Skip to content

The New Brighton Archeological Society

The New Brighton Archeological Society is an all-ages original graphic-novel series written by Mark Andrew Smith and illustrated by Matthew Weldon, published by Image Comics.

Last updated August 26, 2026

AI crawler reads

No AI crawler has read this profile since Oct 28, 2026.

Overview

The New Brighton Archeological Society is the title and fictional organization at the center of an original graphic-novel series created by writer Mark Andrew Smith and artist Matthew Weldon. The first volume, The Castle of Galomar, debuted in March 2009 and was published by Image Comics. The series combines family adventure, fantasy mythology, supernatural lore, and comic-book exploration, using a group of children as its principal protagonists. The narrative follows the children of two families associated with world-famous explorers. Their parents disappear while undertaking an archaeological mission connected with their enemy, Galomar. After the disappearance, the children live with their godparents in the old childhood home of their parents. During a snowball fight, they discover the parents' former clubhouse, which bears the name New Brighton Archeological Society. The children revive the organization both to preserve their parents' memory and to investigate the unusual material left behind in the clubhouse. The discovery of strange books introduces the children to supernatural worlds and bodies of magical knowledge. Their investigation expands beyond ordinary archaeology when they encounter runes in the woods, a goblin puppet show, and Mitch, a goblin who had known their parents when they were young. Mitch brings them toward Goblin City, where they learn that Galomar is seeking control of a collection of magical books. The conflict also involves a fairy assault on the goblin settlement, with the fairies portrayed as acting under outside influence rather than entirely by their own choice. The children's quest becomes a series of encounters governed by the distinctive rules of different creatures. In one episode, they must defeat a Kappa by observing its ritual of respect and causing the water held in its head to spill. They also pass a Red Cherufe by using soothing violin music to put it to sleep. These episodes frame the supernatural world as one organized around folklore, customs, puzzles, and rules rather than simple physical combat. Inside Galomar's castle, the children find maps identifying the locations of additional magical books and discover magical rings. They also encounter Neal, a slug who is an old acquaintance of Mitch. Their escape is complicated when two Jiangshi brothers, presented as Chinese vampire guardians, awaken and pursue them. The volume concludes with the children departing aboard a goblin zeppelin, attempting to reach the remaining books before Galomar and continue the work begun by their missing parents. As a publishing property, the series is best understood as a creator-led graphic-novel brand rather than a conventional consumer-products company. Its identifiable offering is the comic-book series itself, with Image Comics serving as the publisher of the first volume. Available reference material establishes the 2009 debut and the principal creative team but does not establish a later publication schedule, a completed number of volumes, current ownership, a continuing adaptation, or an active official website. Those elements therefore remain unspecified.

History

The New Brighton Archeological Society originated as an original graphic-novel concept by writer Mark Andrew Smith and illustrator Matthew Weldon. Rather than functioning as the name of a real archaeological institution, the title refers to a fictional clubhouse and organization created by the protagonists' parents. The organization provides the narrative framework for a story in which children inherit an unfinished exploration and use their parents' former headquarters as the starting point for a new investigation. The first volume, The Castle of Galomar, debuted in March 2009 and was published by Image Comics. Contemporary trade and comics coverage presented the project as part of an all-ages publishing direction, while interviews and reviews discussed the collaboration between Smith and Weldon and the series' mixture of adventure, fantasy, and supernatural mythology. The available reference material identifies the initial volume and its creative team but does not document a full publication history, subsequent volumes, a formal corporate entity, or a current commercial operator. The story begins after the disappearance of the protagonists' parents, who are famous explorers involved in an archaeological mission against the villain Galomar. The children are placed with their godparents and return to the setting associated with their parents' youth. They discover the New Brighton Archeological Society clubhouse during a snowball fight and reactivate it as a memorial and investigative base. This premise connects family legacy with exploration: the children are not simply seeking treasure, but attempting to understand what their parents were protecting and to complete their unfinished work. The clubhouse contains books concerning supernatural realms and lore. The children's subsequent journey takes them through woods marked with runes and into contact with goblins, fairies, magical books, and monsters drawn from different folklore traditions. Mitch, a goblin who knew the parents as children, becomes an important guide. He leads the protagonists toward Goblin City, where they learn that Galomar seeks the magical books and that maps inside his castle may reveal the locations of the remaining volumes. A defining feature of the adventure is the use of rules and rituals as problem-solving mechanisms. The children confront a Kappa by showing the creature formal respect and causing the water in its head to spill. They pass a Red Cherufe through the use of calming violin music rather than force. These encounters make the supernatural setting feel like a world of folklore systems, in which knowledge and cultural understanding are as important as courage. The climax takes place at Galomar's castle. The children enter through underground routes and sewers, encounter monstrous guards, locate maps and magical rings, and find Neal, a slug connected to Mitch. Their escape triggers a pursuit by two Jiangshi brothers guarding the castle. The story ends with the children taking the maps and leaving aboard a goblin zeppelin, determined to reach the magical books before Galomar. The property occupies a distinct position within Image Comics' 2009 graphic-novel output: it is an adventure series aimed at a broad or all-ages readership, with a large imaginative cast and a mythology built from multiple supernatural traditions. Beyond the first volume and its initial promotional coverage, the supplied sources do not establish the series' later status. Its present publication activity, ownership, adaptation rights, and official web presence are therefore unknown.

  • 2009

    The Castle of Galomar is published

    [1]

    The first volume of The New Brighton Archeological Society debuts in March 2009, published by Image Comics.

Products and positioning

A creator-led, all-ages fantasy graphic-novel property that combines archaeological adventure with folklore, supernatural creatures, magical artifacts, and a family-centered quest.

  • Graphic novel · 2009

    The Castle of Galomar

    The debut volume introduces the children of two renowned explorer families after their parents disappear during a mission connected to Galomar. The children rediscover their parents' New Brighton Archeological Society clubhouse and uncover books, maps, and lore concerning supernatural worlds. Their investigation brings them into contact with Mitch the Goblin, Goblin City, fairy forces, a Kappa, a Red Cherufe, Jiangshi guardians, magical rings, and Neal the slug. The volume closes with the protagonists escaping Galomar's castle aboard a goblin zeppelin in pursuit of the remaining magical books.

Recent events

  • 2009

    The Castle of Galomar debuts[1]

    Product launch

    The first volume in The New Brighton Archeological Society graphic-novel series was released in March 2009 through Image Comics.

Sources1 sources

Cite this profile: Cite the canonical profile. /brand-wiki/the-new-brighton-archeological-society · Editorial policy · How profiles are compiled