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Reliance Games

Indian mobile-game developer and publisher operating under Reliance Entertainment.

Last updated August 31, 2026

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Overview

Reliance Games is an Indian video-game development and publishing brand established in 2006 and headquartered in Mumbai. It operates as part of Reliance Entertainment, the media and entertainment arm of the Reliance Anil Dhirubhai Ambani Group. The company became known internationally for producing mobile games tied to major film properties, including Real Steel, Pacific Rim, Total Recall, Hotel Transylvania 2, and The BFG, while also developing original or less directly licensed titles such as Drone Shadow Strike. The company’s business has combined in-house development, licensed entertainment properties, third-party publishing, and studio investment. Its games have been distributed through mobile and digital storefronts including Apple’s App Store, Google Play, Amazon’s store, and the Windows Store. Reference material reports approximately 200 million cumulative mobile-game downloads by September 2015, with releases available across roughly 40 countries. The same material describes a portfolio of around 70 Android titles and approximately 200 Java-supported games, reflecting the company’s activity across both modern smartphone platforms and earlier mobile-phone ecosystems. Reliance Games developed games in association with international film and entertainment companies including DreamWorks, Sony Pictures Animation, Paramount Pictures, Columbia Pictures, Warner Bros., and Legendary Pictures. This licensing-led strategy allowed it to align releases with theatrical film campaigns and to use recognizable characters, settings, and narratives in genres suited to mobile play. Real Steel, released as an extension of the 2011 DreamWorks film, became an early international success. Its follow-up, Real Steel World Robot Boxing, launched in October 2013 and reportedly reached five million downloads within days, becoming one of the brand’s most successful titles. Other film-linked releases included Pacific Rim, Real Steel Champions, Hotel Transylvania 2 The Game, and The BFG Game. Reliance Games has also maintained a publishing role for outside developers. Under revenue-sharing arrangements, it has helped distribute third-party games across multiple platforms. The company has described an interest in incubating and investing in gaming start-ups, including providing support in areas such as engineering, product management, design, and character illustration. In 2013 it expanded its international development footprint through the acquisition of Japanese mobile-game company Funel and a 51 percent stake in South Korean company Bluesom Inc. Reference material also describes studios or development operations in the United States, United Kingdom, Japan, South Korea, and India. Its reported genre emphasis has included boxing and robot combat, endless runners, racing, action, and strategy or builder formats. Revenue exposure was described as internationally oriented: North America, the United Kingdom, Russia, and South Korea together accounted for about 70 percent of revenue in the cited period, while India contributed about 20 percent. These figures are historical and should not be treated as current operating data. In November 2022, Reliance Games partnered with Atari to publish Citytopia. The partnership illustrates the brand’s continuing role as a publisher as well as a developer, although publicly available reference material provides limited detail about its current product slate, ownership structure below Reliance Entertainment, financial performance, and present executive team.

