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Nazca Corporation

Japanese arcade and video-game developer best known for Neo Turf Masters and the Metal Slug franchise.

Last updated August 24, 2026

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Overview

Nazca Corporation was a Japanese video-game development studio formed in 1994 by members of Irem's video-game division after that division was shut down. The studio emerged from a team with a distinctive arcade-development background, including work on titles such as Air Duel, Armed Police Unit Gallop, Undercover Cops, Pound For Pound, Ken-Go, In the Hunt, and GunForce II. Those earlier projects established a recognizable approach built around detailed sprite animation, strongly defined character silhouettes, mechanical enemies, and energetic arcade action. After leaving Irem, the team developed games for SNK's Neo Geo platform. Its first major releases included Neo Turf Masters, a stylized golf game known for accessible controls, exaggerated character presentation, and competitive arcade play, and Metal Slug, a run-and-gun action game that became the company's defining creation. Metal Slug combined hand-drawn animation, comic timing, heavily detailed military machinery, destructible environments, and fast arcade shooting. Its visual and technical style retained links to the team's Irem work while adapting that sensibility to SNK's Neo Geo hardware and arcade market. SNK was impressed by the commercial and creative performance of Nazca's games and acquired the company in 1996. After the acquisition, Nazca operated within the SNK structure and contributed to later entries in the Metal Slug series, including Metal Slug 2 and Metal Slug 3. The studio's personnel also overlapped with broader Japanese arcade-development networks. Staff members used pseudonyms in game credits, a common practice in the arcade industry, which has made the company's internal organization and individual responsibilities difficult to document completely. Several members of the team later became important figures elsewhere in the Japanese game industry. Kazuma Kujo, credited as KIRE-NAG on the first Metal Slug, later founded Granzella. Takashi Nishiyama later founded Dimps, while Atsushi Kurooka subsequently worked at PlatinumGames. Composer Takushi Hiyamuta, credited under names including HIYA! and HIYA-UNIT, became known for his work on Nazca's music and later pursued freelance musical activities. Artists and designers including Akio Oyabu and Susumu also continued working as freelance creators or on later game projects. Nazca's corporate life ended after SNK filed for bankruptcy in 2001, when the development team disbanded. The Metal Slug name and related creative legacy continued through SNK and later licensees, while the original Nazca Corporation ceased to operate as an independent studio. In 2023, several former Nazca contributors, including Akio Oyabu, Meeher, Kazuma Kujo, Takushi Hiyamuta, and Shinichi Hamada, announced Black Finger JET, a Steam project described as a spiritual successor being developed under Kodachi Studio. The announcement demonstrated the continuing influence of Nazca's arcade design traditions, although the new project is not a Nazca Corporation product.

History

Nazca Corporation was established in 1994 by a group of developers formerly associated with Irem's video-game division. The division's closure prompted the team to leave and establish an independent studio. Before the formation of Nazca, members of the group had worked on a range of Irem arcade titles, including Air Duel, Armed Police Unit Gallop, Undercover Cops, Pound For Pound, Ken-Go, In the Hunt, and GunForce II. Their work on these games, particularly their use of detailed sprite art, animated mechanical objects, and visually forceful action, became an important foundation for Nazca's later identity. The new company focused on SNK's Neo Geo arcade and home-console ecosystem. Its best-known early releases were Neo Turf Masters and Metal Slug. Neo Turf Masters translated golf into a fast, character-driven arcade format, while Metal Slug established the studio's enduring reputation through its run-and-gun gameplay, elaborate animation, comic visual style, destructible scenery, and memorable vehicles. The game also displayed stylistic similarities to the team's earlier Irem work and was produced using development tools associated with earlier Irem arcade projects. SNK acquired Nazca in 1996 after the success of its releases. The studio subsequently became part of SNK's development organization and worked on additional Metal Slug games, including the second and third main entries. Documentation of the studio's staff is incomplete because arcade developers frequently used pseudonyms in credits. Known contributors included designers, programmers, artists, and musicians who later moved into other parts of the Japanese games industry. Kazuma Kujo, credited as KIRE-NAG, later founded Granzella; Takashi Nishiyama later founded Dimps; and other former staff worked at companies including SNK, PlatinumGames, and Square-related studios. Composer Takushi Hiyamuta became particularly associated with the sound of Nazca's games. The original team disbanded after SNK filed for bankruptcy in 2001. Nazca therefore did not continue as an independent operating studio, although the Metal Slug property remained part of SNK's broader intellectual-property portfolio and was used in later games and related releases. Former contributors continued to work in game development, music, illustration, and design. In May 2023, Akio Oyabu, Meeher, Kazuma Kujo, Takushi Hiyamuta, and Shinichi Hamada reunited publicly to announce Black Finger JET, a Steam title being developed by Kodachi Studio. The project reflects the continuing creative legacy of Nazca but is a separate production rather than a revival of the defunct corporation.

  • 2023

    Former staff reunite for Black Finger JET

    [1]

    Several former Nazca developers announce a spiritual successor project under Kodachi Studio for Steam.

  • 2001

    Nazca team disbands after SNK bankruptcy

    [1]

    The development team breaks up following SNK's bankruptcy proceedings.

  • 1996

    SNK acquires Nazca

    [1]

    SNK acquires the developer after the success of Nazca's Neo Geo releases.

  • 1994

    Nazca Corporation is formed

    [1]

    Former members of Irem's closed video-game division establish Nazca Corporation as an independent Japanese game developer.

Products and positioning

A specialist arcade-game developer associated with highly animated 2D artwork, compact and responsive gameplay, and technically ambitious Neo Geo releases.

  • Arcade sports game

    Neo Turf Masters

    A stylized arcade golf game developed for the Neo Geo platform. It emphasizes quick rounds, immediately readable controls, distinctive playable golfers, and competitive two-player action rather than simulation-heavy golf systems. The title helped establish Nazca as a developer capable of translating familiar genres into compact, highly accessible arcade experiences.

  • Run-and-gun action game

    Metal Slug

    Nazca's signature game and the foundation of SNK's long-running Metal Slug franchise. It combines side-scrolling shooting with highly detailed 2D animation, comic military imagery, destructible environments, vehicles, rescue mechanics, and carefully staged enemy encounters. Its visual language drew on the team's earlier Irem work while taking advantage of the Neo Geo's arcade presentation.

  • Run-and-gun action game

    Metal Slug 2

    A follow-up developed after SNK's acquisition of Nazca. It expanded the original formula with new settings, enemies, transformations, weapons, and set pieces while preserving the series' hand-animated presentation and arcade-oriented structure.

  • Run-and-gun action game

    Metal Slug 3

    A later Nazca-associated entry that broadened the franchise's environmental variety and introduced additional vehicles, routes, enemies, and spectacle-driven stages. It is commonly regarded as one of the team's major contributions during its period within SNK.

Brand decisions

  • 1996

    SNK acquisition of Nazca CorporationM&A

    Background

    Nazca's Neo Geo titles, particularly Metal Slug and Neo Turf Masters, attracted SNK's interest and demonstrated the small studio's value within SNK's arcade business.

    Action taken

    SNK formally acquired Nazca and incorporated its development personnel into the SNK organization.

    Aftermath

    The team continued contributing to later Metal Slug games before disbanding after SNK's 2001 bankruptcy.

Sources1 sources

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