Skip to content

Linden Lab

American technology company best known for creating the user-generated virtual world Second Life.

Last updated November 4, 2026

AI crawler reads

No AI crawler has read this profile since Oct 28, 2026.

Overview

Linden Lab, legally Linden Research, Inc., is an American technology company founded in 1999 by Philip Rosedale and headquartered in San Francisco. The company is best known for developing Second Life, a persistent three-dimensional online world in which users represented by avatars can socialize, attend events, build environments, create digital goods, establish communities, and conduct commerce using the platform's virtual economy. Unlike conventional games centered on fixed objectives, Second Life developed around user creation, social interaction, and an unusually broad approach to participant ownership of intellectual property in user-created in-world content. Rosedale's original ambition was more hardware-oriented. Drawing on his experience as chief technology officer of RealNetworks and his interest in immersive computing, he initially pursued a system intended to place users inside a 360-degree virtual-reality environment. An early prototype, known as The Rig, consisted of a cumbersome structure incorporating multiple computer displays. The company eventually moved away from this physical concept and began developing a software-based environment called Linden World. The project initially included task-oriented activities and game-like elements, but its direction changed after a 2001 investor presentation, when the collaborative and creative possibilities of the virtual environment generated stronger interest than its planned gameplay. That change in emphasis produced Second Life, which launched in 2003. The platform gained substantial attention as broadband access, personal-computer graphics, and online communities expanded. Its distinctive proposition was that participants were not merely consumers of a predefined game world: they could make objects, locations, clothing, services, events, and experiences for other residents. Linden Lab supplied the infrastructure, tools, accounts, marketplace functions, and governance systems needed to support this resident-created ecosystem. The platform therefore occupied an unusual position between social network, creative toolset, online service, and virtual economy. Second Life became Linden Lab's central product and public identity. The company also experimented with other forms of user-generated and immersive entertainment. Its projects included Patterns, a desktop construction game; Creatorverse, an iPad title; Blocksworld, a block-building virtual-world game acquired in 2013; and Sansar, a virtual-reality-oriented social platform. These initiatives broadened the company's technical and product ambitions, although none displaced Second Life as its principal offering. In the late 2020s? No. In the late 2023 period, public signs indicated that rights to Blocksworld had moved to Fortell Games, although the transaction was not formally announced in the supplied reference material. Linden Lab's leadership has included founder Philip Rosedale, Rod Humble, and Ebbe Altberg. Rosedale left the chief executive role in 2010. Humble, who became chief executive in 2010, departed in 2014, and Ebbe Altberg was appointed chief executive the same year. Altberg died in 2021 after a long illness. The company has operated from San Francisco and maintained additional offices in Boston, Seattle, Davis, and Virginia, while also supporting remote employees who used Second Life-related technology for communication and collaboration. The company has received recognition for Second Life's technical and creative model, including a Technology & Engineering Emmy in 2008 for user-generated content and game modification. Linden Lab has also been associated with distinctive internal and community practices, including employee participation in in-world events and an internal resource-allocation system known as the Distributor. Its history includes litigation over the disabling of a user's account, but the case was settled out of court. Linden Lab remains primarily associated with Second Life and the broader idea of a persistent, user-built online world.