History

Reliance Games was founded in 2006 as the gaming business associated with Reliance Entertainment. From its base in Mumbai, the company developed a model that combined mobile-game creation with publishing and entertainment licensing. Its early and continuing focus was mobile distribution, spanning smartphones and earlier Java-enabled handsets. Games were released through major digital storefronts including the iTunes Store, Google Play, Amazon’s store, and the Windows Store. A major part of the company’s identity was its relationship with film studios. Reliance Games produced games associated with properties from DreamWorks, Sony Pictures Animation, Paramount Pictures, Columbia Pictures, Warner Bros., and Legendary Pictures. This approach connected game launches with film marketing cycles and gave the studio access to established characters and fictional worlds. One of its best-known early releases was Real Steel, based on the 2011 DreamWorks film. The game performed strongly on Apple’s mobile ecosystem, reaching the top iPad position in five countries, appearing among the top five iPhone games in 27 countries, and entering the top ten on the Apple App Store in more than 100 countries according to the cited reference material. The company expanded its international development capabilities in March 2013. It acquired all of Funel, a Japanese mobile-game development and publishing business, and bought a 51 percent interest in Bluesom Inc., a South Korean company based in Busan. These transactions complemented Reliance Games’ stated international presence in India, the United States, the United Kingdom, Japan, and South Korea. In July 2013, the company released Pacific Rim, a mobile game based on the film directed by Guillermo del Toro. The game placed players in a defensive action scenario involving cities threatened by creatures emerging from the sea and was developed in association with Warner Bros. Pictures and Legendary Pictures. In October of the same year, Reliance Games launched Real Steel World Robot Boxing, a sequel or follow-up to Real Steel. It reportedly accumulated five million downloads within days and became the company’s most successful title at the time. Reliance Games continued extending the Real Steel brand. In March 2015, it announced Real Steel Champions with DreamWorks Studios. Rather than focusing only on direct combat, the game allowed players to construct and customize robots before entering championship matches. Later in 2015, the company released Hotel Transylvania 2 The Game ahead of Sony Pictures Animation’s Hotel Transylvania 2. The builder-style title incorporated characters and locations from the film and gave players a monster-themed environment involving quests and mini-games. In June 2016, Reliance Games introduced The BFG Game, based on Steven Spielberg’s film adaptation of Roald Dahl’s The BFG. This continued the studio’s pattern of supporting film launches with mobile experiences while broadening the genres and audiences represented in its catalog. Alongside licensed projects, the company developed games such as Drone Shadow Strike and maintained a stated focus on action, boxing, runner, racing, and related mobile categories. The business also operated as a third-party publisher. It offered distribution assistance across platforms under revenue-sharing arrangements and expressed an intention to incubate or invest in gaming start-ups. The proposed support included engineering, product management, design, and character illustration. Historical company information reported approximately 200 million cumulative downloads by September 2015 across games launched in about 40 countries. It also described around 70 Android titles and roughly 200 Java-supported games. The cited historical revenue mix was internationally weighted, with North America, the United Kingdom, Russia, and South Korea together representing about 70 percent of revenue and India about 20 percent. In November 2022, Reliance Games and Atari announced a publishing partnership for Citytopia. Public reference material does not provide enough information to establish the brand’s current download totals, present-day studio structure, financial performance, or whether all previously listed titles remain commercially available. Reliance Games remains identified with Reliance Entertainment and with mobile development, licensed publishing, and international game distribution.

  • 2022

    Citytopia publishing partnership with Atari

    [1]

    Reliance Games partners with Atari to publish Citytopia.

  • 2016

    The BFG Game debuts

    [1]

    Reliance Games launches a mobile title based on the film adaptation of Roald Dahl’s The BFG.

  • 2015

    Real Steel Champions is announced

    [1]

    Reliance Games and DreamWorks Studios announce a customizable robot-building and combat game.

  • 2015

    Hotel Transylvania 2 The Game launches

    [1]

    The company releases a builder-style game connected to Sony Pictures Animation’s Hotel Transylvania 2.

  • 2013

    International expansion through Funel and Bluesom

    [1]

    Reliance Games acquires Funel in Japan and takes a 51 percent stake in Bluesom Inc. in South Korea.

  • 2013

    Pacific Rim mobile game is released

    [1]

    The company launches a game based on Pacific Rim in association with Warner Bros. Pictures and Legendary Pictures.

  • 2013

    Real Steel World Robot Boxing launches

    [1]

    The Real Steel follow-up is released on 17 October and is reported to reach five million downloads within days.

  • 2011

    Real Steel launches

    [1]

    The company releases a mobile game connected to DreamWorks’ Real Steel film and achieves strong reported rankings on Apple mobile storefronts.

  • 2006

    Reliance Games is founded

    [1]

    Reliance Games begins operations as a mobile-game development and publishing brand associated with Reliance Entertainment.

Products and positioning

A globally oriented mobile-game developer and publisher combining entertainment-property licensing, original mobile titles, third-party publishing, and support for game studios and start-ups.

  • Licensed mobile action and fighting game · 2011

    Real Steel

    A mobile game developed as an extension of DreamWorks’ 2011 action film Real Steel. It helped establish Reliance Games’ international profile in licensed mobile entertainment and was reported to have achieved high rankings on Apple’s iPad and iPhone storefronts across multiple countries.

  • Robot boxing mobile game · 2013

    Real Steel World Robot Boxing

    A follow-up to Real Steel centered on combat between robotic fighters. Released in October 2013, it was reported to have reached five million downloads within several days and became one of Reliance Games’ most prominent titles.

  • Licensed action mobile game · 2013

    Pacific Rim

    A game tied to Guillermo del Toro’s Pacific Rim and developed with Warner Bros. Pictures and Legendary Pictures. Its premise involves defending cities from giant creatures emerging from the sea, adapting the film’s giant-monster conflict to mobile action play.

  • Robot-building and combat mobile game · 2015

    Real Steel Champions

    A Real Steel title announced with DreamWorks Studios. Its distinguishing feature was the ability for players to build or customize robots and use them in championship combat, extending the franchise beyond a straightforward licensed fighting format.

