Skip to content

Nomadic

Nomadic is a location-based virtual reality entertainment company that combines immersive digital content with physical environments and tactile props.

Last updated August 31, 2026

AI crawler reads

No AI crawler has read this profile since Oct 28, 2026.

Overview

Nomadic, also known as Nomadic VR or NomadicVR, is a location-based virtual reality entertainment company headquartered in San Rafael, California. Its business model centers on commercial, venue-based experiences in which visitors use virtual-reality headsets and computer backpacks while moving through physical installations designed to support the story and mechanics of the digital content. Rather than treating VR as a purely seated or home-based activity, Nomadic presents it as a hybrid form of entertainment that combines software, spatial design, physical props, and live venue operations. The company has described its venues as VR arcades or modular commercial installations suitable for locations such as shopping malls, cinemas, and other entertainment properties. Its environments are designed to be adapted as new VR titles become available, allowing an operator to refresh the content without rebuilding an entire venue. This modular approach was intended to address one of the principal challenges of location-based VR: maintaining repeat traffic and making efficient use of physical floor space as audience interest and content preferences change. Nomadic's planned experiences involved partnerships with film and gaming companies. The company sought to merge recognizable entertainment properties and interactive game design with physical sets, giving participants a more embodied role in the narrative. In a typical experience, users could wear a headset and backpack computer, navigate a constructed environment, and interact with physical objects that corresponded to elements in the virtual world. This format positioned Nomadic between a conventional arcade, a themed attraction, and an immersive theatrical experience. The business was initially financed with approximately $1 million from family and friends. In June 2017, it announced a further $6 million seed financing round involving Horizons Ventures, Maveron, Presence Capital, Verus International, and Vulcan Capital. The company stated that the funding would support hiring, technology development, and expansion into additional markets and venues. At the time, Nomadic had a small operating team; public descriptions from 2017 identified six full-time employees. Nomadic introduced a prototype at CinemaCon in Las Vegas in March 2017, using the exhibition to present its concept to the film and theater industry. It subsequently made an experience available to the public at the Wonderful Worlds of Whampoa mall in Hong Kong in mid-2017. A temporary installation was also hosted by the Technicolor Experience Center in Culver City, California, in October 2017. The company discussed plans to launch additional public location-based VR experiences by early 2018. Publicly available reference material does not establish the company's later operating status, a current website, ownership structure, or a complete record of subsequent venues and releases.

History

Nomadic emerged during the early expansion of location-based virtual reality, when entertainment companies were experimenting with ways to move VR beyond individual home users and into cinemas, malls, arcades, and other public venues. The company was established around the idea that a compelling VR attraction should combine a digital environment with a physical setting. Participants would wear headsets and backpack computers, move through a constructed space, and use physical props that reinforced the virtual narrative. The company received approximately $1 million in initial funding from family and friends. By 2017, it had a small team of six full-time employees and was developing a prototype intended for commercial deployment. Nomadic introduced that prototype at CinemaCon in Las Vegas in March 2017. CinemaCon, organized for the theater industry, offered a relevant audience for a company proposing VR installations in cinemas and related entertainment venues. In June 2017, Nomadic announced a $6 million seed financing round. The participating investors were Horizons Ventures, Maveron, Presence Capital, Verus International, and Vulcan Capital. Nomadic stated that the capital would be used to expand its staff, advance its technology, and enter additional markets and venues. The financing represented an effort to scale from prototype development toward a network of public-facing experiences. Nomadic's concept relied on modular venue design. Its physical sets were intended to be changed or reconfigured as new VR content was introduced, making the installations more adaptable than a permanent single-attraction build. The company also pursued relationships with film and game companies, reflecting an ambition to use established entertainment properties and interactive storytelling in its experiences. The first publicly described deployment took place in Hong Kong in mid-2017, when a Nomadic experience became available at the Wonderful Worlds of Whampoa mall. The company also operated a temporary installation at the Technicolor Experience Center in Culver City, California, in October of the same year. Nomadic discussed launching further public location-based VR experiences by early 2018. The available reference material does not provide a complete account of the company's subsequent products, venues, financing, ownership, leadership changes, or present-day operations. Accordingly, its current status is recorded as unknown rather than assumed to be active or defunct.

