Skip to content

Kids Discover

Kids Discover is a family-owned educational publisher producing high-interest nonfiction resources for children ages 6 to 14.

Last updated August 24, 2026

AI crawler reads

No AI crawler has read this profile since Oct 28, 2026.

Overview

Kids Discover is an American educational publishing brand focused on nonfiction reading for children roughly ages six to fourteen. Its materials are designed to make curriculum subjects accessible through visually engaging explanations, concise text, and topic-centered presentation. The company’s audience includes children, parents, teachers, elementary schools, and middle schools, with subject coverage spanning world history and culture, American history and culture, life sciences, Earth science, space, and physical science. The business was founded by Mark Levine in 1991 and initially built its identity around Kids Discover Magazine, a subscription publication organized around a single nonfiction topic in each issue. Rather than presenting a broad mixture of articles, each issue concentrated on one subject, allowing young readers to explore topics such as ancient civilizations, science, geography, and history in a compact format. The first issue was titled Kids Discover Pyramids. This single-topic structure became a defining feature of the brand and helped make the magazine useful as both an independent reading product and a classroom supplement. Kids Discover Magazine remained in circulation from 1991 through 2014. Its readership reached an approximate peak of 350,000 in 2005, reflecting substantial demand for illustrated educational reading during the magazine’s strongest period. Beginning in 2007, the company started repeating popular topics, sometimes updating the content when necessary. Although reissued topics extended the commercial life of successful material, the practice generated dissatisfaction among some subscribers who expected each subscription issue to be new. The company later expanded beyond print. In 2012, Kids Discover began developing iPad applications based on some of its most popular subjects. The digital applications translated the brand’s topic-based educational approach into an interactive format, and the company made 25 iPad apps available through the App Store according to the cited reference material. In 2015, it launched Kids Discover Online, a web-based subscription service giving teachers and students access to the company’s broader content library. The platform also supported school and district licensing, extending the brand from a consumer magazine into an institutional education resource. More than 150 past magazine issues have remained available for purchase and have often been used in elementary and middle-school classrooms as supplemental curriculum materials. This back-catalog model gives Kids Discover a continuing role even after the regular magazine ceased publication. The brand’s broader positioning is that of an approachable, visually oriented nonfiction resource: it seeks to support learning without presenting educational content in the form of a conventional textbook. Kids Discover is family owned and operated, and Ted Levine serves as president and chief executive officer. Its current public identity is centered on educational content distributed through print archives, digital applications, online subscriptions, and school or district licenses.

History

Kids Discover was established in the United States in 1991 by Mark Levine as a publisher of nonfiction material for children. Its initial and most recognizable product was Kids Discover Magazine, a subscription publication in which every issue concentrated on one subject. The first issue, Kids Discover Pyramids, established the editorial model: a focused topic presented in an accessible format for young readers rather than a general-interest magazine containing unrelated articles. The publication served children approximately six to fourteen years old and developed a broad educational range. Its topics included world history and culture, American history and culture, life sciences, Earth science, space, and physical science. The combination of nonfiction, visual presentation, and narrowly defined subjects made the magazine useful to families as well as educators. Elementary and middle-school teachers frequently used individual issues as supplemental reading connected to classroom lessons. Kids Discover Magazine was published regularly from 1991 through 2014. Its circulation grew substantially and reached an approximate high of 350,000 readers in 2005. The brand also received industry recognition: it won a Golden Lamp Award in 1999 and was a finalist for two National Magazine Awards in 1992. These distinctions reflected the publication’s educational and editorial standing during the magazine’s principal growth period. The company’s approach to its catalog changed in 2007, when it began repeating some of its most popular topics. Previously successful subjects could be brought back, sometimes with revisions or updates. While this allowed the publisher to reuse proven content and keep popular material available, some subscribers viewed the practice negatively because they expected a subscription to deliver new issues. The controversy was limited to the subscription experience but became part of the publication’s history. After developing a substantial print archive, Kids Discover moved into digital formats. In 2012, it began producing iPad applications based on well-known topics from its catalog. The applications extended the brand’s educational content into an interactive medium, and the cited reference identifies 25 iPad apps available for purchase through the App Store. In 2015, the company introduced Kids Discover Online, a web-based subscription service that gave teachers and students access to the company’s library. It also offered licenses for schools and districts, shifting part of the business toward institutional educational procurement. Although regular magazine circulation ended in 2014, the print catalog continued to have commercial and educational value. More than 150 earlier issues remained available for sale and continued to be used as curriculum supplements. This archive, together with the digital applications and online platform, allowed the brand to persist beyond the original magazine format. Kids Discover is described as family owned and operated, with Ted Levine serving as president and chief executive officer. Its evolution illustrates a transition from a subscription magazine publisher to a broader educational-content provider serving both individual readers and schools.

