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The Farm 51

A Polish video game development studio known for NecroVisioN, Get Even, and Chernobylite.

Last updated August 24, 2026

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Overview

The Farm 51 is a Polish video game development studio founded in 2005 and based in Gliwice. The company was established by Wojciech Pazdur and Kamil Bilczyński, who had previously worked on the Painkiller series at People Can Fly, together with Robert Siejka, a former president of 3D Magazine. Its early business included outsourcing work for other game studios, allowing the team to build production experience and develop its own intellectual-property portfolio. The studio’s first major original project was NecroVisioN, a first-person shooter released in 2009. The project received funding from 1C Company, and The Farm 51 subsequently produced NecroVisioN: Lost Company, a prequel. These releases established the company as a developer of action-oriented PC and console games with a strong emphasis on first-person combat, dark settings, and technologically ambitious presentation. The studio was also initially involved in work connected with City Interactive’s Alien Fear, although it later ceased to be involved with that project. The Farm 51 continued its action-game output with Deadfall Adventures, released in November 2013. The title combined first-person shooting with an adventure setting and formed part of the studio’s transition from outsourcing and licensed development toward more recognizable original productions. The company later developed Get Even, a psychological action thriller published by Bandai Namco Entertainment and released in June 2017. Get Even broadened the studio’s profile through its investigative structure, first-person gameplay, and emphasis on atmosphere and narrative choice. The studio’s best-known later project is Chernobylite, a science-fiction survival horror and role-playing game set in and around the Chernobyl Exclusion Zone. The game was released on PC in July 2021 and subsequently appeared on consoles. It reflects The Farm 51’s interest in combining first-person action, exploration, environmental storytelling, survival systems, and historically recognizable locations. The project also drew on the studio’s use of photogrammetry and real-world visual reference, although the game itself is a fictional work rather than a documentary reconstruction. The Farm 51 has also worked on World War 3, a multiplayer military shooter developed with publishing partners My.Games and The 4 Winds Entertainment. At the time covered by the available reference material, World War 3 remained in development. In addition to its original games, the studio’s documented outsourced work includes contributions to The Witcher and Two Worlds II. These projects illustrate the company’s dual role as both an original intellectual-property developer and an external production partner. The studio’s business identity is centered on video game development rather than retail, hardware, or publishing. Its catalog spans first-person shooters, action-adventure games, psychological thrillers, survival horror, and multiplayer military games. Across these categories, The Farm 51 has generally positioned itself as a technically capable independent Polish developer pursuing globally distributed projects, often with international publishers or partners. Publicly available reference material does not establish a separate parent company, owner, stock listing, or current executive structure.

History

The Farm 51 was founded in Poland in 2005 by Wojciech Pazdur, Kamil Bilczyński, and Robert Siejka. Pazdur and Bilczyński had previously worked on the Painkiller series at People Can Fly, while Siejka had served as president of 3D Magazine. The studio initially supported itself through outsourcing contracts for other game companies. This early work provided production experience while the founders assembled enough original intellectual property to seek external funding. The company received funding from 1C Company for its first major original project, NecroVisioN. Released in 2009, the game was a first-person shooter with a dark supernatural setting. The Farm 51 followed it with NecroVisioN: Lost Company, a prequel that expanded the same fictional universe. The studio was also initially involved with City Interactive’s Alien Fear, but it did not remain attached to that project. The Farm 51 released Deadfall Adventures in November 2013. The first-person action-adventure game continued the studio’s interest in combat-driven games while adding exploration and pulp-adventure elements. The title formed an important part of the studio’s original catalog between the NecroVisioN games and its later, more internationally visible productions. The company’s next major release was Get Even, published by Bandai Namco Entertainment in June 2017. The game combined first-person action with psychological thriller and investigative features. Its international publication partnership gave The Farm 51 a wider profile beyond its earlier shooter work and demonstrated the studio’s willingness to develop games with a stronger narrative and atmospheric focus. The Farm 51 later developed Chernobylite, a science-fiction survival horror and role-playing game set in the Chernobyl Exclusion Zone. The game launched on PC in July 2021 and was subsequently released for consoles. Its design combines exploration, combat, survival mechanics, character and resource management, and a fictional narrative set against a recognizable real-world location. The project also reflects the studio’s use of detailed environmental capture and visual reconstruction techniques. Alongside its released games, The Farm 51 has worked on World War 3, a multiplayer military shooter developed with My.Games and The 4 Winds Entertainment. The available reference material identifies the title as being in development. The studio’s documented outsourced credits include work connected with The Witcher, released in 2007, and Two Worlds II, released in 2010. Overall, The Farm 51 evolved from a small outsourcing-oriented developer into an independent studio with a portfolio of original games distributed internationally. Its work has moved from supernatural first-person shooters to adventure, psychological thriller, survival horror, and online military action. The available sources do not provide reliable information about a current chief executive, ownership structure, financial performance, or an official corporate website, so those details remain unspecified.

