Graphinica
Japanese animation studio specializing in 3DCG, 2D animation, visual effects, and related digital content production.
Last updated August 22, 2026
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Overview
Graphinica Co., Ltd. is a Japanese animation studio established in 2009. The company emerged from the transfer of Gonzo's digital video division to Q-TEC, a transaction that provided Graphinica with production resources and an experienced employee base. At formation, 25 employees from the former division joined the new company, which began operations with approximately 60 employees in total. The studio's initial focus was digital animation production, particularly 3DCG work and associated video-processing capabilities. Its origins gave it a technical and production-oriented identity within the Japanese animation industry rather than that of a conventional publisher or consumer-facing entertainment brand. In 2010, Graphinica absorbed Decoloco, an animation filming and visual-effects company belonging to the Q-TEC group. This expanded the company's capabilities beyond its inherited digital-video operations and strengthened its position across post-production and compositing work. Graphinica later broadened its production scope. In April 2011, it opened the Ogikubo Studio and began producing 2D drawn animation. The move gave the company a wider production profile, combining 3DCG expertise with conventional 2D animation capabilities. This hybrid approach allowed Graphinica to participate in projects requiring different visual techniques and production stages. A major corporate development took place in 2017, when Memory-Tech Holdings announced the acquisition of TYO Animations from AOI TYO Holdings. Following the transaction, TYO Animations became a subsidiary of Graphinica and was renamed Yumeta Company. The renaming restored the Yumeta Company name, which had been retired in 2009 after the earlier Yumeta Company merged with Hal Film Maker to form TYO Animations. In 2018, Graphinica and Avex Pictures jointly established Flagship Line. The venture was intended to develop anime, game, and virtual-reality content by combining Graphinica's development and production capabilities with Avex Pictures' planning and operational infrastructure. This initiative extended Graphinica's activities beyond studio production into broader content development and coordination across animation, games, and VR. Graphinica is therefore best understood as a Japanese animation and digital-content production company with roots in Gonzo's digital-video business, capabilities spanning 3DCG and 2D animation, and corporate links to the wider Memory-Tech and Q-TEC-related production network. Public reference material supplied for this entry does not identify a current executive roster, headquarters address, standalone website URL, financial results, or a definitive list of named flagship productions.
History
Graphinica was established on April 30, 2009, after Gonzo sold its digital video division to Q-TEC. Q-TEC used the acquired resources to create the new studio, which incorporated 25 employees from the former Gonzo division and began with a total workforce of about 60 people. The company's initial identity was consequently shaped by digital production, including 3DCG and related video work. On April 1, 2010, Graphinica absorbed Decoloco, an animation filming and visual-effects company from the Q-TEC group. The integration expanded the studio's technical scope and added filming and VFX capabilities to its inherited digital-video base. On April 1, 2011, Graphinica opened the Ogikubo Studio and entered 2D drawn-animation production. This created a broader production platform capable of handling both computer-generated and traditionally drawn animation. Graphinica's corporate structure changed again in late 2017. Memory-Tech Holdings announced that it had acquired TYO Animations from AOI TYO Holdings. After the acquisition, TYO Animations became a Graphinica subsidiary and was renamed Yumeta Company. The restored name referred to the earlier Yumeta Company, which had ceased using that name in 2009 after merging with Hal Film Maker to form TYO Animations. On July 3, 2018, Graphinica and Avex Pictures announced the creation of Flagship Line, a jointly established company intended to develop anime, game, and VR content. The arrangement paired Graphinica's development and production strengths with Avex Pictures' planning and operational structure. It represented an expansion from supplying animation production capabilities toward participating in the planning and development of multiple forms of digital entertainment. The supplied reference material describes Graphinica primarily through its corporate history and production capabilities. It does not provide a verified current management list, headquarters location, financial information, official standalone URL, or a sufficiently detailed catalog of individual productions. Those fields are therefore left unfilled rather than inferred.
- 2018
Flagship Line is established
[1]Graphinica and Avex Pictures jointly founded Flagship Line to develop anime, game, and virtual-reality content.
- 2017
TYO Animations becomes a Graphinica subsidiary
[1]Memory-Tech Holdings acquired TYO Animations from AOI TYO Holdings and placed the acquired studio under Graphinica. TYO Animations was subsequently renamed Yumeta Company.
