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Rebel Wolves

Rebel Wolves is a Polish video-game development studio founded by former CD Projekt developers.

Last updated August 24, 2026

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Overview

Rebel Wolves is a Polish video-game development studio established in 2022 by Konrad Tomaszkiewicz, a former director of The Witcher 3: Wild Hunt and head of production on Cyberpunk 2077. The studio was created around the idea of making ambitious role-playing games with a smaller, more focused team than the large production structures associated with major blockbuster projects. Its name refers to a development brand rather than a consumer hardware, publishing, or retail business. The studio's debut project is The Blood of Dawnwalker, a dark-fantasy action role-playing game developed in Unreal Engine 5 and published by Bandai Namco Entertainment. The game is set in the fictional Vale Sangora, a medieval kingdom in the Carpathian region inspired by the history, mythology, archaeology, and architecture of Hungary, Romania, and neighboring parts of Southeast Europe. Its central premise combines a vampire-controlled society, a spreading plague, and a protagonist caught between human and vampiric identities. Players control Coen, a half-human, half-vampire Dawnwalker, as he attempts to rescue his family within a constrained period of 30 days and nights. Rebel Wolves positions the project as a narrative sandbox rather than a strictly linear role-playing game. The player can choose quests, decide how to resolve conflicts, and determine which activities receive limited story time. These choices affect the course and outcome of the narrative, while exploration and many optional activities can be pursued without advancing the central clock. The game's day-and-night structure is also a major design feature: Coen has different abilities, social possibilities, traversal options, and combat techniques depending on whether he is acting as a human during the day or drawing on his vampiric nature at night. The studio's leadership and creative staff include several veterans of CD Projekt's Witcher and Cyberpunk projects. Alongside Konrad Tomaszkiewicz, the founding team includes his brother Mateusz Tomaszkiewicz, creative director; Daniel Sadowski, design director; Jakub Szamalek, narrative director; and Bartłomiej Gaweł, art director. The team grew substantially during development, expanding from approximately 20 people to around 90 by May 2024. Reference material also reports a workforce of 160 people, including administration, by April 2026. The Blood of Dawnwalker was publicly revealed in January 2025 and is scheduled for release on September 3, 2026, for PlayStation 5, Windows, and Xbox Series X/S. The planned release includes standard, Eclipse, and limited collector's editions. The Eclipse Edition adds a soundtrack and digital comic, while the collector's edition is intended to add physical versions of selected extras, a world map, and a decorative figure. Rebel Wolves has described the game as the first entry in a broader saga. It has also indicated plans for additional games in the same universe, potentially in periods outside the medieval setting, while maintaining self-contained stories without mandatory cliffhangers or time travel.

History

Rebel Wolves emerged from the Polish role-playing game development community associated with CD Projekt. Its founder, Konrad Tomaszkiewicz, spent 17 years at CD Projekt and was director of The Witcher 3: Wild Hunt as well as head of production on Cyberpunk 2077. In May 2021, he left CD Projekt after an internal investigation into allegations of workplace bullying. The investigation reportedly found him not guilty. After leaving, Tomaszkiewicz took an extended break and reconsidered the scale and structure of the projects he wanted to make. He subsequently pursued a smaller studio model intended to preserve creative ambition while avoiding some of the organizational pressures associated with very large productions. Rebel Wolves was announced in February 2022. The founding development group included several former CD Projekt employees, among them Tomaszkiewicz's brother Mateusz, Daniel Sadowski, Jakub Szamalek, and Bartłomiej Gaweł. Their previous experience covered direction, design, narrative, and art work on The Witcher series and Cyberpunk 2077. The studio's first project was conceived as a dark-fantasy role-playing game with nonlinear quests and a broad medieval European setting. The developers described the format as a narrative sandbox: the player would have an overarching objective but would be able to decide which quests to undertake, how to approach them, and which consequences to accept. The project was developed under the title The Blood of Dawnwalker. Its design combines an open world with a limited allocation of story time. The protagonist has 30 days and nights to pursue the central objective, but the game does not use a continuously ticking real-time clock. Plot-relevant actions consume time segments, whereas exploration and many optional activities do not. This structure is intended to make the player's decisions meaningful without requiring every moment of ordinary exploration to be rushed. The game also uses the protagonist's divided identity as a central mechanical and narrative principle. During the day, Coen can rely more heavily on human interaction, swordplay, and witch magic; at night, his vampiric abilities provide different combat, stealth, traversal, and feeding options. The setting, Vale Sangora, is a fictional fourteenth-century kingdom in the Carpathian Mountains. A plague and the response of the human monarchy create the conditions for an ancient vampire named Brencis and his followers to seize power. The vampires promise protection and a cure while imposing a recurring blood tax. Coen becomes a Dawnwalker after an attempt to transform him into a full vampire fails. Believed dead by his enemies, he learns that his family has been taken to Brencis's castle for use in an upcoming ceremony and must act before the deadline. The studio expanded during production. Reference material records growth from approximately 20 employees to around 90 by May 2024, and reports 160 employees, including administrative staff, by April 2026. Rebel Wolves uses Unreal Engine 5 for the project. In January 2025, it released the first trailer, and later materials described the game as a planned beginning to a larger saga. The studio has said that future installments could explore other eras within the same universe, while retaining self-contained stories and avoiding compulsory unresolved plot threads or time travel. The Blood of Dawnwalker is scheduled for September 3, 2026, on PlayStation 5, Windows, and Xbox Series X/S. Planned editions include a standard release, an Eclipse Edition with additional digital material, and a limited collector's edition with physical collectibles. As of the supplied reference material, Rebel Wolves remains an active studio and The Blood of Dawnwalker is its principal public product.

