Manomio
Manomio is a small independent mobile-game developer known for bringing emulated retro-computing and console experiences to iOS and Android.
Last updated August 31, 2026
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Overview
Manomio LLC is a United States-based independent mobile-game developer established in 2008 by Australian developer Stuart Carnie and Danish entrepreneur Brian Lyscarz. The company built its identity around retro gaming and emulation, particularly the adaptation of historically important home-computer and console software for contemporary mobile devices. Its work emerged during the early expansion of Apple's iPhone App Store, when mobile distribution created new opportunities for small studios to reach consumers directly without a conventional retail publisher. Manomio attracted attention in 2009 through its attempt to release a Commodore 64 emulator for the iPhone. The application initially encountered Apple's restriction on interpreted or executable code and was rejected during the review process. After a revised submission was accepted in early September 2009, the application was removed two days later when its ability to let users run and create programs in BASIC became clear. Before removal, the emulator had reached the top 20 of the paid applications ranking after only two days of sales, demonstrating both consumer interest in legally distributed retro-computing experiences and the commercial potential of the emerging mobile storefront. Manomio responded rapidly by submitting another version that removed the BASIC functionality. The episode became the company's defining early turning point: it illustrated the technical and policy constraints facing emulator developers on closed mobile platforms, while also giving Manomio visibility among retro-gaming enthusiasts. The company subsequently expanded beyond the Commodore 64, releasing emulator-based products associated with systems including the Amiga 500 and Atari 2600. The brand's product proposition has centered on preservation and accessibility rather than the development of a large original game franchise. Manomio's applications aimed to reproduce the feel of older platforms on touchscreen devices, typically combining emulation technology with mobile-oriented packaging and distribution. This positioned the company at the intersection of mobile software, digital entertainment, retro-gaming culture, and videogame history. Publicly available reference material describes Manomio as a small independent developer and provides limited information about its later corporate activity, current leadership, headquarters beyond its United States base, ownership, financial performance, or present operating status. Accordingly, the available record supports a clear account of its founding and early iPhone-era work, but not a reliable assessment of its current product catalogue or commercial scale.
History
Manomio was founded in 2008 by Stuart Carnie, an Australian developer, and Brian Lyscarz, a Danish entrepreneur. The company operated as a small independent mobile-game developer based in the United States, with an emphasis on retro gaming for mobile operating systems. Its early activities coincided with the rapid growth of the iPhone App Store, which enabled specialist developers to distribute software internationally through a digital storefront. The company's best-documented episode occurred in 2009, when it submitted a Commodore 64 emulator to the iPhone App Store. Apple's review rules at the time restricted applications that used interpreted or executable code, and the first submission was rejected on that basis. Manomio continued with the project, and a version was accepted in early September. The application was removed only two days later after it became apparent that users could run and create BASIC programs. That capability made the application more than a fixed emulator or game collection: it also allowed users to execute programs within the Commodore 64 environment. The application had already achieved notable early commercial visibility. Before its removal, it reached the top 20 of the store's paid-applications ranking after only two days of sales. The result indicated strong interest in bringing classic computing platforms to smartphones, while the removal demonstrated the uncertainty that emulator developers faced when operating under platform-specific technical and content rules. Manomio reacted by preparing and submitting a new version without BASIC capabilities. This allowed the company to preserve the core retro-computing experience while removing the functionality that had triggered the platform-policy problem. The Commodore 64 episode became the central public example of Manomio's approach: adapting older systems for modern mobile devices while navigating the requirements of closed digital distribution platforms. After the Commodore 64 project, Manomio broadened its retro-gaming activities with emulator releases associated with the Amiga 500 and Atari 2600. These products extended the company's focus from one prominent home computer to other historically significant platforms. The available reference record does not provide a complete chronology of individual releases, detailed information about licensing arrangements, or reliable evidence about the company's later ownership, management, revenue, or current catalogue. It therefore supports describing Manomio primarily as an early independent mobile developer whose public profile was established through emulator-based retro-gaming applications.
- 2009
Initial Commodore 64 emulator submission is rejected
[1]Apple rejects Manomio's iPhone Commodore 64 emulator because of its use of interpreted or executable code.
- 2009
Commodore 64 emulator briefly enters the App Store
[1]A revised version is accepted in early September but is removed two days later after its BASIC-programming capability is identified.
- 2009
Revised emulator without BASIC is submitted
[1]Manomio submits a new Commodore 64 emulator version that omits the ability to run or create BASIC programs.
- 2008
Manomio is founded
[1]Australian developer Stuart Carnie and Danish entrepreneur Brian Lyscarz establish Manomio as an independent mobile-game developer.
Portfolio expands to other classic platforms
[1]The company follows its Commodore 64 work with emulator releases associated with the Amiga 500 and Atari 2600.
Products and positioning
An independent mobile developer focused on making classic home-computer and console experiences available through modern smartphone and tablet platforms.
Mobile emulator · 2009
Commodore 64 emulator
Manomio's Commodore 64 emulator reproduced the classic home-computer environment on the iPhone. Its early version attracted attention because users could run and create BASIC programs, but that capability led to its removal from the App Store under Apple's platform rules. Manomio subsequently prepared a version without BASIC functionality. The application became the company's most prominent early product and demonstrated demand for retro-computing software on mobile devices.
Mobile emulator
Amiga 500 emulator
An emulator associated with the Amiga 500, extending Manomio's retro-gaming catalogue beyond the Commodore 64. The product was intended to bring a historically important home-computer platform to mobile users. Public reference material confirms the release category but does not provide sufficient detail about its exact launch date, software bundle, licensing, or current availability.
Mobile emulator
Atari 2600 emulator
An emulator associated with the Atari 2600, reflecting Manomio's broader focus on preserving and repackaging classic gaming platforms for mobile operating systems. The available source identifies it as one of the company's later emulator releases but does not establish a precise release date or provide a complete description of its included games and features.
Brand decisions
2009
Rework the Commodore 64 emulator for App Store complianceProduct launchBackground
Apple initially rejected the emulator and later removed it after discovering that users could execute and create BASIC programs.
Action taken
Manomio submitted a replacement version that removed BASIC-program execution and creation while retaining the core Commodore 64 emulation concept.
Aftermath
The episode established Manomio's public profile and was followed by emulator releases for other classic platforms.
Sources2 sources
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