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Living Room Games

Living Room Games was an American tabletop-game publisher active from 2000 to 2006, best known for its licensed editions and supplements for the Earthdawn role-playing game.

Last updated August 25, 2026

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Overview

Living Room Games was an American tabletop-game publisher that operated from 2000 until 2006. Its principal business was the publication of role-playing games, supplements, and related books. The company is chiefly associated with Earthdawn, the fantasy role-playing game originally created and published by FASA Corporation. In 2000, Living Room Games obtained a license for Earthdawn from FASA and subsequently published the game's second edition in 2001. It later issued a revised second edition in 2005, along with companions, settings, adventures, and other supporting material. The company's Earthdawn work occupied a distinctive position in the game's publishing history. FASA also granted a parallel Earthdawn license to RedBrick. RedBrick differentiated its line by using the name EarthDawn Classic and by emphasizing the visual style and setting associated with the original FASA releases. Living Room Games therefore represented one of the licensed publishing paths through which Earthdawn continued after FASA's original involvement, while RedBrick developed a separate presentation of the property. Living Room Games published a mixture of core rulebooks, supplements, adventures, and setting material. Its Earthdawn catalog included Barsaive At War, Barsaive in Chaos, Path of Deception, Scourge Unending, The Book of Dragons, the Earthdawn Companion, a Game Master's Screen with Into the Breach, and the Makers of Legend series. Some planned projects, including Cities of Barsaive, Corrupted Lands, Dangerous Goods, and Makers of Legend #3: Way of Will, remained unpublished. Beyond Earthdawn, the company released Digital Burn, Tony DiGerolamo's Complete Mafia for d20, and Capcom World Tournament. The latter appears to have been a planned tabletop product connected with Capcom properties, but it was canceled in 2006. No further Living Room Games products were produced after that year, and the company subsequently dissolved. The original company should be distinguished from Living Room Games Online, an unrelated later business associated with online slots and casino offerings that acquired or used the former domain. Because the publisher is defunct and its original website is no longer an authoritative active corporate channel, information about its operations, leadership, ownership, and financial performance is limited.

History

Living Room Games was an American publisher of tabletop role-playing games and game-related books that operated during the first half of the 2000s. The company entered the market through a license from FASA Corporation for Earthdawn, a fantasy role-playing property. The license was granted in 2000, establishing Living Room Games as one of the publishers responsible for continuing the line after FASA's original publication period. The publisher's first major Earthdawn release was the game's second edition in 2001. This edition was accompanied by an Earthdawn Companion and a range of additional books intended to expand the rules, setting, adventures, and campaign possibilities. Among the early supporting publications were Path of Deception, Barsaive At War, Barsaive in Chaos, and a Game Master's Screen packaged with Into the Breach. These releases gave the company a catalog broader than a single core rulebook and positioned it as an active steward of the Earthdawn tabletop line. Living Room Games later developed further Earthdawn material, including Scourge Unending, The Book of Dragons, and the Makers of Legend series. The company published the first two identified Makers of Legend volumes, The Way of War and The Wanderer's Way. It also prepared several additional projects, but Cities of Barsaive, Corrupted Lands, Dangerous Goods, and Makers of Legend #3: Way of Will were listed as unpublished. The distinction between released and unreleased projects illustrates that the catalog included planned expansions that did not reach publication. Earthdawn's post-FASA publishing history also involved RedBrick, which received a parallel license. RedBrick used the EarthDawn Classic name to distinguish its products from Living Room Games releases and to signal its intention to reflect the art direction and setting approach of the original FASA products. Living Room Games consequently occupied one of several licensed paths for the property rather than holding an exclusive continuation of every Earthdawn edition. In 2005, Living Room Games published a revised second edition of Earthdawn. The revision was followed by a revised Earthdawn Companion in 2006, indicating that the company continued to develop the line near the end of its operating period. Its output was not limited to Earthdawn: the publisher also released Digital Burn, Tony DiGerolamo's Complete Mafia for d20, and Capcom World Tournament. The last of these was canceled in 2006. After the cancellation of Capcom World Tournament, no further Living Room Games products were produced. The company subsequently dissolved. Its former web domain later belonged to Living Room Games Online, an unrelated business focused primarily on online slots and casino services. That later use of the name and domain should not be treated as a continuation of the original tabletop publisher. Public reference material does not establish the company's founders, executives, headquarters, ownership structure, or financial results.

  • 2006

    Final Earthdawn companion and end of production

    [1]

    A revised Earthdawn Companion was listed for 2006. Capcom World Tournament was canceled, and no further Living Room Games products were produced after that year.