History

Linden Lab was established in 1999 as Linden Research by Philip Rosedale, a technology executive who had previously served as chief technology officer of RealNetworks. The company's name came from Linden Street in San Francisco, where its early premises were located. Its hexagonal logo was associated with the linden, or Tilia, tree. The company's first ambition was to develop hardware for an immersive, 360-degree virtual-reality experience. The early concept, called The Rig, was demonstrated as a large and impractical structure containing several computer monitors that users carried around their shoulders. Although the prototype embodied the founders' interest in immersive computing, it did not become a commercial product. Linden Lab shifted toward software and began work on an online three-dimensional environment called Linden World. Linden World initially incorporated task-based games and other objective-driven activities. During a meeting with investors in 2001, however, Rosedale observed that the strongest enthusiasm centered on the environment's collaborative and creative potential. The company's product direction consequently moved away from a conventional game structure and toward a resident-created social world. This project became Second Life, which launched in 2003. Second Life differed from many earlier online worlds through its emphasis on participant creation and control. Residents could use in-world tools to construct buildings, objects, clothing, landscapes, events, and services. The platform also adopted a policy allowing users to retain intellectual-property rights in content they created, helping establish a relationship between Linden Lab as infrastructure provider and its residents as designers, merchants, performers, and community organizers. This model attracted attention beyond the gaming sector and made Second Life a notable example of a user-generated virtual environment. As Second Life grew, Linden Lab developed a visible culture that connected employees with the resident community. Employees could be identified in-world by avatars using the surname Linden, and staff participated in activities such as an annual virtual snowball fight. The company also used an internal resource-allocation mechanism called the Distributor, through which employees assigned points to projects they considered deserving of development resources. The points had a financial value linked to quarterly performance, and qualifying project stakeholders could receive a monetary distribution. The system was discontinued after Rosedale left the company. The company also maintained an internal, Wikipedia-like site where employee performance reviews were visible to other staff. Linden Lab received a Technology & Engineering Emmy in 2008 for Second Life's contribution to user-generated content and game modification. The award reflected the platform's importance as both a technical service and a creative ecosystem. During this period the company continued to explore products beyond its flagship world. Rosedale announced his departure as chief executive in 2010. Rod Humble became chief executive in December of that year, later announcing his departure in January 2014. Ebbe Altberg was appointed chief executive in February 2014 and remained a central figure in the company's later history until his death in June 2021 after a long illness. The company announced Creatorverse for iPad and Patterns for desktop computers in 2012. In 2013, it acquired Blocksworld, a block-building shared virtual world for iPad. Linden Lab also developed Sansar, a platform oriented toward virtual-reality and immersive social experiences. These projects demonstrated an effort to extend the company's user-generated-content expertise to new devices and formats, although Second Life remained its defining product. Linden Lab has also faced legal disputes connected with the administration of Second Life accounts. In 2006, Marc Bragg filed a lawsuit after his account was disabled by administrators. The case, commonly referred to as Bragg v. Linden Lab, ended in an out-of-court settlement. In late 2023, activity on Blocksworld's public distribution and social channels suggested that Fortell Games had obtained the rights to the title, though the supplied reference does not identify a formal public announcement of the transaction. Linden Lab remains an active private technology company primarily identified with Second Life and the operation of user-created virtual-world services.

  • 2021

    Ebbe Altberg dies

    [1]

    Altberg dies in June after a long illness.

  • 2014

    Ebbe Altberg becomes chief executive

    [1]

    Ebbe Altberg is appointed chief executive after Rod Humble's departure.

  • 2013

    Blocksworld is acquired

    [1]

    Linden Lab purchases the iPad-based shared block-building world Blocksworld.

  • 2012

    Creatorverse and Patterns are announced

    [1]

    Linden Lab announces an iPad creation game and a desktop construction game.

  • 2010

    Rosedale leaves the chief executive role

    [1]

    Founder Philip Rosedale announces his departure as chief executive.

  • 2008

    Second Life receives a Technology & Engineering Emmy

    [1]

    The platform is honored in the user-generated content and game modification category.

  • 2006

    Bragg v. Linden Lab lawsuit is settled

    [1]

    A legal dispute concerning the disabling of a Second Life account concludes through an out-of-court settlement.

  • 2003

    Second Life launches

    [1]

    Linden Lab releases Second Life, a persistent three-dimensional world centered on social interaction and user-generated content.

  • 2001

    Product direction shifts toward user creation

    [1]

    Investor feedback helps move the developing virtual-world project away from task-based gameplay and toward collaborative, resident-created experiences.

  • 1999

    Linden Research is founded

    [1]

    Philip Rosedale establishes Linden Research, later known publicly as Linden Lab, in San Francisco.

Products and positioning

Developer and operator of persistent virtual worlds, user-generated social platforms, and immersive online creation environments.

  • Virtual world and social platform · 2003

    Second Life

    Second Life is Linden Lab's flagship persistent online world. Users interact through avatars and can communicate, attend events, build environments, design objects and clothing, operate businesses, and publish experiences. Its defining model gives residents an unusually central role in producing the platform's content and communities. The service combines social networking, creation tools, virtual commerce, and a user-governed online environment rather than following the structure of a conventional, fixed-objective game.

  • Virtual-reality social platform

    Sansar

    Sansar was Linden Lab's virtual-reality-oriented social platform. It extended the company's interest in shared three-dimensional spaces and user-created experiences to immersive hardware and environments. The supplied reference identifies Sansar as a Linden Lab project but does not provide sufficient current operational details.

  • Block-building game and shared virtual world

    Blocksworld

    Blocksworld is a shared virtual-world game built around blocks and construction. Linden Lab acquired the iPad title in 2013. In late 2023, public activity suggested that rights had moved to Fortell Games, but the supplied material does not establish a formally announced transaction or the product's current status.

