Skannerz
Skannerz is a series of electronic toys by Radica Games that turn barcode scanning into a collectible battle and racing game.
Last updated August 24, 2026
Overview
Skannerz was a series of handheld electronic toys made by Radica Games. Its central idea was to use the ordinary barcodes printed on consumer products as inputs for a game. Depending on the product code scanned, a player could obtain monsters, items, vehicles, or vehicle parts, allowing everyday packaging to function as a source of game content. The original Skannerz line was released in 2000 and centered on collectible monsters and electronic combat. It was sold in three controller variants associated with three tribes: the blue Zendra, green Pataak, and red Ujalu. Players scanned Universal Product Code barcodes to discover items or encounter monsters. Scanning a barcode associated with a rival tribe could initiate a battle, while two Skannerz units could be linked for player-versus-player combat. The first generation included 126 monsters distributed across the three controllers. Monsters belonged to classes such as Magic, Tech, and Power, and could learn increasingly powerful attacks as they accumulated health points. A notable feature of the first two iterations was the use of Radica product barcodes as healing codes. This connected the toy's fictional battle system with the physical brand ecosystem and encouraged players to experiment with different barcodes rather than relying only on dedicated accessories. Monsters could also be encountered through non-player battles when a barcode associated with another controller was scanned. Skannerz Commander followed in 2001 as the second major version. It removed the three-tribe structure and was issued as a single model rather than a set of differently colored tribal controllers. Its battle rules introduced a higher-stakes mechanic: after a contest, the winner could take the opponent's monster, while the loser lost one. Commander was not compatible with the original Skannerz models and had its own set of 126 monsters, plus 12 secret monsters that could not be obtained through the original models. Across the broader system, another group of 12 secret creatures, commonly called the Exiles, could be obtained by any console. The third entry, Skannerz Racerz, shifted the concept from monster combat to barcode-driven vehicle competition. Players collected and raced cars in three categories—Off-Road, Drag, and Street—with 120 vehicles in total, 40 in each class. The game began with a basic Gizmo vehicle and allowed players to advance through Rookie, Amateur, and Pro ranks. Scanning could provide cars from a dealership or parts from a garage, and races could use a pink-slip-style rule in which the victor obtained the opponent's vehicle. The game included 64 optional parts, although each car and part could be acquired only once. Scanning could also create setbacks, including police confiscation, impoundment, or a crash that cost the player a vehicle part. Skannerz Orbz, the fourth described format, moved away from barcode scanning. Instead of handheld barcode readers, the Orbz were spherical arenas that stored and hosted battles between selected monsters. Monsters were represented on plug-in disks called dizks. Players selected their team and strategy before a battle, after which the contest proceeded with limited direct control. Two Orbz could be connected for head-to-head play, with special items awarded at the conclusion of a player battle. The brand's importance lies in its early attempt to merge physical toys, collectible progression, and real-world product identification. Rather than using a conventional cartridge or a fixed set of cards as the sole content source, Skannerz made retail barcodes part of the play pattern. The available reference material documents releases and game mechanics but does not establish current commercial activity, ownership beyond Radica Games' role as maker, headquarters, markets, or a definitive discontinuation date.
