USens
USens is a Silicon Valley technology company developing computer-vision, artificial-intelligence, and three-dimensional human-computer interaction systems for augmented reality, virtual reality, consumer electronics, automotive applications, and smartphones.
Last updated August 31, 2026
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Overview
USens, also styled uSens and formally described as uSens, Inc., is a technology startup established in 2014 in San Jose, California. The company has focused on interactive sensing systems that allow computers and digital devices to interpret human movement, especially hand gestures and body motion. Its technical work combines artificial intelligence, computer vision, three-dimensional human-computer interaction, and technologies associated with augmented and virtual reality. The company emerged during a period of intense interest in immersive computing and natural user interfaces. Rather than relying only on conventional touchscreens or physical controllers, USens developed systems intended to translate visual information about a user's hands or movements into commands in a digital environment. This placed the company at the intersection of gesture recognition, motion capture, spatial interaction, and immersive-device development. Its stated application areas have included augmented reality and virtual reality, automotive interfaces, and smartphones. One of the company's best-known disclosed products is Fingo Virtual Touch. Designed for sale in China, Fingo Virtual Touch uses a compact sensor and software algorithms to detect hand gestures and convert them into on-screen actions. The concept was aimed at interfaces such as smart televisions, where a user could interact with digital content without physically touching the display or a separate control surface. This product illustrates USens's broader positioning around contactless and more natural interaction with digital systems. USens also pursued hardware for the AR and VR market. In March 2015, it launched a Kickstarter campaign to support an immersive-computing hardware product and reached its initial funding target within several days. The campaign later became a significant part of the company's public history because USens announced in February 2017 that it would refund Kickstarter backers. The available reference material does not establish the final product-delivery outcome, the amount refunded, or the company's subsequent operating status. USens attracted venture investment during its early development. It received a reported $5.5 million pre-Series A investment co-led by IDG Ventures, Lebox Capital, and Maison Capital. In June 2016, the company announced a $20 million Series A round led by Fosun Kinzon Capital, with participation from Maison Capital, Great Capital, Fortune Capital, Oriental Fortune Capital, iResearch Capital, Chord Capital, and the ARM Innovation Ecosystem Accelerator. These financings supported a business model centered on research, product development, and commercialization of computer-vision sensing technologies. The company has been described as having its corporate headquarters in San Jose, with additional offices in Beijing, Hangzhou, and Shenzhen. Its founding team included Yue Fei, a researcher in three-dimensional user interfaces and virtual reality who earned a doctorate in space physics from Rice University. No reliable current information in the supplied material confirms whether USens remains active, has been acquired, or continues to operate under the same name.
History
USens was founded in 2014 in San Jose, California, as a startup devoted to computer vision, artificial intelligence, and three-dimensional human-computer interaction. Its work reflected the growing effort to make computing more spatial and intuitive by allowing systems to interpret gestures, hand positions, and movement instead of depending solely on touchscreens, keyboards, or dedicated controllers. A co-founder identified in the available reference material is Yue Fei, a researcher in three-dimensional user interfaces and virtual reality. His academic background included a doctorate in space physics from Rice University. The company's technical direction combined research-oriented sensing with products intended for consumer and immersive-computing applications. USens described its potential markets as including augmented reality, virtual reality, automotive systems, smartphones, and other interactive devices. USens developed Fingo Virtual Touch, a product sold in China. The system used a small sensor and software algorithms to detect hand gestures and translate them into commands on a digital display. Its intended use included interaction with smart televisions without requiring a user to touch a screen or another physical surface. Fingo represented the company's broader interest in contactless interaction and gesture-based control. In March 2015, USens turned to crowdfunding for an AR/VR hardware product through Kickstarter. The campaign reached its initial target within a few days, indicating early interest in the company's approach to immersive interaction. In February 2017, however, USens announced that it would refund Kickstarter backers. The supplied material does not document the exact product-delivery history, the amount returned, or whether the refund represented a cancellation, redesign, or another change in plans. The company also raised institutional venture capital. Before its Series A, it received a reported $5.5 million pre-Series A investment co-led by IDG Ventures, Lebox Capital, and Maison Capital. In June 2016, Fosun Kinzon Capital led a reported $20 million Series A financing. Maison Capital returned as an investor, while Great Capital, Fortune Capital, Oriental Fortune Capital, iResearch Capital, Chord Capital, and the ARM Innovation Ecosystem Accelerator were also identified as participants. These financings supported the development and commercialization of USens's sensing and interaction technologies. USens was described as operating from a headquarters in San Jose and maintaining additional offices in Beijing, Hangzhou, and Shenzhen. Its geographic footprint reflected an effort to serve both Silicon Valley technology networks and the Chinese hardware and consumer-electronics ecosystem. The reference material does not provide verified information about later leadership, acquisition, continuing operations, or the current availability of its products. Accordingly, the company's present status remains uncertain.