  • Desktop construction game · 2012

    Patterns

    Patterns was announced as a desktop game focused on construction and creative manipulation. It represented Linden Lab's effort to apply its user-generated-content expertise to a product distinct from Second Life.

  • Mobile creation game · 2012

    Creatorverse

    Creatorverse was announced for iPad as a creation-oriented title. The project fit Linden Lab's broader interest in giving users tools to construct and share digital content outside the main Second Life platform.

Marketing campaigns

  • Resident-created community events

    Global

    Linden Lab supported a platform culture in which residents organized social, commercial, artistic, and recreational activities inside Second Life. Company employees also participated in selected in-world events, including an annual virtual snowball fight that invited residents to interact directly with Linden-branded avatars.

    Outcome. Helped reinforce Second Life's identity as a community-created social world.

Brand decisions

  • 2014

    Appointment of Ebbe Altberg as chief executiveOther

    Background

    Rod Humble announced his departure from Linden Lab after serving as chief executive.

    Action taken

    The company appointed Ebbe Altberg, formerly chief operating officer of BranchOut, as chief executive.

    Aftermath

    Altberg led the company during the subsequent phase of its Second Life and immersive-platform operations until his death in 2021.

  • 2013

    Acquisition of BlocksworldM&A

    Background

    Blocksworld offered a shared block-building environment aligned with Linden Lab's interest in user construction and virtual spaces.

    Action taken

    Linden Lab purchased Blocksworld for iPad.

    Aftermath

    Blocksworld became part of Linden Lab's product portfolio; later public activity suggested a possible transfer of rights to Fortell Games in 2023.

  • 2012

    Expansion into Creatorverse and PatternsProduct launch

    Background

    Linden Lab sought to extend its creation-focused product approach beyond Second Life.

    Action taken

    The company announced Creatorverse for iPad and Patterns for desktop computers.

    Aftermath

    The announcements broadened the company's portfolio, although the supplied sources do not establish the products' later commercial outcomes.

  • 2001

    Shift from objective-based gameplay to a user-created worldStrategy

    Background

    Early development focused partly on task-based games, but investors responded particularly strongly to the collaborative and creative potential of the virtual environment.

    Action taken

    Linden Lab redirected the project toward resident-created content, social interaction, and an open-ended virtual world.

    Aftermath

    The revised direction became Second Life and shaped the company's core positioning around user-generated virtual experiences.

Recent events

  • 2023

    Blocksworld rights appear to move to Fortell Games[1]

    M&A · Other

    Activity associated with Blocksworld's social-media, Steam, and Apple App Store pages indicated that rights may have moved to Ukrainian studio Fortell Games. The supplied reference describes the transaction as not officially announced.

  • 2021

    Ebbe Altberg dies after a long illness[1]

    Leadership change

    Ebbe Altberg died in June 2021 after battling a long illness.

  • 2014

    Rod Humble leaves Linden Lab[1]

    Leadership change

    Rod Humble announced his departure from the company to pursue the creation of a new venture focused on art, entertainment, and experimental projects.

  • 2014

    Ebbe Altberg appointed chief executive officer[1]

    Leadership change

    Linden Lab appointed Ebbe Altberg, previously chief operating officer of BranchOut, as its new chief executive.

  • 2013

    Linden Lab acquires Blocksworld[1]

    M&A · Product generation

    Linden Lab purchased Blocksworld, a block-based shared virtual-world game for iPad.

  • 2012

    Linden Lab announces Creatorverse and Patterns[1]

    Product launch

    The company announced Creatorverse for iPad and Patterns for desktop computers as new projects extending its interest in user creation and shared digital environments.

  • 2010

    Philip Rosedale announces departure as Linden Lab chief executive[1]

    Leadership change

    Rosedale announced that he was leaving his position as chief executive while remaining associated with the company's leadership history.

  • 2008

    Linden Lab receives Technology & Engineering Emmy recognition for Second Life[1]

    Other

    Second Life was recognized in the user-generated content and game modification category at the 59th annual Technology & Engineering Emmy Awards. Philip Rosedale accepted the award on behalf of the company.

  • 2006

    Bragg v. Linden Lab is settled out of court[1]

    Lawsuit

    Pennsylvania lawyer Marc Bragg sued Linden Lab after administrators disabled his Second Life account, operated under the avatar name Marc Woebegone. The dispute was resolved through an out-of-court settlement.

Sources2 sources

Cite this profile: Cite the canonical profile. /brand-wiki/linden-lab · Editorial policy · How profiles are compiled