  • 2015

    Kids Discover Online launches

    [1]

    Kids Discover introduced a web-based subscription service for teachers and students and offered school and district licenses.

  • 2014

    Kids Discover Magazine ends circulation

    [1]

    The regular magazine circulation period ended, although the back catalog remained available.

  • 2012

    Expansion into iPad applications

    [1]

    The company began producing iPad apps based on popular Kids Discover subjects.

  • 2007

    Popular magazine topics begin to be repeated

    [1]

    Kids Discover began reissuing popular topics, sometimes with updated material, a policy that prompted criticism from some subscribers.

  • 2005

    Magazine circulation reaches reported peak

    [1]

    Kids Discover Magazine reached an approximate circulation peak of 350,000 readers.

  • 1999

    Golden Lamp Award

    [1]

    The company received a Golden Lamp Award for its educational publishing work.

  • 1992

    National Magazine Award finalist recognition

    [1]

    Kids Discover was named a finalist for two National Magazine Awards.

  • 1991

    Kids Discover is founded and launches its magazine

    [1]

    Mark Levine founded Kids Discover, and the company launched Kids Discover Magazine as a subscription publication. The first issue focused on pyramids.

Products and positioning

High-interest, visually engaging nonfiction for elementary and middle-school learners, positioned between recreational reading and formal curriculum materials.

  • Educational magazine · 1991

    Kids Discover Magazine

    The brand’s original subscription magazine, published from 1991 to 2014. Each issue concentrated on a single nonfiction topic, including subjects from history, culture, biology, Earth science, space, and physical science. The focused format made individual issues suitable for independent reading and classroom supplementation. Popular issues were later repeated, sometimes with updated content, and more than 150 past issues remained available after regular circulation ended.

  • Educational mobile application · 2012

    Kids Discover iPad apps

    A group of educational iPad applications introduced from 2012 onward and based on popular Kids Discover subjects. The apps extended the company’s topic-centered nonfiction approach into an interactive digital format. The cited reference reports that 25 applications were available for sale through the App Store.

  • Web-based educational subscription · 2015

    Kids Discover Online

    A web-based subscription service launched in 2015 that gives teachers and students access to the Kids Discover content library. The service broadened the brand’s role from a magazine publisher to a digital education provider and included licensing options for schools and districts.

  • Print educational resource

    Kids Discover back-catalog issues

    A continuing collection of more than 150 earlier magazine issues offered individually as educational reading resources. The issues are commonly used in elementary and middle-school classrooms as curriculum supplements and preserve the brand’s original single-topic nonfiction format.

Brand decisions

  • 2015

    Launch a web subscription and institutional licensingStrategy

    Background

    Following its move into mobile content, Kids Discover sought to provide broader digital access for classroom use.

    Action taken

    The company launched Kids Discover Online and made subscriptions and school or district licenses available to educators.

    Aftermath

    The brand developed a recurring digital and institutional distribution model alongside its continuing print archive.

  • 2012

    Enter the iPad education marketProduct launch

    Background

    Digital reading and tablet use created an opportunity to adapt the company’s nonfiction topics for interactive devices.

    Action taken

    The company began producing iPad applications based on its most popular subjects.

    Aftermath

    The move expanded Kids Discover beyond print and resulted in a reported collection of 25 iPad apps.

  • 2007

    Reuse popular magazine topicsStrategy

    Background

    The publisher had accumulated a catalog of popular single-topic issues and sought to extend the availability and commercial life of successful subjects.

    Action taken

    Kids Discover began repeating popular topics, updating the material when required.

    Aftermath

    The policy kept popular content in circulation but caused controversy among some subscribers who expected new topics in each issue.

Sources2 sources

Cite this profile: Cite the canonical profile. /brand-wiki/kids-discover · Editorial policy · How profiles are compiled