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Stillfront Group

A Swedish free-to-play game developer and publisher built around a portfolio of independently operated studios.

Last updated August 31, 2026

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Overview

Stillfront Group is a Swedish video-game development and publishing group whose business is centered on free-to-play games for mobile devices, browsers, personal computers, and related platforms. The company was founded in 2010 by Swedish entrepreneur Jörgen Larsson, although operational activity began in 2012. Its stated model has been to assemble a diversified portfolio of studios and long-lived games, allowing acquired businesses to retain substantial operational independence while benefiting from group-level resources, publishing capabilities, data, marketing, and capital. The company’s early expansion focused on browser and social games. In November 2012, Stillfront acquired Power Challenge, a developer and publisher associated with sports-management games. In 2013 it acquired a majority position in Bytro Labs, adding strategy titles such as Supremacy 1914, Call of War, and Industry Tycoon. These transactions established a portfolio approach based on games with persistent communities and extended revenue lives rather than relying exclusively on short release cycles. Stillfront became publicly traded in December 2015, when its shares were admitted to NASDAQ First North Stockholm. The listing was later transferred to the First North Premier Growth Market in 2017. Public-market access supported a more aggressive acquisition program. The group added North American independent developer Simutronics in 2016, Middle Eastern publisher Babil Games in the same year, Irish developer and publisher eRepublik Labs in 2017, and German developer Goodgame Studios in 2018. Goodgame, acquired for €270 million according to the cited reference material, substantially increased the scale of the group’s mobile and browser-game operations. Further acquisitions expanded Stillfront across genres and regions. Imperia Online, based in Bulgaria, brought browser and mobile strategy expertise; Playa Games added German casual-strategy capabilities; and Kixeye contributed massively multiplayer online real-time strategy games for PC and mobile. In 2020, Stillfront announced the purchases of California-based Storm8 and mobile developer Nanobit. The following year it announced or completed acquisitions involving Hong Kong-based publisher 6waves and Arabic online card-game company Jawaker. These transactions deepened Stillfront’s reach in mobile publishing, social games, strategy, and regional markets. Stillfront’s portfolio has included strategy, role-playing, social, sports-management, card, casual, and simulation games. Its studios have operated across Europe, North America, the Middle East, and other international markets, with the United States, Germany, France, and the Middle East identified as important markets in the cited encyclopedia material. The group’s commercial model typically combines free initial access with in-game purchases, advertising, or other digital monetization. This model makes user acquisition, live operations, retention, and portfolio diversification central to the company’s performance. The brand is therefore best understood not as a single game label but as a multi-studio corporate platform. Its identity rests on acquiring, supporting, and managing game businesses while preserving their individual brands and creative operations. The available reference material does not establish a single current flagship product, a definitive current executive roster, or a complete account of the group’s present studio structure; those fields are consequently left limited where verification is unavailable.