  • 2021

    Chernobylite released on PC

    [1]

    Chernobylite launched on PC in July and was later released on consoles.

  • 2017

    Get Even released

    [1]

    Bandai Namco Entertainment published Get Even, a first-person psychological action thriller.

  • 2013

    Deadfall Adventures released

    [1]

    Deadfall Adventures was released in November as a first-person action-adventure title.

  • 2010

    Outsourced work on Two Worlds II

    [1]

    The studio is credited with outsourced work related to Two Worlds II.

  • 2009

    NecroVisioN released

    [1]

    The Farm 51 released its first major original project, a supernatural first-person shooter funded with support from 1C Company.

  • 2007

    Outsourced work on The Witcher

    [1]

    The studio is credited in the available reference material with outsourced work connected with The Witcher.

  • 2005

    Studio founded

    [1]

    The Farm 51 was established in Poland by Wojciech Pazdur, Kamil Bilczyński, and Robert Siejka.

Products and positioning

Independent Polish game developer focused on technically ambitious action, first-person, horror, survival, and military titles for international markets.

  • First-person shooter · 2009

    NecroVisioN

    The Farm 51’s first major original project, NecroVisioN is a dark supernatural first-person shooter released in 2009. The game established the studio’s early identity around fast-paced combat, horror-influenced environments, and technically demanding action. It received funding from 1C Company and was followed by a prequel.

  • First-person shooter

    NecroVisioN: Lost Company

    NecroVisioN: Lost Company is a prequel to NecroVisioN. It extends the original game’s supernatural wartime setting and first-person combat formula, and represents an early example of The Farm 51 building a continuing original property rather than producing only outsourced work.

  • Action-adventure game · 2013

    Deadfall Adventures

    Released in November 2013, Deadfall Adventures is a first-person action-adventure title. It combines shooting with exploration and an adventure-oriented setting, broadening The Farm 51’s catalog beyond its earlier supernatural shooter projects.

  • Psychological action thriller · 2017

    Get Even

    Get Even is a first-person psychological action thriller published by Bandai Namco Entertainment and released in June 2017. It emphasizes investigation, atmosphere, and narrative progression alongside combat, giving the studio a more story-focused international release.

  • Survival horror role-playing game · 2021

    Chernobylite

    Chernobylite is a science-fiction survival horror and role-playing game set in and around the Chernobyl Exclusion Zone. It combines exploration, combat, survival systems, resource management, and a fictional narrative. The PC version launched in July 2021, followed by console releases.

  • Multiplayer military shooter

    World War 3

    World War 3 is a multiplayer military shooter developed by The Farm 51 with publishing partners My.Games and The 4 Winds Entertainment. The available reference material describes the project as being in development; a definitive release date is not provided.

Recent events

  • Chernobylite platform launch plans announced[2]

    Reported:

    Publisher All In! Games and developer The Farm 51 announced that Chernobylite would launch for PlayStation 4 and Xbox One on September 7, with the PC version leaving Early Access on July 28 and Xbox Series X|S and PlayStation 5 versions planned for later in 2021.

Sources2 sources

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