ooVoo
A discontinued cross-platform video chat and instant messaging service.
Last updated August 22, 2026
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Overview
ooVoo was a video chat and instant messaging brand developed by ooVoo LLC and owned by Krush Technologies, LLC. It emerged in 2006 from technology associated with Arel Communications and Software, a company founded in 1982 that specialized in remote learning and collaboration software. The service was designed to extend that collaboration heritage into consumer and business communications, combining text messaging, voice calls, video calls, video conferencing, and desktop sharing. The first Microsoft Windows version was released in 2007. During its active period, ooVoo expanded from a desktop video-chat client into a broader communications platform. Its feature set included high-definition video and audio, support for group calls involving up to twelve participants, call recording, telephone calling, and screen or desktop sharing. The service also pursued cross-platform availability, releasing software for Windows, Mac OS X, Android, iOS, Windows Phone, and Facebook. This positioning placed ooVoo among the early consumer services attempting to make video communication work consistently across computers, mobile devices, and social platforms. Product development proceeded through a series of platform and service expansions. Video calling was introduced with the Windows launch in 2007, followed by call recording and phone calling in 2008. A Mac OS X release in May 2008 enabled communication between Windows and Mac users. In 2009, version 2.0 added browser-based video chat rooms and link-based participation without requiring a software download. That release also included an open application programming interface intended to let developers build customized applications and widgets around ooVoo's communications capabilities. Later in 2009, the company introduced business plans for multiple seats, desktop sharing, pay-as-you-go options, and international calling. Mobile became increasingly important to the brand. ooVoo launched an Android application in January 2010 and introduced its iPhone and wider iOS service in June 2011, promoting free high-definition video chat across PC, Mac, Android, and iPhone. It subsequently released a software development kit in 2013, a Windows Phone application in 2014, and a WebRTC-oriented video SDK in the same year. These moves reflected an effort to make ooVoo's technology available not only through its own applications but also through third-party products and browser-based experiences. The brand received industry recognition during its operating life, including a PC Magazine Software Innovation award in 2007, a Webware 100 communication award in 2008, a PC Magazine mobile-product award for Android in 2011, and later honors or nominations connected with its Android application and social-communication capabilities. Despite this visibility and a substantial multi-platform feature set, ooVoo did not achieve sustainable profitability. On November 25, 2017, the company announced through Twitter that the service would be shut down, citing insufficient profit. The applications and service were discontinued the same day. ooVoo is therefore best understood as a defunct early video-communications brand whose development anticipated later expectations around group video, browser access, mobile interoperability, and developer APIs.
History
ooVoo originated in 2006 through the work of Philippe Schwartz and Ohio entrepreneur Clay Mathile, using technology developed at Arel Communications and Software. Arel had been established in 1982 with a focus on remote e-learning collaboration software. On March 13, 2006, Arel was taken private by its owners and relaunched in connection with ooVoo, creating the corporate and technical foundation for the new communications service. The first ooVoo Windows application appeared in 2007 and centered on video chat. In September of that year, the product received PC Magazine's Software Innovation Best in Show award at the DigitalLife Expo. The service broadened its capabilities in February 2008 with video-call recording and telephone calling. A Mac OS X release followed in May 2008, allowing Windows and Mac users to communicate across operating systems. ooVoo also received a Webware 100 communication award in March 2008. Version 2.0, released in February 2009, marked a shift from a conventional installed client toward a more flexible online communications platform. It introduced browser-based video chat rooms and participation through a web link without a required download. The release also offered an open API for developers building applications and widgets. In May 2009, ooVoo demonstrated an air-to-ground three-way video conversation. Version 2.2 followed in July 2009 with business plans for multiple seats, desktop sharing, pay-as-you-go service options, and international phone calling. The company then concentrated on mobile and social distribution. An Android application launched in January 2010. On June 2, 2011, ooVoo brought its social video-chat service to the iPhone and other iOS devices, promoting high-definition calling across PC, Mac, Android, and iPhone. The Android product later received PC Magazine's 2011 Best Mobile Product recognition in the Android category. ooVoo continued to expose its technology to outside developers. On July 22, 2013, it released a software development kit that allowed other applications to use its video-chat technology. Its Android application won a Tabby Award in the Social category in August 2013. The company released a Windows Phone application on June 10, 2014, followed by a video SDK for WebRTC on September 9, 2014. Further recognition included a 2015 Mobby Award nomination and finalist placement in Business Collaboration, a 2016 Mobile Excellence Award for Best Social Community, and a CES Innovation Award Honoree designation in 2016. Although ooVoo maintained a broad product footprint across desktop, mobile, browser, social, and developer channels, it ultimately failed to achieve profitability. On November 25, 2017, ooVoo announced via Twitter that the service would be shut down because it was not profitable. The applications and service were discontinued on that date, ending the brand's operation.
