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Brand Wiki/Other/Metaio
M

Metaio

Corporate brand

Unclaimed

Metaio was a German augmented-reality software company known for developer tools, mobile AR applications, and the Junaio AR browser.

On this pageHistory↘

Last updated August 26, 2026

Contents

  1. 1. Overview
  2. 2. History
  3. 3. Products and positioning
  4. 4. Marketing campaigns
  5. 5. Brand decisions
  6. 6. Recent events
  7. 7. Related entries
  8. 8. Sources

Company facts

Metaio

Industry
Other · Companies (General)
Headquarters
Munich, Germany
Founded
2003
Founder
Günter Greiner · Peter Meier · Thomas Alt
Country
Germany
Owner
Apple Inc. (following its 2015 acquisition of Metaio)
Group
Apple Inc.
Status
Defunct
On this page8
  1. 1. Overview
  2. 2. History
  3. 3. Products and positioning
  4. 4. Marketing campaigns
  5. 5. Brand decisions
  6. 6. Recent events
  7. 7. Related entries
  8. 8. Sources

Overview

Metaio GmbH was a German augmented-reality software company founded in Munich in 2003 by Günter Greiner, Peter Meier, and Thomas Alt, researchers associated with the Technical University of Munich. The business grew from an internal Volkswagen project supported by a German government grant and developed into one of the early specialist companies focused on bringing augmented reality from research and industrial experimentation into commercial software and consumer applications. Metaio’s central business was the development and licensing of software used to create augmented-reality experiences. Its Metaio SDK supported the development of AR applications for desktop, mobile, web, and specialized offline environments. The company also offered the Unifeye Platform, which enabled third-party developers and commercial customers to build AR products, and Metaio Creator, a more accessible authoring tool intended to let users design experiences without extensive programming. Metaio Cloud provided infrastructure for managing AR content and deployments. The company’s work covered several forms of computer-vision and tracking technology, including the recognition and tracking of printed materials, physical objects, and environments. This made its technology relevant to marketing, retail, publishing, industrial visualization, product demonstrations, and other situations in which digital content was overlaid on views of the physical world. One early consumer-facing example was KPS Click & Design, released in Germany in 2005, which allowed users to visualize virtual furniture within an image of a room. Metaio later expanded into mobile software through Junaio, a free augmented-reality browser for Android and iOS. Metaio also operated as a meeting point for the emerging AR development community. Beginning in 2006, it organized insideAR, an annual event for developers, researchers, and businesses. The company presented tracking technology in mobile scenarios involving print and television and received recognition in industry competitions and awards programs, including the ISMAR Tracking Contest in 2011. Its work was also associated with AR marketing campaigns, developer tooling, virtual dressing-room concepts, and Volkswagen-related augmented-reality initiatives. Metaio maintained a presence in the United States through subsidiaries or offices in San Francisco, New York City, and Dallas, in addition to its Munich headquarters. Its products were used by developers and commercial organizations seeking to build branded or customer-facing AR applications at a time when mobile cameras and smartphones were making the technology more accessible. In May 2015, Metaio cancelled an upcoming conference and stopped sales of its products. Reports later stated that Apple had acquired the company, with the transaction reportedly completed around May 21 or 22 and reported publicly on May 28. Following the acquisition, Metaio ceased operating as an independent commercial brand. Its technology and personnel became part of Apple’s broader augmented-reality and computer-vision activities, although the exact terms and financial details of the transaction were not publicly disclosed in the cited material.