- 2017
Kickstarter backer refunds announced
[1]USens announces that it will refund its Kickstarter backers.
- 2016
Series A financing announced
[1]USens announces a $20 million Series A round led by Fosun Kinzon Capital, with participation from several returning and new investors.
- 2015
Kickstarter campaign begins
[1]The company launches a Kickstarter campaign in March to support an AR/VR hardware product and reaches its initial funding goal within several days.
- 2014
USens is founded in San Jose
[1]USens is established as a Silicon Valley startup focused on computer vision, artificial intelligence, and three-dimensional human-computer interaction.
Products and positioning
USens positioned itself as an artificial-intelligence and computer-vision specialist focused on natural, contactless, and spatial interaction between people and digital systems. Its technology agenda connected gesture recognition and three-dimensional human-computer interaction with AR/VR, automotive interfaces, smartphones, and connected consumer devices.
Gesture-recognition interface
Fingo Virtual Touch
Fingo Virtual Touch is a contactless interaction system associated with USens and sold in China. It combines a compact sensing device with software algorithms that identify hand gestures and convert them into commands on a digital interface. The product was intended for settings such as smart televisions, enabling users to navigate or control content without touching the display or another physical surface.
Augmented- and virtual-reality hardware · 2015
AR/VR hardware product
USens promoted an AR/VR hardware product through a Kickstarter campaign launched in March 2015. The campaign met its initial funding target within several days. The supplied material does not establish the final commercial product name, specifications, shipment status, or current availability.
Marketing campaigns
- 2015USens AR/VR Kickstarter campaign
International crowdfunding market
USens used Kickstarter to seek support for an AR/VR hardware product. The campaign reached its initial funding goal within several days, generating early public interest in the company's immersive-interaction technology.
Outcome. USens later announced refunds for Kickstarter backers in February 2017. The supplied sources do not specify the campaign's total proceeds or the product's final delivery outcome.
Brand decisions
2017
Refund Kickstarter backersOtherBackground
USens had previously used Kickstarter to fund an AR/VR hardware product in 2015. By February 2017, the company announced a change in its handling of the campaign.
Action taken
The company announced that it would refund Kickstarter backers.
Aftermath
The available reference does not document the total amount refunded, the timing of payments, or whether the underlying product was cancelled, delayed, or replaced.
Recent events
- 2017
USens announces refunds for Kickstarter backers[1]
Other
In February 2017, USens announced that it would refund people who had backed its earlier Kickstarter campaign. The supplied reference does not provide the total refund amount or explain the detailed operational reasons.
- 2016
USens announces $20 million Series A financing[1]
Other
USens announced a $20 million Series A funding round led by Fosun Kinzon Capital. The round also included Maison Capital and several additional investment organizations.
- 2015
USens launches Kickstarter campaign for AR/VR hardware[1]
Campaign · Product launch
USens began a Kickstarter campaign in March 2015 to fund an augmented-reality and virtual-reality hardware product. The campaign reached its initial funding goal within several days.
Sources1 sources
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