  • Licensed builder and mini-game mobile title · 2015

    Hotel Transylvania 2 The Game

    A game released around Sony Pictures Animation’s Hotel Transylvania 2. Players could customize a monster-themed land, complete quests, and play mini-games using characters and locations associated with the film.

  • Licensed adventure mobile game · 2016

    The BFG Game

    A mobile game based on Steven Spielberg’s film adaptation of Roald Dahl’s The BFG. It continued Reliance Games’ practice of creating mobile entertainment linked to major film releases.

  • Original mobile action game

    Drone Shadow Strike

    An action-oriented mobile title associated with Reliance Games’ non-film portfolio. It represents the company’s work beyond licensed movie properties and its interest in combat-focused mobile gameplay.

  • City-building mobile game · 2022

    Citytopia

    A city-building title published through a 2022 partnership between Reliance Games and Atari. The partnership demonstrates Reliance Games’ continuing role as a publisher of games created or owned by other rights holders.

Marketing campaigns

  • 2016The BFG film tie-in

    International

    The BFG Game was introduced alongside the film adaptation directed by Steven Spielberg, extending the property into mobile gaming.

    Outcome. The supplied reference confirms the mobile debut but does not provide campaign-performance results.

  • 2015Hotel Transylvania 2 promotional game

    International

    Ahead of the release of Sony Pictures Animation’s Hotel Transylvania 2, Reliance Games introduced a mobile builder game using the film’s characters and settings.

    Outcome. The title provided a film-linked mobile experience with customization, quests, and mini-games; detailed campaign performance is not reported in the supplied material.

  • 2011Real Steel film-linked launch

    International

    Reliance Games used the release of DreamWorks’ Real Steel as the basis for a mobile game featuring the film’s robot-boxing premise. The title connected the company’s mobile distribution capabilities with a major entertainment license.

    Outcome. The game reportedly reached the top iPad position in five countries, ranked among the top five iPhone games in 27 countries, and entered the top ten on the Apple App Store in more than 100 countries.

Brand decisions

  • 2022

    Partner with Atari on Citytopia publishingStrategy

    Background

    Reliance Games maintained a third-party publishing role in addition to developing its own mobile games.

    Action taken

    The company partnered with Atari to publish Citytopia.

    Aftermath

    The partnership provided another example of Reliance Games working as a publisher for an external entertainment and game brand. Further results are not reported.

  • 2015

    Develop Real Steel ChampionsProduct launch

    Background

    Reliance Games continued to develop the Real Steel franchise through a title offering more customization and construction mechanics.

    Action taken

    In association with DreamWorks Studios, the company announced Real Steel Champions, allowing players to build robots and compete in fights.

    Aftermath

    The announcement extended the licensed franchise into a customizable robot-building format; later commercial results are not specified.

  • 2013

    Expand Asian development capacityM&A

    Background

    Reliance Games sought broader international development and publishing capabilities in important mobile markets.

    Action taken

    The company acquired 100 percent of Japanese firm Funel and purchased a 51 percent stake in South Korean company Bluesom Inc.

    Aftermath

    The transactions expanded the company’s stated presence across Japan and South Korea, although subsequent financial effects are not provided.

  • 2013

    Release Real Steel World Robot BoxingProduct launch

    Background

    Following the performance of the first Real Steel game, Reliance Games developed a follow-up focused on robot boxing.

    Action taken

    The company launched Real Steel World Robot Boxing on 17 October 2013.

    Aftermath

    The title reportedly reached five million downloads within days and was described as the company’s most successful game at that point.

Recent events

  • 2022

    Reliance Games and Atari partner to publish Citytopia[1]

    M&A · Product launch

    Reliance Games entered a publishing partnership with Atari for Citytopia.

  • 2015

    Reliance Games announces Real Steel Champions[1]

    Product launch

    Reliance Games and DreamWorks Studios announced a Real Steel game centered on building customizable robots and competing in championship fights.

  • 2013

    Reliance Games acquires Funel and takes a stake in Bluesom[1]

    M&A

    The company expanded its international mobile-game operations by acquiring the Japanese developer and publisher Funel and purchasing a majority stake in South Korean company Bluesom Inc.

  • 2013

    Real Steel World Robot Boxing reaches five million downloads[1]

    Product launch · Product generation

    The sequel to Real Steel launched in October 2013 and was reported to have achieved five million downloads within its first several days.

Sources1 sources

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