History

Metaio originated in an internal Volkswagen project and was established as an independent company in 2003 by Günter Greiner, Peter Meier, and Thomas Alt, researchers connected with the Technical University of Munich. The project benefited from a German grant and focused on the practical application of augmented reality and computer-vision research. The company’s early work emphasized making AR useful outside laboratory settings. In 2005, Metaio released KPS Click & Design in Germany, an application that allowed users to place virtual furniture into an image of a living room. The example demonstrated a practical retail and home-design use case for AR: customers could preview products in context rather than relying solely on catalog images or imagination. Metaio also introduced the Unifeye Platform, which gave third-party developers a foundation for creating commercial AR products. In 2006, Metaio released a browser plug-in for web-based augmented-reality applications. The company subsequently expanded into mobile AR through Junaio, a free browser for Android and iOS devices. Junaio helped position Metaio within the early smartphone AR ecosystem, where camera-equipped phones provided a mass-market delivery channel for location-based, image-based, and branded interactive experiences. Metaio’s broader product portfolio included the Metaio SDK, tools for building AR applications across mobile and desktop environments; Metaio Creator, an authoring product intended to simplify the creation of AR content; and Metaio Cloud, a service for managing AR content. The company’s technology supported tracking and recognition of printed material, objects, and environments, allowing digital assets to be associated with physical targets. From 2006 onward, Metaio organized insideAR, an annual event for developers, researchers, and businesses. The event reflected the company’s dual role as a technology vendor and an organizer within the emerging AR industry. Metaio also demonstrated tracking applications involving print and television on consumer mobile devices. It won the ISMAR Tracking Contest in 2011 and received recognition in several industry award programs for developer tools, demonstrations, marketing campaigns, and innovation. During this period, Metaio maintained international operations, with its main headquarters in Munich and United States locations or subsidiaries in San Francisco, New York City, and Dallas. Its commercial work addressed enterprise visualization, marketing, retail, publishing, and mobile application development. The company’s awards and examples included virtual-dressing-room concepts, AR marketing campaigns, and Volkswagen-related tracking initiatives. Metaio’s independent operation ended in 2015. In May of that year, it cancelled a forthcoming conference and discontinued sales of its products. News reports subsequently stated that Apple had acquired the company, with the deal reportedly finalized around May 21 or 22 and reported publicly on May 28. No purchase price is provided in the cited reference. After the transaction, Metaio no longer operated as an independent commercial company, and its technology was absorbed into Apple’s broader augmented-reality and computer-vision efforts.

  • 2015

    Apple acquisition and end of independent operations

    [1]Metaioen.wikipedia.org

    Metaio discontinued product sales and was reported to have been acquired by Apple in May 2015.

  • 2011

    ISMAR Tracking Contest recognition

    [1]Metaioen.wikipedia.org

    Metaio won the ISMAR Tracking Contest after presenting mobile tracking technology for print and television applications.

  • 2006

    Web AR plug-in and insideAR era

    [1]Metaioen.wikipedia.org

    Metaio released a plug-in for web-based AR applications and began organizing insideAR, an annual event for the AR community.

  • 2005

    KPS Click & Design released

    [1]Metaioen.wikipedia.org

    Metaio released an AR application in Germany that let users visualize virtual furniture within an image of a room.

  • 2003

    Metaio founded in Munich

    [1]Metaioen.wikipedia.org

    Günter Greiner, Peter Meier, and Thomas Alt founded Metaio after work that grew out of a Volkswagen-related research project.

Products and positioning

An early specialist provider of commercial augmented-reality development technology, positioned between academic computer-vision research, enterprise software, mobile application development, and branded AR experiences.

  • Software development kit

    Metaio SDK

    Metaio’s principal developer toolkit enabled the creation of augmented-reality applications for mobile and desktop environments, as well as web and specialized offline deployments. It supplied the technical foundation for tracking physical targets and connecting them with digital content. The SDK was marketed to developers and organizations building commercial AR experiences rather than only to end users.

  • Mobile augmented-reality browser

    Junaio

    Junaio was Metaio’s free mobile augmented-reality browser for Android and iOS. It provided a consumer-facing way to access AR experiences through smartphone cameras and helped connect Metaio’s underlying tracking and recognition capabilities with mobile users. Its use cases included location-based, image-based, and branded interactive content.

  • AR authoring tool

    Metaio Creator

    Metaio Creator was designed to let users produce augmented-reality experiences without extensive programming. It complemented the company’s developer-oriented SDK by lowering the technical barrier for content creators, marketers, and other organizations that wanted to associate digital media with physical images or objects.