History

Stillfront Group was established in Sweden in 2010 by Jörgen Larsson, but the business did not begin operating until 2012. Its original concept was to build a portfolio of independent game studios and long-lived titles rather than operate as a single centralized development house. The group concentrated on free-to-play games, particularly browser and mobile products, and its studios were intended to retain operational autonomy while receiving support from a common corporate platform. The first documented acquisition was Power Challenge in November 2012. The company was associated with mobile and browser-based social sports-management games and gave Stillfront an initial operating asset in the online-game sector. In November 2013, Stillfront acquired 51 percent of Bytro Labs and agreed to acquire the remainder by 2016. Bytro strengthened the group’s position in browser strategy games through titles including Supremacy 1914, Call of War, and Industry Tycoon. Stillfront entered the public markets in December 2015 through an initial public offering on NASDAQ First North Stockholm. The listing provided a public financing and acquisition platform for subsequent expansion. In June 2016, the company announced the acquisition of a majority stake in Simutronics, a long-established North American independent studio known for the text-based online games GemStone IV and DragonRealms as well as mobile titles. In December of the same year, Stillfront acquired Babil Games, a publisher focused on the Middle East and North Africa. Expansion continued in 2017. Stillfront acquired eRepublik Labs, adding games such as eRepublik, Age of Lords, and World at War: WW2 Strategy MMO. In June, its shares moved to NASDAQ First North Premier Growth Market. In January 2018, Stillfront completed the acquisition of Goodgame Studios for €270 million. Goodgame expanded the group’s scale in casual, strategy, and mobile gaming. Later in 2018, Stillfront acquired Bulgarian developer and publisher Imperia Online and German casual-strategy company Playa Games. Imperia had originated in browser games, including Imperia Online, and later developed for mobile and other platforms. In 2019, Stillfront acquired Kixeye, a developer and publisher known for massively multiplayer online real-time strategy games on PC and mobile. In 2020, the group announced acquisitions of Storm8, a California mobile-game company, and Nanobit, a mobile developer. The transactions increased Stillfront’s exposure to mobile games and broadened its development and publishing capabilities. Stillfront’s acquisition program continued in 2021. The company announced its intention to acquire Hong Kong-based mobile publisher 6waves, including the purchase of a stake previously held by Nexon, and subsequently completed the transaction. In September 2021, Stillfront acquired Jawaker, an Arabic online card-game company. These deals extended the group’s geographic reach and added established communities in mobile, social, card, and regional-language gaming. Across its history, Stillfront has pursued a decentralized, acquisition-led strategy. Rather than replacing acquired brands with one consumer-facing label, it has generally used Stillfront as the corporate umbrella for studios with their own games and audiences. Its portfolio has covered strategy, role-playing, casual, sports-management, simulation, social, and card games. The available source material does not provide a complete current chronology of divestments, studio reorganizations, executive appointments, or present-day portfolio ownership, so those matters require additional verification.

  • 2021

    6waves and Jawaker acquisitions

    [1]

    Stillfront broadened its Asian and Middle Eastern presence through acquisitions involving 6waves and Jawaker.

  • 2020

    Storm8 and Nanobit acquisitions announced

    [1]

    Stillfront expanded its mobile-game portfolio through transactions involving Storm8 and Nanobit.

  • 2019

    Kixeye acquired

    [1]

    The acquisition of Kixeye strengthened Stillfront’s position in massively multiplayer online real-time strategy games.

  • 2018

    Goodgame Studios, Imperia Online, and Playa Games added

    [1]

    Stillfront materially increased its European portfolio through acquisitions of Goodgame Studios, Imperia Online, and Playa Games.

  • 2017

    eRepublik Labs acquired

    [1]

    Stillfront acquired eRepublik Labs and moved its share listing to the First North Premier Growth Market.

  • 2016

    Simutronics and Babil Games added

    [1]

    The group expanded into North American development through Simutronics and into Middle Eastern publishing through Babil Games.

  • 2015

    Initial public offering

    [1]

    Stillfront completed its IPO and began trading on NASDAQ First North Stockholm in December.

  • 2013

    Bytro Labs majority stake acquired

    [1]

    Stillfront acquired 51 percent of Bytro Labs and agreed to acquire the remaining interest later, adding a portfolio of strategy games.

  • 2012

    Power Challenge acquired

    [1]

    Stillfront acquired Power Challenge, expanding into social sports-management games for browser and mobile platforms.

  • 2010

    Stillfront is founded

    [1]

    Jörgen Larsson founded Stillfront in Sweden with the aim of building a diversified group of independent game studios.

Products and positioning

A diversified international operator and acquirer of free-to-play game studios, emphasizing long-life-cycle titles, live operations, and regional publishing capabilities.

  • Browser and mobile strategy game

    Supremacy 1914

    A persistent strategy title associated with Bytro Labs and Stillfront’s early portfolio. It uses a historical World War I setting and emphasizes territory management, diplomacy, resource allocation, and long-running multiplayer sessions. Its durable community and live-service structure fit Stillfront’s preference for games capable of generating revenue over extended life cycles.

  • Browser and mobile strategy game

    Call of War

    A multiplayer strategy game from the Bytro portfolio, set around large-scale twentieth-century warfare. Players manage nations, production, research, alliances, and military campaigns. The title represents Stillfront’s emphasis on persistent strategy games with recurring engagement rather than one-time sales.

  • Browser and mobile strategy game

    Imperia Online

    The flagship title of Bulgarian developer Imperia Online, originally developed for web browsers and later expanded to mobile and additional platforms. It is a long-running medieval strategy property centered on empire building, resource management, diplomacy, and conflict, and illustrates the cross-platform development approach present in Stillfront’s portfolio.