  • 2026

    Planned release of The Blood of Dawnwalker

    [1]

    The game is scheduled for release on September 3, 2026, for PlayStation 5, Windows, and Xbox Series X/S.

  • 2025

    The Blood of Dawnwalker is announced

    [1]

    Rebel Wolves announced its debut action role-playing game and released its first trailer on January 14, 2025.

  • 2024

    Development team expands

    [1]

    The studio grew from approximately 20 people to around 90 team members by May 2024.

  • 2022

    Rebel Wolves is founded

    [1]

    Konrad Tomaszkiewicz founded Rebel Wolves after leaving CD Projekt and began assembling a team for the studio's debut game.

Products and positioning

An independent-style Polish game studio focused on ambitious, character-driven role-playing games, nonlinear storytelling, and high-production-value dark-fantasy worlds.

  • Action role-playing game

    The Blood of Dawnwalker

    Rebel Wolves' debut game is a third-person dark-fantasy action role-playing game set in the fictional fourteenth-century kingdom of Vale Sangora. Players control Coen, a Dawnwalker with both human and vampiric traits, while attempting to rescue his family within 30 days and nights. The game emphasizes nonlinear quests, player-directed story outcomes, a reputation system, and a day-night structure that changes available interactions, abilities, combat styles, stealth options, and areas of exploration. It is being developed in Unreal Engine 5 and is planned for PlayStation 5, Windows, and Xbox Series X/S.

Brand decisions

  • 2025

    Reveal The Blood of DawnwalkerProduct launch

    Background

    Rebel Wolves needed to introduce its first game and establish its creative identity as a new studio founded by former CD Projekt developers.

    Action taken

    The studio released a reveal trailer and presented a dark-fantasy role-playing game centered on vampires, player choice, and a constrained narrative timeline.

    Aftermath

    The game became Rebel Wolves' principal public offering and was announced for current-generation consoles and Windows.

  • 2025

    Plan a wider Dawnwalker sagaStrategy

    Background

    The studio conceived The Blood of Dawnwalker as the beginning of a larger fictional universe rather than an isolated project.

    Action taken

    Rebel Wolves described plans for further games in the same universe, potentially covering eras beyond the medieval period, while intending each game to tell a self-contained story.

    Aftermath

    The Blood of Dawnwalker remained positioned as the first installment of a prospective saga; no additional released game was identified in the supplied material.

  • 2022

    Adopt a smaller-team development modelStrategy

    Background

    After his long tenure at CD Projekt, founder Konrad Tomaszkiewicz wanted to pursue ambitious projects with a smaller team and a less expansive organizational structure.

    Action taken

    Tomaszkiewicz established Rebel Wolves and recruited experienced developers from the Witcher and Cyberpunk production ecosystem.

    Aftermath

    The studio began work on The Blood of Dawnwalker and later expanded substantially during production.

Recent events

  • 2025

    The Blood of Dawnwalker is revealed[1]

    Product launch

    Rebel Wolves released the first trailer for its debut game, presenting a vampire-themed dark-fantasy role-playing game set in a fictional medieval Carpathian kingdom.

  • 2025

    The Blood of Dawnwalker receives a scheduled 2026 release date[1]

    Product launch

    The game was announced for PlayStation 5, Windows, and Xbox Series X/S, with a scheduled release date of September 3, 2026.

  • 2022

    Konrad Tomaszkiewicz founds Rebel Wolves[1]

    Other · Leadership change

    Former CD Projekt director Konrad Tomaszkiewicz established Rebel Wolves as a new game-development studio working on its first project.

Sources2 sources

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