  • 2005

    Revised Earthdawn Second Edition published

    [1]

    The publisher released a revised second edition of Earthdawn.

  • 2002

    Game Master's Screen and Into the Breach released

    [1]

    Living Room Games published a Game Master's Screen with Into the Breach for the second-edition line.

  • 2001

    Earthdawn Second Edition published

    [1]

    The company released Earthdawn Second Edition and an accompanying Earthdawn Companion.

  • 2000

    Earthdawn license obtained

    [1]

    Living Room Games obtained a license from FASA Corporation to publish Earthdawn material.

Products and positioning

A licensed tabletop-game publisher focused primarily on maintaining and expanding the Earthdawn role-playing game through core editions, supplements, adventures, and setting books.

  • Role-playing game · 2001

    Earthdawn Second Edition

    The principal licensed Earthdawn release from Living Room Games. Published in 2001, it formed the rules and setting foundation for the company's subsequent Earthdawn supplements, adventures, and companion books.

  • Role-playing game · 2005

    Earthdawn Second Edition, Revised

    A revised version of the company's Earthdawn second edition, published in 2005. It continued Living Room Games' central role in producing licensed material for the fantasy tabletop property.

  • Role-playing game supplement · 2001

    Earthdawn Companion

    A companion volume supporting the Earthdawn second-edition rules. Both an original second-edition companion and a revised companion were published by Living Room Games.

  • Role-playing game supplement · 2001

    Barsaive At War

    An Earthdawn setting and campaign supplement centered on conflict in Barsaive, one of the game's principal fictional regions.

  • Role-playing game supplement · 2002

    Barsaive in Chaos

    An Earthdawn supplement focused on instability and events affecting the Barsaive setting.

  • Role-playing game supplement series · 2003

    Makers of Legend

    A series of Earthdawn supplements. Living Room Games published The Way of War in 2003 and The Wanderer's Way in 2005; a third listed volume, Way of Will, remained unpublished.

  • Role-playing game supplement · 2004

    The Book of Dragons

    A revised and expanded Earthdawn supplement devoted to dragons and related setting material.

  • Role-playing game

    Digital Burn

    A non-Earthdawn role-playing publication in Living Room Games' catalog. Available reference material identifies the title but provides limited detail about its rules or setting.

  • Role-playing game supplement

    Tony DiGerolamo's Complete Mafia for d20

    A d20-system game book written by Tony DiGerolamo and published by Living Room Games.

  • Tabletop game · 2006

    Capcom World Tournament

    A planned Living Room Games title associated with Capcom properties. The project was canceled in 2006 and did not become part of the company's released catalog.

Brand decisions

  • 2006

    Cancel Capcom World TournamentOther

    Background

    Capcom World Tournament was listed as a Living Room Games project.

    Action taken

    The company canceled the project.

    Aftermath

    No further products were produced after 2006, and Living Room Games subsequently dissolved.

  • 2005

    Revise the Earthdawn second editionGeneration change

    Background

    Living Room Games had established its Earthdawn second-edition line and supporting catalog.

    Action taken

    The publisher released Earthdawn Second Edition, Revised, followed by a revised companion in 2006.

    Aftermath

    The revised releases were among the company's last documented Earthdawn products before production ended after 2006.

  • 2000

    Enter the Earthdawn licensed-publishing marketStrategy

    Background

    FASA Corporation granted Living Room Games a license for Earthdawn.

    Action taken

    The company built its principal publishing program around new editions, companions, adventures, and setting supplements for Earthdawn.

    Aftermath

    Living Room Games published Earthdawn Second Edition in 2001 and a revised second edition in 2005. RedBrick held a parallel license and used EarthDawn Classic to distinguish its own line.

Recent events

  • 2006

    Capcom World Tournament is canceled[1]

    Product launch · Other

    Living Room Games canceled Capcom World Tournament. No additional products were produced after 2006, and the company later dissolved.

  • 2006

    Living Room Games ceases operations[1]

    Other

    The company stopped producing products after 2006 and subsequently dissolved. Its former domain later became associated with an unrelated online casino business.

  • 2005

    Living Room Games releases a revised second edition of Earthdawn[1]

    Product launch · Product generation

    The publisher issued a revised version of Earthdawn Second Edition as part of its continuing support for the licensed role-playing line.

  • 2001

    Living Room Games publishes the second edition of Earthdawn[1]

    Product launch · Product generation

    Following its Earthdawn license from FASA Corporation, Living Room Games released the game's second edition and related supporting material.

Sources1 sources

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