- 2017
Service is discontinued
[1]ooVoo announces and completes the shutdown of its service, citing a lack of profit.
- 2014
Windows Phone and WebRTC support expand the platform
[1]The company releases a Windows Phone application and a WebRTC-oriented video SDK.
- 2013
Video communications SDK launches
[1]ooVoo releases an SDK allowing third-party applications to use its video-chat technology.
- 2011
iOS social video chat launches
[1]ooVoo introduces its social video-chat service on iPhone and other iOS devices, joining its existing PC, Mac, and Android coverage.
- 2010
Android application launches
[1]ooVoo extends its service to Android mobile devices.
- 2009
Browser video chat and business plans launch
[1]Version 2.0 adds browser-based rooms, link-based participation, and an open API. Version 2.2 later adds business plans, desktop sharing, international calling, and pay-as-you-go options.
- 2008
Recording, phone calling, and Mac support arrive
[1]ooVoo adds video-call recording and phone calling, then releases a Mac OS X application to support cross-platform video chat.
- 2007
Windows application launches
[1]The original Microsoft Windows application is released with video-chat functionality.
- 2006
ooVoo is founded
[1]Philippe Schwartz and Clay Mathile establish ooVoo around technology associated with Arel Communications and Software.
- 1982
Arel Communications is founded
[1]Arel Communications and Software, whose collaboration technology later supported ooVoo, is established with a focus on remote e-learning collaboration software.
Products and positioning
A cross-platform consumer and business communications service combining instant messaging, voice calling, group video chat, screen sharing, and developer-accessible video technology.
Video communications and messaging · 2007
ooVoo video chat and messaging client
The core ooVoo client combined free text messaging, voice communication, and video calling. It supported high-definition audio and video, group conversations of up to twelve participants, video-call recording, and desktop sharing. Applications were offered across Windows, Mac OS X, Android, iOS, Windows Phone, and Facebook during the service's operating period.
Browser communications · 2009
ooVoo browser-based video chat
Introduced with version 2.0, the browser experience enabled users to join video-chat rooms through a web link without downloading the main client. This helped ooVoo extend participation beyond users with a locally installed application and supported a more web-oriented approach to video conferencing.
Developer platform · 2013
ooVoo SDK and Video SDK
ooVoo supplied software development tools that allowed external applications to incorporate its video-chat capabilities. The later WebRTC video SDK targeted browser-compatible communications and represented an effort to make the company's technology available outside its first-party clients.
Brand decisions
2017
Shutdown following insufficient profitabilityOtherBackground
ooVoo announced that the service was not profitable.
Action taken
The company announced through Twitter that ooVoo would shut down on November 25, 2017.
Aftermath
The applications and service were discontinued, ending the ooVoo brand as an operating communications platform.
2011
ooVoo extends its social video service to iOSStrategyBackground
Mobile video communication was becoming central to consumer messaging, while ooVoo already supported desktop and Android access.
Action taken
ooVoo launched its social video-chat service on iPhone and other iOS devices, promoting cross-platform HD video communication.
Aftermath
The release expanded the service's mobile reach and completed a broader PC, Mac, Android, and iOS positioning.
2009
ooVoo expands into browser and business communicationsStrategyBackground
The service was moving beyond a desktop consumer client and needed to support easier participation, organizational use, and broader integration.
Action taken
ooVoo introduced browser-based chat rooms, link-based access, an open API, multi-seat business plans, desktop sharing, international calling, and flexible payment options.
Aftermath
These releases broadened ooVoo's product scope across consumer, business, browser, and developer use cases, although the service ultimately did not become profitable.
Sources1 sources
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