Nintendo Fun Club
Nintendo Fun Club was a free Nintendo of America fan and information club that used its newsletter, telephone advice service, and in-package promotions to support and market Nintendo Entertainment System games.
Last updated August 25, 2026
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History
Nintendo Fun Club developed from Nintendo of America's attempt to create a direct relationship with the growing NES audience. When the Nintendo Entertainment System launched in North America in 1985, the company received strong demand for information about how to play games, not merely for announcements of new software. Howard Phillips, a Nintendo warehouse manager who became one of the company's most visible gameplay advisers, and marketer Gail Tilden helped operate a consumer feedback effort based on response cards packed with Nintendo hardware and games. These cards supplied names, mailing addresses, and customer feedback that could be used for later communications. Nintendo also maintained a telephone gameplay-advice service at Nintendo of America. Phillips was involved in a free hotline staffed by a small group of counselors who answered questions from players. The service demonstrated the value of practical gameplay support but was labor-intensive and difficult to scale. Nintendo's solution was to convert some of that advice into a publication that could reach many households simultaneously. European distributor loyalty programs, including Sweden's Nintendo Videospelklubb operated by Bergsala, were identified as an inspiration for the broader club concept. Nintendo Fun Club was created in 1987 by Nintendo of America, with Tilden and Phillips playing central roles. The club was free to join and was promoted through materials inserted into NES hardware packaging, catalogs, flyers, and at least one in-game reference. Members received Nintendo Fun Club News, a periodical designed for young players and families. The newsletter carried game tips, strategy guidance, screenshots, previews, Nintendo news, comics, and information about games that were planned for release. In the years before widespread internet access and online video, screenshots were an important way to communicate game mechanics and demonstrate solutions to difficult sections. The publication began with four quarterly issues in early 1987 and then moved to a bimonthly schedule for its final three issues. Its content made the club more than a conventional mailing list: it was a practical support service, a product-discovery channel, and an early form of Nintendo-controlled games media. The club's connection to Nintendo software was reinforced by promotional material in game packaging and by dialogue in Mike Tyson's Punch-Out!!. During the between-round scenes, Little Mac's trainer, Doc, urges players to join the club, making the membership offer part of the game's entertainment and promotional environment. The program grew considerably. After seven issues, Nintendo Fun Club News had around 600,000 subscribers, and the associated telephone counseling operation had grown to more than 100 counselors. The scale confirmed that Nintendo had found a large audience for official advice and previews, but it also made the original support model increasingly resource-intensive. Tilden and Phillips sought a format that could broaden the editorial mission and make the communication program more efficient and expansive. In August 1988, Nintendo discontinued Nintendo Fun Club News and replaced the club-centered publication with Nintendo Power. The first issue of Nintendo Power was sent free to Fun Club members, while the new magazine was also structured as a conventional paid subscription publication. Nintendo Power carried forward the Fun Club's use of screenshots, tips, previews, and official Nintendo editorial content, but presented those elements in a larger magazine format with a wider commercial and promotional ambition. Nintendo Fun Club was consequently short-lived, but its role was foundational. It connected Nintendo's customer database, telephone support, product marketing, and editorial publishing at a pivotal moment in the expansion of home console gaming. Its methods anticipated later Nintendo loyalty programs, official magazines, strategy guides, and digital community services, while its replacement by Nintendo Power showed how rapidly Nintendo's North American communications strategy was maturing.
- 1988
Nintendo Fun Club News is discontinued
[1]After seven issues and roughly 600,000 subscribers, Nintendo replaced the newsletter with Nintendo Power in August.
- 1987
Nintendo Fun Club launches
[1]Gail Tilden and Howard Phillips helped establish the free Nintendo Fun Club at Nintendo of America, with Nintendo Fun Club News as its principal member publication.
- 1987
Nintendo Fun Club News begins publication
[1]The newsletter started with quarterly issues and provided screenshots, game tips, previews, Nintendo news, and comics.
- 1985
Consumer feedback and gameplay support begin around the NES launch
[1]Nintendo of America used package response cards to gather consumer information and operated a telephone gameplay-advice service as demand for NES help increased.
Products and positioning
A free, family-oriented Nintendo community and customer-support program that combined game tips, previews, screenshots, and product news with direct marketing to NES owners.
Video game newsletter · 1987
Nintendo Fun Club News
Nintendo Fun Club News was the club's central member publication. It presented game screenshots, gameplay hints, strategy advice, Nintendo product news, previews of planned releases, and comics in a format aimed primarily at young NES players and their families. Its editorial approach made difficult game content easier to understand at a time when players could not readily search the web or watch online demonstrations. Four quarterly issues appeared initially, followed by three bimonthly issues before the publication was replaced by Nintendo Power.
Customer support service · 1985
Nintendo gameplay advice hotline
Nintendo of America's telephone advice service provided direct help to players who were stuck in Nintendo games. Howard Phillips was associated with the operation, which began with a small counseling staff and later expanded to more than 100 telephone counselors. The service helped reveal demand for game strategies and contributed to Nintendo's decision to distribute advice and previews through a scalable publication.
Marketing campaigns
- 1987NES packaging and flyer membership promotion
United States
Nintendo promoted the free club through catalogs, flyers, and membership materials placed inside Nintendo Entertainment System hardware boxes and other product packaging.
Outcome. The promotion helped the club build a substantial subscriber base, reported at approximately 600,000 members after seven newsletter issues.
- 1987In-game Nintendo Fun Club promotion
United States
A reference to joining Nintendo Fun Club appeared in the between-round dialogue associated with Doc Louis in Mike Tyson's Punch-Out!!, integrating a membership call-to-action into a Nintendo game.
Outcome. The placement connected the club directly to Nintendo's software audience and increased the visibility of the membership offer.
Brand decisions
1988
Replace the Fun Club newsletter with Nintendo PowerStrategyBackground
The club's advice and communications operation had expanded substantially, with approximately 600,000 newsletter subscribers and more than 100 telephone counselors. Nintendo sought a broader and more scalable publishing vehicle.
Action taken
Nintendo discontinued Nintendo Fun Club News in August 1988 and launched Nintendo Power, giving the first issue free to Fun Club members while also offering paid subscriptions.
Aftermath
Nintendo Power became the successor to the Fun Club's editorial and promotional role, carrying forward official tips, screenshots, previews, and Nintendo news in a larger magazine format.
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