  • 2017

    Initial family-and-friends financing

    [1]

    Nomadic began with approximately $1 million in funding supplied by family and friends.

  • 2017

    CinemaCon prototype presentation

    [1]

    The company unveiled a prototype for its location-based VR concept at CinemaCon in Las Vegas in March.

  • 2017

    Seed financing round

    [1]

    Nomadic raised $6 million in seed funding from Horizons Ventures, Maveron, Presence Capital, Verus International, and Vulcan Capital.

  • 2017

    First described public Hong Kong experience

    [1]

    A Nomadic VR experience opened to the public at the Wonderful Worlds of Whampoa mall in Hong Kong in mid-2017.

  • 2017

    Technicolor Experience Center installation

    [1]

    A temporary Nomadic installation was hosted at the Technicolor Experience Center in Culver City, California, in October.

Products and positioning

Nomadic positioned itself as a location-based VR entertainment company focused on combining virtual worlds with physical sets, tactile props, and commercial venue operations. Its concept targeted cinemas, malls, and other public entertainment sites rather than home users alone.

  • Virtual reality entertainment · 2017

    Location-based VR experiences

    Nomadic's core offering was a public, venue-based VR attraction. Participants used headsets and backpack computers to explore virtual environments while moving through physical spaces. The format was intended for commercial entertainment venues and combined software, spatial production, and on-site operations.

  • Location-based entertainment infrastructure · 2017

    Modular VR arcade installations

    The company proposed modular installations that could be adapted for regularly updated VR content. Sets and physical layouts were designed to support different experiences over time, potentially allowing malls, cinemas, and similar venues to refresh their attractions without replacing the entire installation.

  • Virtual reality prototype · 2017

    Nomadic VR prototype

    Nomadic's prototype demonstrated its approach to merging virtual environments with tactile physical elements. It was presented to the entertainment and theater industries at CinemaCon in March 2017 as an example of the company's planned public VR format.

Brand decisions

  • 2017

    Pursuit of modular, venue-based VRStrategy

    Background

    Nomadic was developing a format for public VR entertainment in cinemas, malls, and other commercial locations, where operators would need to refresh content and manage limited physical space.

    Action taken

    The company designed modular physical environments and planned partnerships with film and gaming companies so that experiences could combine virtual content, physical props, and adaptable venue layouts.

    Aftermath

    The approach led to a prototype presentation at CinemaCon and publicly described installations in Hong Kong and California during 2017. Later results are not established by the available sources.

  • 2017

    Use of seed funding for expansionOther

    Background

    After receiving initial family-and-friends financing, Nomadic sought capital to move from prototype development toward broader commercial deployment.

    Action taken

    Following its $6 million seed round, the company stated that it would invest in staffing, technology development, and entry into additional markets and venues.

    Aftermath

    Nomadic continued with public-facing installations in 2017 and discussed further launches by early 2018, but subsequent expansion is not documented in the supplied material.

    Seed financing. Approximately $1 million in initial family-and-friends funding → $6 million seed round announced in June 2017 (2017)

Recent events

  • 2017

    Nomadic unveils a location-based VR prototype at CinemaCon[1]

    Product launch

    Nomadic presented a prototype of its venue-based virtual reality concept at CinemaCon in Las Vegas, seeking to engage the cinema and entertainment industries.

  • 2017

    Nomadic raises $6 million in seed funding[1]

    Other

    Nomadic announced a $6 million seed financing round backed by Horizons Ventures, Maveron, Presence Capital, Verus International, and Vulcan Capital. The company said the funds would support recruitment, technology development, and expansion into new markets and venues.

  • 2017

    Nomadic experience opens to the public in Hong Kong[1]

    Product launch

    A Nomadic VR experience became available to the public at the Wonderful Worlds of Whampoa mall in Hong Kong.

  • 2017

    Nomadic presents a temporary installation at the Technicolor Experience Center[1]

    Product launch

    The Technicolor Experience Center in Culver City, California, hosted a temporary Nomadic installation in October.

Sources1 sources

Cite this profile: Cite the canonical profile. /brand-wiki/nomadic · Editorial policy · How profiles are compiled