- 2011
Ogikubo Studio opens
[1]The company opened its Ogikubo Studio and started producing 2D drawn animation in addition to its digital and 3DCG work.
- 2010
Decoloco is absorbed
[1]Graphinica merged with Decoloco, a Q-TEC-group company specializing in animation filming and visual effects.
- 2009
Graphinica is established
[1]Graphinica was founded on April 30 after Gonzo transferred its digital video division to Q-TEC. The new company began with resources from that division, including 25 transferred employees and approximately 60 employees overall.
Products and positioning
A Japanese production-focused animation studio combining 3DCG, 2D animation, filming, visual-effects, and digital-content development capabilities. Its corporate development has also connected it with anime, game, and VR planning through the Flagship Line venture.
Animation production · 2009
3DCG animation production
Graphinica's original business base was digital video production inherited from Gonzo's former digital division. The studio is identified with 3DCG and related digital animation work, providing production capabilities for animated entertainment rather than selling a standardized consumer product under a retail brand.
Animation production · 2011
2D animation production
Beginning in 2011, Graphinica expanded into 2D drawn-animation production through its Ogikubo Studio. This broadened the studio's technical profile and enabled it to work across both computer-generated and traditionally drawn animation workflows.
Post-production · 2010
Filming and visual-effects services
The absorption of Decoloco added animation filming and visual-effects capabilities to Graphinica. These activities complement animation production by supporting compositing, finishing, and other image-processing stages associated with completed animated footage.
Digital entertainment development · 2018
Anime, game, and VR content development
Through Flagship Line, Graphinica participated in a broader content-development model covering anime, games, and virtual reality. The venture was designed to combine Graphinica's development and production capabilities with Avex Pictures' planning and operational infrastructure.
Brand decisions
2018
Creation of Flagship Line with Avex PicturesStrategyBackground
Graphinica and Avex Pictures sought to combine production and development expertise with planning and operational capabilities across several digital-entertainment formats.
Action taken
The companies jointly established Flagship Line on July 3, 2018, targeting anime, game, and VR content.
Aftermath
The venture extended Graphinica's stated scope into coordinated development of anime, games, and virtual-reality projects.
2017
Integration of TYO AnimationsM&ABackground
Memory-Tech Holdings acquired TYO Animations from AOI TYO Holdings and reorganized the acquired company within the Graphinica structure.
Action taken
TYO Animations was made a Graphinica subsidiary and renamed Yumeta Company.
Aftermath
Graphinica's group structure expanded to include the renamed Yumeta Company, reviving the earlier studio name.
2011
Expansion into 2D animationStrategyBackground
Graphinica initially centered on digital video and 3DCG-related work. To broaden its production range, the company established the Ogikubo Studio.
Action taken
The studio opened Ogikubo Studio on April 1, 2011, and began producing 2D drawn animation.
Aftermath
Graphinica developed a combined 3DCG and 2D animation profile.
2010
Absorption of DecolocoM&ABackground
Graphinica was created from Q-TEC's acquisition of Gonzo's digital video resources. The subsequent absorption of Decoloco added a related animation filming and visual-effects operation within the same corporate group.
Action taken
Graphinica absorbed Decoloco on April 1, 2010.
Aftermath
The transaction consolidated animation filming and visual-effects capabilities within Graphinica.
Recent events
- 2018
Graphinica and Avex Pictures establish Flagship Line[1]
M&A · Product launch
Graphinica and Avex Pictures jointly created Flagship Line to produce anime, game, and virtual-reality content by combining Graphinica's production capabilities with Avex Pictures' planning and operating infrastructure.
- 2017
Memory-Tech Holdings acquires TYO Animations for Graphinica[1]
M&A · Leadership change
Memory-Tech Holdings announced the acquisition of AOI TYO Holdings' TYO Animations subsidiary. The acquired company was placed under Graphinica and subsequently renamed Yumeta Company.
- 2011
Graphinica opens Ogikubo Studio and expands into 2D animation[1]
Other
The company opened the Ogikubo Studio and began production of 2D drawn animation, complementing its existing 3DCG and digital-video work.
- 2010
Graphinica absorbs Decoloco[1]
M&A · Other
Graphinica absorbed Decoloco, an animation filming and visual-effects company within the Q-TEC group, broadening its production and post-production capabilities.
Sources1 sources
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