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NeuroGEARS (United Kingdom)

NeuroGEARS is a London-based creative research group building open-source tools that bridge neuroscience, games, interaction, and robotics.

Last updated September 27, 2026

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Overview

NeuroGEARS is a creative research group based in London, United Kingdom, that describes itself as bridging Neuroscience, Games, Interaction, and Robotics. Rather than operating as a conventional consumer-facing company, it positions itself as a research-driven organisation that engages with top research and academic institutions worldwide to reimagine science through open-source tools that are accessible, understandable, and modifiable. Its stated core mission is to make scientific knowledge available to everyone and to empower people to follow their curiosity, wherever it may lead. The organisation's philosophy centres on transparency and repairability of technology: it wants people to be able to take apart their tools to understand how they work, so that anyone can quickly recombine and repurpose technology. To pursue this, NeuroGEARS imagines, creates, and teaches technology, using storytelling and interactive experiences, and helping people apply scientific methods of understanding to their daily lives. It describes itself as a network of explorers who believe in asking profound questions through responsible, inventive, and rigorous research that also incorporates humour, sass, and deep fun. NeuroGEARS brings an extensive background in building virtual and augmented reality systems, interactive installations, autonomous robots, performing arts, and neuroscience research. This combination of disciplines places it at the intersection of scientific instrumentation, creative technology, and open-source hardware and software. Its work is aimed primarily at researchers, academic laboratories, and collaborators who need flexible, modifiable tools for experiments and interactive systems. A central figure in the organisation is Gonçalo Lopes, described as a software engineer turned neuroscientist who is fascinated by the behaviour of intelligent systems. With a background in applied research in virtual and augmented reality, parallel processing, and autonomous agents, he joined the Champalimaud Neuroscience Programme in 2010, hoping to find better ways of building machines that learn by themselves. He completed his PhD with Adam Kampff and Joe Paton, trying to understand the role of motor cortex in the control of movement in non-primate mammals, and along the way extended his experience in making interactive systems. As a company registered in London, NeuroGEARS operates as a private entity. Its public presence is centred on its website, where it presents news, information about the organisation, and opportunities to join. The organisation's identity is closely tied to the open-science movement and to the idea that research tools should be shared, understood, and adapted rather than treated as black boxes.

History

NeuroGEARS is a creative research group based in London, United Kingdom. Its public identity is built around the intersection of Neuroscience, Games, Interaction, and Robotics, as reflected in the four terms that appear in its site navigation and self-description. The organisation engages with top research and academic institutions worldwide, aiming to reimagine science by using and creating open-source tools that are accessible, understandable, and modifiable. The group's mission is explicitly tied to open science: it states that its core mission is to make scientific knowledge available to everyone and to empower people to follow their curiosity. A recurring theme in its self-description is the importance of being able to take apart one's tools to understand how they work, so that anyone can quickly recombine and repurpose technology. This philosophy shapes both the tools it builds and the way it teaches and communicates about technology. NeuroGEARS describes itself as a network of explorers who believe in asking profound questions by engaging in responsible, inventive, and rigorous research that also incorporates humour, sass, and deep fun. Its background spans building virtual and augmented reality systems, interactive installations, autonomous robots, performing arts, and neuroscience research. This breadth suggests a practice that combines scientific instrumentation with creative and artistic approaches. A key figure associated with NeuroGEARS is Gonçalo Lopes, described as a software engineer turned neuroscientist fascinated by the behaviour of intelligent systems. He has a background in applied research in virtual and augmented reality, parallel processing, and autonomous agents. He joined the Champalimaud Neuroscience Programme in 2010, hoping to find better ways of building machines that learn by themselves. He completed his PhD with Adam Kampff and Joe Paton, focusing on understanding the role of motor cortex in the control of movement in non-primate mammals. Along the way, he extended his experience in making interactive systems, which aligns with NeuroGEARS' emphasis on interaction and open tools. As a company registered in London, NeuroGEARS operates as a private organisation. Its website serves as its primary public platform, offering news, information about the organisation, and opportunities to join. The organisation's work is aimed at researchers and academic collaborators, and its identity is closely tied to the open-source and open-science movements.

  • 2010

    Gonçalo Lopes joins the Champalimaud Neuroscience Programme, a formative step in his research career later associated with NeuroGEARS.

Products and positioning

A creative research group and open-science technology builder at the intersection of neuroscience, games, interaction, and robotics, serving academic and research institutions worldwide.

  • Open-source research tools

    Accessible, understandable, and modifiable tools created for neuroscience and interactive research.

  • Virtual and augmented reality systems

    Immersive systems drawing on the team's background in VR/AR applied research.

  • Interactive installations

    Interactive experiences that combine storytelling with technology.

  • Autonomous robots

    Robotics work connected to the organisation's research into intelligent systems.

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