Lift London
Corporate brand
UnclaimedLift London was a British video-game development studio established by Microsoft in London.
Last updated August 31, 2026
Overview
Lift London was a United Kingdom-based video-game development studio created by Microsoft in 2012. The studio operated within Microsoft's first-party games organization and was associated with the company's effort to broaden its development presence in London and explore games designed for digitally distributed and connected platforms. Its identity was distinct from Microsoft's larger and longer-established studios, and public information about its individual releases and production work remained limited compared with the company's major console franchises. The studio was established during a period when Microsoft was expanding the scope of its gaming business beyond the traditional Xbox console cycle. Digital distribution, free-to-play models, mobile devices, cloud services, and cross-device play were increasingly important to the industry. Lift London was presented as part of that broader experimentation, with an emphasis on smaller-scale and digitally oriented game development rather than the large console projects typically associated with flagship Xbox teams. Lift London formed part of Microsoft's first-party studio network, initially under Microsoft Studios and later within the organizational structure that became Xbox Game Studios. The company's London location placed it in one of the United Kingdom's most important video-game development centers, alongside other Microsoft-affiliated teams and a wider local development community. The studio's work was connected to Microsoft's platforms and publishing ecosystem, although the available reference material does not establish a complete, authoritative catalog of released products attributable solely to Lift London. The studio was ultimately closed in 2019. Its closure occurred as Microsoft continued to reorganize and consolidate its first-party development portfolio, while investing more heavily in established teams and larger strategic franchises. Following the shutdown, Lift London no longer operated as an independent Microsoft development studio. Its history is therefore best understood as a short-lived experiment within Microsoft's changing approach to digitally distributed and platform-connected games, rather than as a continuing standalone consumer brand.
History
Lift London was founded by Microsoft in 2012 as a video-game development studio based in London, England. Its creation reflected a period of change in the games industry and within Microsoft's Xbox business. Alongside the traditional market for boxed console releases, publishers were increasingly investing in downloadable games, online services, mobile devices, free-to-play models, and products capable of reaching users across multiple connected platforms. Rather than being established primarily as a successor to one of Microsoft's large console teams, Lift London was associated with a more exploratory model of development. The studio was intended to investigate digitally delivered game experiences and to contribute to Microsoft's expanding first-party portfolio from the United Kingdom. Its London base gave Microsoft an additional presence in a major international development hub and complemented the company's existing network of internal studios. Lift London operated under Microsoft Studios, the corporate organization responsible for Microsoft's first-party game development and publishing activities. As Microsoft's gaming structure evolved, Microsoft Studios was subsequently reorganized and rebranded as Xbox Game Studios. Lift London was therefore part of the broader Xbox ecosystem even though it did not develop a major, enduring consumer franchise comparable with Halo, Forza, or Gears of War. Publicly available information about the studio's specific projects is limited, and the reference material does not provide a sufficiently complete basis for listing a definitive product catalog. This makes the studio's organizational role more significant than any one clearly documented flagship release. Lift London represented Microsoft's attempt to diversify the kinds of teams and game concepts within its first-party structure at a time when the boundaries between console, PC, mobile, and online games were becoming less distinct. In 2019, Microsoft closed Lift London. The shutdown ended the studio's independent operation and removed it from Microsoft's active internal development lineup. The closure took place against a wider background of portfolio management and changing investment priorities in the Xbox organization. Microsoft subsequently placed greater emphasis on established studios, long-term franchises, and a larger integrated first-party network. Lift London's lifespan was consequently relatively short, but its formation and closure illustrate the experimentation and subsequent consolidation that accompanied Microsoft's transformation into a broader gaming platform company.
Products and positioning
A London-based Microsoft first-party development studio focused on digitally oriented and connected video-game projects.
Product categories. Digitally distributed video games · Connected and online game projects · Games developed for Microsoft gaming platforms
Brand decisions
2019
Microsoft closes Lift LondonStrategyBackground
Microsoft reviewed and reshaped its first-party game-development portfolio as its Xbox business moved toward a more consolidated network of studios and larger strategic investments.
Action taken
The company closed Lift London and ended the studio's standalone development activities.
Aftermath
Lift London ceased to exist as an operating Microsoft studio. The closure formed part of the broader evolution of Microsoft's internal gaming organization.
Recent events
- 2019
Lift London closes[1]
Other · Leadership change
Microsoft shut down Lift London as part of changes to its first-party development organization. The closure ended the studio's operation as an independent Microsoft games team.
- 2012
Microsoft establishes Lift London as a new game-development studio[1]
Other
Microsoft created Lift London as a new studio in the United Kingdom, adding another team to its first-party game-development organization during a period of experimentation with digitally distributed and connected games.
Sources2 sources
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