The Game Factory
The Game Factory was a Danish video game publisher that released licensed and family-oriented titles in Europe and North America.
Last updated August 25, 2026
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Overview
The Game Factory was a Danish video game publishing brand established in 2004 and headquartered near Aarhus. It operated as a wholly owned subsidiary of K.E. Mathiasen A/S and focused primarily on publishing licensed, family-oriented and casual video games for Nintendo platforms and other consumer gaming systems. Its catalogue drew heavily on recognizable children's and entertainment properties, including Babar, Bratz, Care Bears, Cartoon Network, Code Lyoko, Franklin, Garfield, Miss Spider, Noddy, Postman Pat, Strawberry Shortcake and The Land Before Time. The company was positioned as a publisher rather than a hardware maker or a large-scale original development studio. Its commercial model centered on acquiring or handling publishing rights, coordinating releases and making branded games available through retail channels. Distribution was organized through several parts of the K.E. Mathiasen group. The Game Factory used its own sales force in Scandinavia, while K.E. Media and wholly owned subsidiaries in Santa Monica, California, and London, England, supported distribution in other territories. This structure gave the company access to both European and North American markets without requiring every territory to be managed from Denmark. Its releases were generally built around established children's television, toy and character brands. The catalogue included platform games, racing games, puzzle titles, adventure games and licensed entertainment products. Examples include Cartoon Network Racing, Code Lyoko: Quest for Infinity, Garfield's Nightmare, Postman Pat and the Greendale Rocket, and several Strawberry Shortcake games. The company also published non-character-led products such as the Zenses puzzle series and Rubik's Puzzle World, extending its portfolio into casual and puzzle-oriented software. The company's final known release was Rubik's World for Nintendo DS and Wii, released on November 4, 2008. After that release, the brand appears to have ceased meaningful publishing activity. Its American and European websites remained dormant until July 2012, when their hosting expired, and the domains subsequently disappeared. No later publishing activity is identified in the supplied reference material. The available record therefore presents The Game Factory as a discontinued publisher whose principal significance lies in its mid-2000s catalogue of licensed family and children's games and its role within the K.E. Mathiasen and K.E. Media distribution structure.
History
The Game Factory emerged in 2004 as a Danish video game publisher associated with K.E. Mathiasen A/S. Based near Aarhus, it operated within a broader group structure that included K.E. Media. Rather than concentrating on a single internally developed franchise, the company built its catalogue around publishing and distributing games connected to familiar children's entertainment brands, television properties, toys and casual puzzle concepts. The publisher's market scope extended beyond Denmark. In Scandinavia, distribution was handled through The Game Factory's own sales force, while K.E. Media and wholly owned subsidiaries in Santa Monica and London supported access to North American and wider European markets. This arrangement reflected a territory-oriented publishing model in which a relatively specialized brand could use the resources of a parent group and regional offices to place products in multiple retail markets. The catalogue was particularly notable for its concentration on family and children's software. Releases included games based on Babar, Biker Mice From Mars, Bratz, Care Bears, Cartoon Network, Code Lyoko, Di-Gata Defenders, Franklin, Garfield, the Koala Brothers, Miss Spider, The Land Before Time, Legend of the Dragon, Noddy, Pet Alien, Postman Pat and Strawberry Shortcake. These products covered several familiar game formats, including racing, platforming, adventure, puzzle and licensed character experiences. The company also published Rubik's Puzzle World and the Zenses games, which represented a broader casual and puzzle-oriented strand within its portfolio. The Game Factory's publishing activity was closely associated with Nintendo's handheld and home-console ecosystem during the latter part of the 2000s. Its final known title was Rubik's World for Nintendo DS and Wii, released on November 4, 2008. The supplied historical record does not identify later releases, acquisitions, leadership changes or a formal public closure announcement. However, the lack of releases after 2008 and the later disappearance of the company's web presence indicate that the brand ceased operating as an active publisher. Both the American and European websites were described as dormant until July 2012, when their hosting expired. The related domains subsequently followed. Consequently, The Game Factory is best understood historically as a discontinued Danish publisher whose principal operating period ran from its 2004 formation through its last known 2008 release. Its legacy is a geographically broad but commercially focused catalogue of licensed and family-oriented games, supported by the distribution infrastructure of K.E. Mathiasen and K.E. Media.
- 2012
Company web presence expires
[1]The American and European websites, which had remained dormant, lose their hosting in July; the associated domains later disappear.
- 2008
Final known release
[1]Rubik's World is released for Nintendo DS and Wii on November 4, marking the company's final known published title.
- 2004
The Game Factory is founded
[1]The Danish video game publisher is established as a wholly owned subsidiary of K.E. Mathiasen A/S.
Products and positioning
A mid-2000s licensed-game publisher focused on accessible family, children's and casual titles for European and North American retail markets.
Licensed family video games
Licensed children's and family game catalogue
The Game Factory's principal product area was a catalogue of games based on established children's and family properties. The range included Babar, Bratz, Care Bears, Cartoon Network, Code Lyoko, Franklin, Garfield, Miss Spider, Noddy, Postman Pat, Strawberry Shortcake and The Land Before Time. These releases generally adapted familiar characters and settings into accessible platform, adventure, racing or minigame formats intended for younger players and family retail audiences.
Licensed adventure and action games
Code Lyoko series
The Code Lyoko releases formed one of the publisher's television-based game lines. The catalogue included Code Lyoko, Code Lyoko: Fall of X.A.N.A. and Code Lyoko: Quest for Infinity. The games extended the animated property's science-fiction setting into interactive adventure and action experiences across contemporary console and handheld platforms.
Licensed character games
Garfield games
The publisher released several games featuring Garfield, including Garfield: A Tale of Two Kitties, Garfield's Nightmare, Garfield and His Nine Lives and Garfield: The Search for Pooky. Together, these titles illustrate The Game Factory's emphasis on recognizable character licenses and broadly accessible entertainment software.
Licensed children's games
Strawberry Shortcake games
The Strawberry Shortcake line included Strawberry Shortcake and Her Berry Best Friends, The Sweet Dreams Game, Strawberryland Games, The Four Seasons Cake, Summertime Adventure and Ice Cream Island Riding Camp. The products expanded the children's brand into a series of themed interactive activities and adventures aimed at younger players.
Puzzle games · 2008
Rubik's games
The Game Factory published Rubik's Puzzle World and Rubik's World, bringing the Rubik's puzzle concept to video game formats. Rubik's World, released for Nintendo DS and Wii on November 4, 2008, is identified as the publisher's final known release.
Casual puzzle games
Zenses
Zenses: Ocean and Zenses: Rain Forest represented the publisher's non-character-led casual puzzle offering. The games used environmental themes and relaxing puzzle-oriented play to complement the company's larger portfolio of licensed children's software.
Sources1 sources
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