History
Skannerz was developed by Radica Games as a line of electronic toys that used barcode technology as a game interface. The concept treated the Universal Product Code on a consumer item as a playable data source. Scanning a code could produce a monster, item, vehicle, vehicle component, or other game event, giving the player a reason to test codes found on ordinary retail packaging. The first Skannerz products appeared in 2000. The original system was divided among three controller versions representing the Zendra, Pataak, and Ujalu tribes. Each version used a distinct color identity—blue, green, or red—and supported a collection of monsters. A scan could trigger a battle when it produced a monster associated with a rival tribe. Players could also collect items and connect two units for direct battles. The original generation contained 126 monsters spread among the three controllers. Monsters were further differentiated by Magic, Tech, and Power classes, and their attack capabilities developed as they gained health. Radica barcodes had a special healing function in the first two iterations, adding a brand-specific interaction to the scanning mechanic. The second major release was Skannerz Commander, documented as a 2001 product. Commander changed the structure of the original game by eliminating the three-tribe model and presenting a single controller format. It also changed the consequences of combat. A player could win an opponent's monster, meaning that a defeat could result in the loss of one of the player's creatures. Commander could not be used with the original Skannerz models. It contained a separate collection of 126 monsters and 12 secret monsters unavailable on the original models. The wider Skannerz system also included 12 additional secret creatures often referred to as the Exiles, which could be obtained by any console. Skannerz Racerz was the third format and repurposed the barcode system for racing. Rather than building a team of monsters, players collected cars divided into Off-Road, Drag, and Street categories. There were 120 cars in all, with 40 associated with each class, plus 64 optional upgrade parts. Each player started with the Gizmo, a basic vehicle, and progressed from Rookie through Amateur to Pro by winning races. Barcode scans could award cars or parts, and some races used a pink-slip-style transfer in which the winner received the loser's vehicle. The game added risks to scanning and racing: vehicles could be taken by police, impounded, or damaged in a way that caused a part to be lost. Track behavior also differed by category, with off-road courses featuring bumps, drag courses requiring lateral control, and street courses incorporating slowing and sliding around turns. The fourth documented format, Skannerz Orbz, abandoned barcode scanning as its main interaction. Orbz were physical balls that served as storage devices and battle arenas. Selected monsters were placed on disks known as dizks, which plugged into the upper half of an Orb. The lower half stored the disks. Before a battle, players selected monsters and a strategy; once the contest began, the player had little direct control beyond encouraging the team. Two Orbz could be linked through their upper halves for multiplayer battles, and the winner could receive special items. Taken together, the series moved through several related designs: barcode-driven monster collection, a more competitive and loss-oriented Commander system, barcode-based racing, and a disk-based strategic battle format. The available reference material records the product mechanics and release sequence but does not provide reliable information about later sales, geographic markets, corporate ownership changes, current availability, or a formal closure date for the brand.
- 2001Skannerz Commander released
The second major version removed the tribal structure, introduced monster transfer as a consequence of battle, and used a collection separate from the original models.
- 2000Original Skannerz released
Radica Games released the first Skannerz products in three tribal versions: Zendra, Pataak, and Ujalu. The toys used barcode scanning for monster encounters, item collection, and battles.
- Skannerz Racerz introduced
The series expanded into barcode-based vehicle racing with 120 cars, three racing classes, rank progression, and collectible performance parts.
- Skannerz Orbz introduced
The Orbz format replaced barcode scanning with plug-in monster disks and linked spherical arenas focused on pre-battle strategy.
Products and positioning
A collectible electronic toy brand built around barcode scanning, creature battles, vehicle racing, and interaction between physical products and digital-style game content.
Original SkannerzBarcode-scanning electronic battle toy2000
The first Skannerz generation consisted of three controller versions representing the Zendra, Pataak, and Ujalu tribes. Players scanned Universal Product Code barcodes to obtain items or encounter monsters. Rival-monster scans could initiate battles, and two units could be connected for multiplayer combat. The system included 126 monsters across the three controllers, with Magic, Tech, and Power classes. Radica barcodes could serve as healing codes in the early versions.
Skannerz CommanderBarcode-scanning electronic battle toy2001
Commander redesigned the original formula without the three tribes or multiple tribal models. Winning a battle could transfer the opponent's monster to the winner, while the losing player surrendered a monster. The product was incompatible with the original Skannerz units and had its own 126-monster collection plus 12 secret monsters unavailable on the earlier models.
Skannerz RacerzBarcode-scanning electronic racing toy
Racerz applied barcode collection to car racing. Its 120 cars were divided evenly among Off-Road, Drag, and Street classes. Players began with the Gizmo and advanced through Rookie, Amateur, and Pro ranks. Scanning could provide cars or parts, while races included class-specific handling challenges and occasional pink-slip-style vehicle transfers. The game also offered 64 optional upgrade parts and hazards such as police confiscation, impoundment, and crashes.
Skannerz OrbzElectronic monster battle toy
Orbz shifted the brand away from barcode scanning. Monsters were represented by plug-in disks called dizks, which were stored in and inserted into spherical Orb arenas. Players selected monsters and a strategy before battle, then could connect two Orbz for multiplayer contests. Victories could produce special items.
Flagship businesses
- Original Skannerz
- Skannerz Commander
- Skannerz Racerz
- Skannerz Orbz
Sources
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