  • AR content-management platform

    Metaio Cloud

    Metaio Cloud was a platform for managing augmented-reality content and supporting the delivery of AR experiences. It formed part of Metaio’s effort to provide not only tracking and development libraries but also operational infrastructure for commercial deployments.

  • Augmented-reality development platform

    Unifeye Platform

    The Unifeye Platform was an early Metaio platform that third-party developers could use to create commercial augmented-reality products. It represented the company’s effort to turn research-grade tracking capabilities into reusable tools for external developers and business applications.

  • Consumer AR application · 2005

    KPS Click & Design

    Released in Germany in 2005, KPS Click & Design allowed users to place virtual furniture into an image of their living room. The application illustrated an early retail and interior-design use of augmented reality, allowing products to be viewed in a simulated real-world setting.

Marketing campaigns

  • 2014AR marketing campaign work

    International

    Metaio’s commercial augmented-reality work included branded and marketing-oriented experiences built with its software and tracking technologies.

    Outcome. Metaio received an Auggies Award for Best Campaign in 2014.

    Source
  • 2013Volkswagen Augmented Reality Tracking Challenge

    Germany · International

    Metaio participated in a Volkswagen-related augmented-reality tracking initiative that reflected the company’s historical connection to Volkswagen research and its focus on robust tracking technology.

    Outcome. The initiative was listed among Metaio’s recognized achievements in 2013.

    Source
  • 2011Mobile AR marketing and developer-tool campaigns

    International

    Metaio’s mobile AR technology supported marketing-oriented experiences and developer tools during the early smartphone AR market. Industry awards recognized both AR marketing campaigns and the Metaio Mobile SDK.

    Outcome. The work received Augmented Planet Reader’s Choice recognition for Best AR Marketing Campaign and Best AR Developer Toolkit.

    Source
  • 2010Virtual Dressing Room

    Germany · International AR industry

    Metaio developed a virtual-dressing-room concept that used augmented reality to let users preview apparel or related visual content. The work was recognized with an innovation award in 2010.

    Outcome. Received the Innovation Award of the Year and contributed to Metaio’s profile in consumer-facing AR innovation.

    Source

Brand decisions

  • 2015

    Sale of Metaio to AppleM&A

    Background

    Metaio cancelled an upcoming conference and stopped selling its products in May 2015, after which media reports described an Apple acquisition.

    Action taken

    Apple acquired Metaio; reports placed completion of the transaction around May 21 or 22, with public reporting on May 28.

    Aftermath

    Metaio ceased operating as an independent commercial brand. The cited material does not provide a purchase price or detailed transaction terms.

    Source
  • 2006

    Expansion into web and mobile ARStrategy

    Background

    As AR moved beyond research demonstrations, Metaio expanded its delivery channels and developer ecosystem.

    Action taken

    The company released a web AR browser plug-in, later launched the Junaio mobile AR browser, and continued building developer platforms.

    Aftermath

    Metaio developed a portfolio spanning web, mobile, desktop, and enterprise-oriented AR applications.

    Source
  • 2005

    Launch of KPS Click & DesignProduct launch

    Background

    Metaio sought to demonstrate practical consumer and retail applications for augmented reality.

    Action taken

    It released an application that placed virtual furniture into images of users’ living rooms.

    Aftermath

    The product became an early example of Metaio’s effort to make AR useful in home-design and product-visualization contexts.

    Source

Recent events

  • 2015

    Metaio cancels conference and discontinues product sales[1]Metaioen.wikipedia.org

    Other · M&A

    In May 2015, Metaio cancelled an upcoming conference and discontinued sales of its products, preceding reports that the company had been acquired by Apple.

  • 2015

    Apple reported to have acquired Metaio[1]Metaioen.wikipedia.org

    M&A

    Media reports said that Apple acquired Metaio, with the transaction reportedly completed around May 21 or 22 and publicly reported on May 28. Financial terms were not disclosed in the cited material.

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Sources1 sources

  1. 1Metaioen.wikipedia.org

* Cite this profile: Cite the canonical profile. /brand-wiki/metaio · Editorial policy · How profiles are compiled