  • Online social strategy game

    eRepublik

    An online strategy and social-world title associated with eRepublik Labs. Its design combines national or political organization, economic activity, military conflict, and player interaction. The game added a socially oriented, community-driven property to Stillfront’s broader collection of persistent online games.

  • Text-based massively multiplayer role-playing game

    GemStone IV

    A long-running text-based online role-playing game developed by Simutronics. It is built around persistent characters, social interaction, exploration, and player-driven storytelling. Its inclusion in Stillfront’s portfolio reflects the group’s willingness to acquire established specialist studios with unusually long-lived communities.

  • Text-based massively multiplayer role-playing game

    DragonRealms

    A persistent text-based role-playing game from Simutronics, featuring an online fantasy world and continuing character progression. Like GemStone IV, it belongs to a specialized segment of online gaming built on community continuity and long-term player relationships.

  • Online card-game platform

    Jawaker

    An Arabic online card-game company and platform acquired by Stillfront in 2021. Jawaker expanded the group’s regional reach in the Middle East and added culturally localized social and card-game experiences to its mobile and online portfolio.

Brand decisions

  • 2021

    Acquire 6waves and JawakerM&A

    Background

    Stillfront pursued additional mobile publishing scale and stronger positions in Asian and Middle Eastern markets.

    Action taken

    The company announced and completed transactions involving Hong Kong-based 6waves and Arabic online card-game company Jawaker.

    Aftermath

    The acquisitions expanded the group’s regional audience and added mobile, social, and card-game capabilities.

    Reported acquisition consideration. 6waves $201 million; Jawaker $205 million (2021)

  • 2020

    Expand mobile scale through Storm8 and NanobitM&A

    Background

    Stillfront sought to strengthen its mobile portfolio and international publishing capabilities.

    Action taken

    The group announced acquisitions involving Storm8 and Nanobit.

    Aftermath

    The transactions broadened Stillfront’s mobile development base in North America and Europe.

    Reported acquisition consideration. Storm8 up to $400 million; Nanobit $100 million (2020)

  • 2018

    Acquire Goodgame StudiosM&A

    Background

    Stillfront aimed to increase its scale in mobile and browser games through a major European acquisition.

    Action taken

    Stillfront completed the acquisition of Goodgame Studios.

    Aftermath

    Goodgame became an important addition to the group’s European portfolio and increased its presence in casual and strategy gaming.

    Acquisition consideration. €270 million (2018)

  • 2015

    Pursue a public listingOther

    Background

    Stillfront sought a public-market platform to support its continuing corporate development and acquisition strategy.

    Action taken

    The company completed an IPO and listed on NASDAQ First North Stockholm in December 2015.

    Aftermath

    The listing preceded a period of accelerated international acquisitions.

  • 2010

    Adopt a decentralized acquisition modelStrategy

    Background

    Stillfront was created to assemble a diversified collection of independent studios and long-life-cycle games rather than develop every title through one centralized organization.

    Action taken

    The group pursued acquisitions while generally allowing studios to operate with substantial independence under a shared corporate structure.

    Aftermath

    This model became the defining organizational and portfolio strategy of the company.

Recent events

  • 2021

    Stillfront expands through 6waves and Jawaker[1]

    M&A

    The group announced major acquisitions involving Hong Kong-based publisher 6waves and Arabic online card-game company Jawaker, broadening its mobile and regional publishing footprint.

  • 2020

    Stillfront announces Storm8 acquisition[1]

    M&A

    Stillfront announced the acquisition of California-based mobile game developer Storm8 for consideration of up to $400 million.

  • 2020

    Stillfront acquires Nanobit[1]

    M&A

    Stillfront announced the acquisition of mobile-game developer Nanobit for $100 million.

  • 2018

    Stillfront announces acquisition of Goodgame Studios[1]

    M&A

    Stillfront completed its acquisition of German game company Goodgame Studios, adding a large portfolio of browser and mobile games.

  • 2017

    Stillfront moves to the First North Premier Growth Market[1]

    Other

    The company’s shares were transferred to NASDAQ First North Premier Growth Market as the group continued its expansion.

  • 2015

    Stillfront lists on NASDAQ First North Stockholm[1]

    Other

    Stillfront completed its initial public offering and began trading on NASDAQ First North Stockholm in December.

Sources6 sources

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