Skip to content

Bigpoint

German game development studio known for free-to-play browser games.

Last updated August 31, 2026

AI crawler reads

No AI crawler has read this profile since Oct 28, 2026.

Overview

Bigpoint is a German game development studio founded in 2002, known for free-to-play browser games and MMOs.

History

Bigpoint began in Hamburg in 2002 as m.wire GmbH, founded by Heiko Hubertz. The company’s initial concept was built around online management games, including a football-management project and the ice-hockey simulation Icefighter. F1Manager and Fussballmanager followed before the business adopted the name e-sport GmbH in 2005 and later developed the Bigpoint identity. The company’s growth coincided with the rise of free-to-play browser games. Investment from the European Founders Fund and the Samwer brothers in 2006, followed by United Internet’s investment in early 2007, helped Bigpoint enlarge its catalog and distribution reach. By 2006 it reported one million registered users, and by 2007 it was operating 22 browser games. Its portfolio increasingly included persistent multiplayer environments and games designed to generate recurring digital revenue through optional purchases and services. In 2008, General Electric, NBC Universal and GMT Communications Partners acquired a controlling 70 percent interest. Bigpoint retained Hubertz as a minority shareholder and continued expanding internationally. By 2009, the company reported more than 100 million registered users and revenue above €50 million. Offices and operations developed in Hamburg, Berlin, San Francisco, Malta and São Paulo. The company also entered licensing and distribution partnerships, including work involving major entertainment properties. Bigpoint reached a high-growth phase around 2011. TA Associates and Summit Partners invested approximately $350 million and became majority shareholders, while several earlier investors sold their holdings. Bigpoint reported more than 800 employees worldwide and more than 200 million registered users around this period. Games such as DarkOrbit, Seafight, Farmerama, Drakensang Online and Battlestar Galactica Online represented different parts of its strategy: science-fiction action, naval combat, casual simulation, fantasy role-playing and licensed science-fiction entertainment. The company subsequently faced the need to adjust to a changing online-games market. In October 2012, it cut roughly 120 jobs, and founder Heiko Hubertz stepped down as CEO. Browser games remained important, but social and mobile gaming increased competition and changed user-acquisition economics. Bigpoint continued operating and developing online titles while adapting its business within a broader digital-games environment. In March 2016, Youzu Interactive purchased Bigpoint in a stock deal reported at approximately €80 million. The acquisition placed Bigpoint within the Youzu and GTArcade ecosystem while preserving the studio’s separate operating identity. Bigpoint is best understood as an early international free-to-play online-games company: its major contribution was scaling browser-based multiplayer entertainment, supporting large persistent user communities and bringing licensed and original game properties to a global audience.

  • 2016

    Acquired by Youzu Interactive

    [1]

    Youzu Interactive acquired Bigpoint in a stock transaction reported at approximately €80 million.

  • 2012

    Restructuring and CEO transition

    [1]

    Bigpoint cut approximately 120 positions and Hubertz left the CEO position.

  • 2011

    TA Associates and Summit Partners invest

    [2]

    The firms invested approximately $350 million and became majority shareholders.

  • 2009

    User base exceeds 100 million

    [1]

    Bigpoint reported more than 100 million registered users and revenue above €50 million.

  • 2008

    Controlling investment by GE, NBC Universal and GMT

    [1]

    A consortium acquired a 70 percent share of Bigpoint, while Heiko Hubertz retained the remaining interest.

  • 2007

    Portfolio reaches 22 browser games

    [1]

    The company was operating 22 browser titles as its catalog expanded.

  • 2006

    Reaches one million registered users

    [1]

    Bigpoint reported its first million registered users and received investment associated with the European Founders Fund and the Samwer brothers.

  • 2005

    Company renamed e-sport GmbH

    [1]

    The business changed its corporate name as it expanded its online-game activities.

  • 2002

    Company founded as m.wire GmbH

    [1]

    Heiko Hubertz founded the Hamburg-based company that would later become Bigpoint.

  • 2002

    Icefighter launches

    [1]

    Bigpoint’s first game was an ice-hockey management simulation.

Products and positioning

A German online-games specialist focused on accessible free-to-play browser and multiplayer experiences, combining original game worlds with licensed entertainment properties.

  • Browser-based space combat MMO

    DarkOrbit

    DarkOrbit is a science-fiction online action game centered on space travel, combat and competition among players. It became one of Bigpoint’s signature persistent browser titles and exemplified the company’s free-to-play approach, in which players could access the core game online while optional digital purchases supported ongoing operation and content development.

  • Browser-based naval action game

    Seafight

    Seafight is an online naval-combat game in which players command ships, engage in maritime battles and develop their in-game capabilities. The title formed part of Bigpoint’s early international browser-game portfolio and helped demonstrate how a relatively accessible web game could support persistent accounts, multiplayer interaction and recurring digital transactions.

