedingcool.com
- 47育碧收购 GameBlockspcmag.com
- 48Aconyte与Ubisoft合作出版《刺客信条》小说三部曲licensing.biz
- 49育碧多伦多工作室在前任离职后任命新总经理gamesindustry.biz
- 50Lucasfilm Games 与 Ubisoft 宣布合作开发《星球大战》游戏kitguru.net
- 51育碧解除新加坡工作室董事总经理职务eurogamer.net
- 52育碧与Netflix宣布合作开发《刺客信条》剧集syfy.com
- 53Ubisoft宣布将UPlay Plus更名为Ubisoft Plustheverge.com
- 54Facebook与育碧合作开发Quest虚拟现实游戏bbc.com
- 55育碧提前《刺客信条:英灵殿》发售日期thesixthaxis.com
- 56育碧与 Twitch 宣布亚太地区电竞赛事合作capsulecomputers.com.au
- 57育碧与Parsec签署多年合作协议gamesindustry.biz
- 58育碧宣布《刺客信条:英灵殿》发行计划vgchartz.com
- 59育碧公布2020至2021财年第一季度业绩tech.sina.com.cn
- 60Google 宣布推出象形文字工具 Fabriciustechnology.inquirer.net
- 61育碧宣布《汤姆克兰西:菁英特工》推出计划gameapps.hk
- 62育碧高管在职场指控背景下辞职cbc.ca
- 63育碧宣布与Funko及Good Smile Company开展收藏品合作comicbook.com
- 64育碧公布 2019–20 财年销售与收益数据uk.finance.yahoo.com
- 65诺华宣布计划与育碧合作开发Amblyotech软件finanznachrichten.de
- 66育碧宣布《全境封锁 2:纽约军阀》推出计划unwire.hk
- 67Thermaltake Esports League 与 Ubisoft 宣布在台湾合作举办赛事kitguru.net
- 68育碧收购 Kolibri Games 控股权gamesindustry.biz
- 69育碧将作为试验区块生产者加入Ultra区块链gamesindustry.biz
- 70育碧推出黑色星期五促销playstationlifestyle.net
- 71育碧推出 Just Dance Memories 募捐活动mcvuk.com
- 72《火线猎杀:绝境》正式发售tw.news.yahoo.com
- 73育碧将关闭 RedLynx 并缩减育碧新加坡规模gamedeveloper.com
- 74Cloud-gaming is the future: Facebook teams up with 'Assassin's Creed' makereconomictimes.indiatimes.com
- 75Read the letter Ubisoft CEO Yves Guillemot sent to staff about sexual-harassment allegations and his promise to 'personally follow' each casebusinessinsider.com
- 76Twitch Partners With Ubisoft And HYPER SCAPE For The First Twitch Rivals Event In Asia-Pacific - Impulse Gamerimpulsegamer.com
- 77Ubisoft acquires Idle Miner Tycoon mobile studio Kolibri Games - MCV/DEVELOPmcvuk.com
- 78Ubisoft addresses allegations against multiple staff, investigating furthereurogamer.net
- 79Ubisoft addresses sexual misconduct allegations, promises investigation & internal policy reviewshacknews.com
- 80Ubisoft apologizes for 'insensitive and harmful' Elite Squad imagerygamesindustry.biz
- 81Ubisoft Apologizes to Japanese Players for Censoring Blood in Assassin's Creed Valhalla - PlayStation LifeStyleplaystationlifestyle.net
- 82Ubisoft CEO apologises for misconduct allegations and other controversies, ahead of Ubisoft Forward show - MCV/DEVELOPmcvuk.com
- 83Ubisoft CEO apologizes for controversies, including one that fired Assassin’s Creed directorpolygon.com
- 84Ubisoft CEO Publicly Apologises For Misconduct Allegationsnintendolife.com
- 85Ubisoft launches NFT platform, Ghost Recon Breakpoint becomes first supported game - KitGurukitguru.net
- 86Ubisoft pledges company-wide overhaul after sexual misconduct allegationsnme.com
- 87Ubisoft Removes Head of Skull & Bones Studio Following Leadership Audit - PlayStation LifeStyleplaystationlifestyle.net
- 88Ubisoft sued in France over alleged 'institutional harassment' - Engadgetengadget.com
- 89Ubisoft sues Apple & Google over released Rainbow Six: Siege mobile cloneshacknews.com
- 90Ubisoft sues Apple and Google for selling a 'Rainbow Six: Siege' clone - Engadgetengadget.com
- 91Ubisoft sues Apple and Google over alleged Rainbow Six Siege clone - MCV/DEVELOPmcvuk.com
- 92Ubisoft Sues Apple and Google Over Distribution of Alleged 'Ripoff' Gamemacrumors.com
- 93Ubisoft Sues Apple and Google Over Rainbow Six Siege Clonecomicbook.com
- 94Ubisoft sues Apple, Google for offering 'Rainbow Six: Siege' copycat - Canadian Reviewer - Reviews, News and Opinion with a Canadian Perspectivecanadianreviewer.com
- 95Ubisoft sues Apple, Google for selling ‘Rainbow Six: Siege’ clonenme.com
- 96Ubisoft sues Apple, Google over R6 Siege clone, Area F2stevivor.com
- 97Ubisoft sues Apple, Google over Rainbow Six: Siege 'ripoff'afterdawn.com
- 98Ubisoft sues operators of four DDoS-for-hire services - ZDNETzdnet.com
- 99Ubisoft Sues Rainbow Six Siege Cheaters for Selling 'Hundreds of Thousands of Dollars' Worth of Cheats - PlayStation LifeStyleplaystationlifestyle.net
- 100Ubisoft sues Rainbow Six: Siege DDoS attack website owners - KitGurukitguru.net
- 101Ubisoft sues website it says facilitated DDoS attacks against Rainbow Six Siege servers - MCV/DEVELOPmcvuk.com
- 102Ubisoft teams up with Netflix for live-action Assassin’s Creed series - KitGurukitguru.net
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