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Robotality

Robotality is a small independent German game studio known for pixel-art, turn-based tactics games such as Halfway, Pathway and Wargroove 2.

Last updated September 27, 2026

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Overview

Robotality is an independent video game development studio based in Hamelin, Germany. It was founded in 2013 by the brothers Simon and Stefan Bachmann in co-operation with Nia Schmidheiny, and it describes itself as a small, tight-knit team of developers drawn from many countries. The studio's stated passions are beautiful pixel art and challenging round-based tactics games, and it has dedicated itself since the beginning to crafting story-worlds and action-driven tactical combat. Robotality's journey began with Halfway, followed by Pathway, both of which established the studio's reputation for pixel-art tactics. Its newest title is Wargroove 2, the successor to Chucklefish's Wargroove. Wargroove 2 expands the series with an all-new adventure, new Commanders and a tiered 'groove' ability system, three interweaving story campaigns, a roguelike single-player mode called Conquest, and local or online multiplayer battles for up to four players in co-op or versus play. The game also ships with easy-to-use editors and in-depth customization tools that let players design and share maps, cutscenes and campaigns. As an independent studio, Robotality operates without a publicly traded parent and markets its games worldwide through digital storefronts and its own website. The team is organized around a handful of named members covering business development, art and game design, code and game design, code, art, and art and social media. The studio maintains a press kit and a newsletter, and communicates with players through social channels and a contact address. Its positioning is that of a boutique indie developer: a small passionate group producing distinctive, hand-crafted tactical experiences rather than large-scale mass-market titles.

History

Robotality was founded in 2013 by the brothers Simon and Stefan Bachmann in co-operation with Nia Schmidheiny. The studio is headquartered in Hamelin, Germany, and from the outset it set out to be a small, international team rather than a large corporate developer. Its founding belief, as stated on its own site, is that a small tight-knit and passionate group of developers can produce truly unique game experiences. The studio's early identity was built on two pillars: beautiful pixel art and challenging round-based tactics. Its first game, Halfway, introduced players to its approach to tactical combat and story-driven worlds. It was followed by Pathway, which continued the studio's focus on pixel-art tactics and further established Robotality's reputation among indie strategy players. Robotality's most prominent title to date is Wargroove 2, which it describes as the successor to Chucklefish's Wargroove. The game brings an all-new adventure with unlikely friendships, unknown adversaries and revenge plots, and introduces a cast of new Commanders with a tiered 'groove' ability system. It offers three interweaving story campaigns, a brand-new roguelike single-player mode called Conquest, and multiplayer battles for up to four players in co-op or versus play, locally or online. It also includes easy-to-use editors and in-depth customization tools for designing and sharing maps, cutscenes and campaigns. Throughout its history Robotality has remained independent, without a publicly listed parent company, and has marketed its games worldwide. The team has grown into a group of people from all over the world, with named members covering business development, art and game design, code and game design, code, art, and art and social media. The studio maintains a press kit, a newsletter and social channels, and invites contact through its published email address.

  • 2013

    Robotality founded by Simon and Stefan Bachmann in co-operation with Nia Schmidheiny.

  • Release of Halfway, the studio's first game.

  • Release of Pathway.

  • Release of Wargroove 2, successor to Chucklefish's Wargroove.

Products and positioning

Boutique independent studio focused on beautiful pixel art and challenging turn-based tactics games.

  • Halfway

    Robotality's first game, establishing its pixel-art tactics style.

  • Pathway

    The studio's second title, continuing its focus on pixel-art tactics.

  • Wargroove 2

    Successor to Chucklefish's Wargroove, featuring new Commanders, a tiered 'groove' ability system, three story campaigns, the Conquest roguelike mode, up to 4-player co-op or versus multiplayer, and map/cutscene/campaign editors.

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