  • Browser-based farming simulation

    Farmerama

    Farmerama is a casual online farming game built around cultivating land, managing a virtual farm and progressing through a social game environment. Its approachable theme broadened Bigpoint’s audience beyond action and science-fiction players, while its browser delivery and free-to-play structure matched the company’s emphasis on low-barrier, continuously operated online games.

  • Browser-based action role-playing game

    Drakensang Online

    Drakensang Online is a fantasy action role-playing game with online multiplayer features. It extended Bigpoint’s browser portfolio into a more graphically ambitious role-playing format, combining character progression, combat and a persistent online setting. The game was associated with Bigpoint’s effort to show that browser technology could support experiences closer to traditionally installed action RPGs.

  • Licensed browser-based space MMO · 2011

    Battlestar Galactica Online

    Battlestar Galactica Online is a browser-based multiplayer game using the Battlestar Galactica entertainment property. Players participate in space combat and faction-based conflict within a licensed science-fiction setting. Its reported player milestone in 2011 illustrated Bigpoint’s strategy of combining recognizable intellectual property with a free-to-play online model.

  • Online sports-management simulation · 2002

    Icefighter

    Icefighter was Bigpoint’s first game and focused on managing an ice-hockey team. It established the company’s early interest in management simulations, a format that could be delivered through a browser and monetized through player activity and optional services rather than a conventional boxed-game sale.

  • Online motorsport-management simulation

    F1Manager

    F1Manager was an early Bigpoint management game based on Formula One-style motorsport competition. Along with the company’s football and hockey simulations, it helped build the original portfolio before Bigpoint became better known for large-scale action and role-playing browser games.

Brand decisions

  • 2016

    Sell Bigpoint to Youzu InteractiveM&A

    Background

    Youzu Interactive sought to expand its international online-games business and digital distribution ecosystem.

    Action taken

    Youzu Interactive acquired Bigpoint in a stock transaction and retained it as an independent subsidiary.

    Aftermath

    Bigpoint became part of the Youzu and GTArcade ecosystem while maintaining a separate operating identity.

    Reported acquisition value. Approximately €80 million (March 2016)

  • 2012

    Restructure the company and change leadershipStrategy

    Background

    The company entered a period of adjustment after rapid expansion and increasing pressure in the online-games market.

    Action taken

    Bigpoint eliminated approximately 120 positions, and founder Heiko Hubertz stepped down as CEO.

    Aftermath

    Bigpoint continued operating its online-game portfolio under revised leadership and a smaller workforce.

  • 2011

    Bring in TA Associates and Summit Partners as majority shareholdersM&A

    Background

    Bigpoint had become a large international browser-game operator and was seeking additional investment for continued expansion.

    Action taken

    TA Associates and Summit Partners invested approximately $350 million and became majority shareholders; several earlier investors sold their holdings.

    Aftermath

    The transaction marked a major ownership transition during Bigpoint’s peak growth period.

    Investment. $350 million (April 2011)

  • 2008

    Accept controlling investment from GE, NBC Universal and GMTM&A

    Background

    Bigpoint was expanding rapidly in browser games and required capital and strategic support for international growth and licensing.

    Action taken

    A consortium acquired a 70 percent share of the company, while founder Heiko Hubertz retained the remaining stake.

    Aftermath

    The transaction supported further expansion and helped position Bigpoint as a significant international online-games company.

    Reported transaction value. Approximately €70 million to €110 million reported by contemporary secondary sources (2008)

Recent events

  • 2016

    Youzu Interactive acquires Bigpoint[1]

    M&A

    Youzu Interactive acquired Bigpoint in a stock transaction reported at approximately €80 million, with Bigpoint continuing as an independent subsidiary.

  • 2012

    Bigpoint reduces staff and its founder leaves the CEO role[1]

    Leadership change

    The company laid off approximately 120 employees during a restructuring, while founder Heiko Hubertz stepped down as chief executive.

  • 2011

    Bigpoint reports more than 200 million registered users[1]

    Other

    Bigpoint publicized a user base exceeding 200 million registered accounts, highlighting the scale reached by its browser-game portfolio.

  • 2011

    TA Associates and Summit Partners become majority investors[2]

    M&A

    The two investment firms invested approximately $350 million in Bigpoint and became its majority shareholders in a transaction that also included exits by several earlier investors.

  • 2011

    Battlestar Galactica Online surpasses two million players[3]

    Other

    The licensed online game was reported to have exceeded two million players, illustrating Bigpoint’s ability to use established entertainment franchises in browser-based games.

Sources4 sources

Cite this profile: Cite the canonical profile. /brand-wiki/bigpoint · Editorial policy · How profiles are compiled