FUN Technologies
Canadian online gaming company known for casual games, skill-based tournaments, fantasy sports, and the WorldWinner platform.
Last updated August 26, 2026
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Overview
FUN Technologies was a Canadian online gaming and entertainment software company headquartered in Toronto. Founded in 2002 by Canadian businessmen Lorne Abony and Andrew Rivkin, the company built its business around online casual games, skill-based competitions, fantasy sports, and technology platforms that enabled websites and media services to offer games and tournaments. Its activities belonged to the early commercial phase of internet gaming, when browser-based casual games and online contests were being packaged for consumers, portals, television platforms, and other distribution partners. The company expanded rapidly through a combination of equity financing and acquisitions. According to the company's Wikipedia account, FUN raised more than $160 million through five equity financings, including its initial public offering, in less than three years. It completed eight strategic acquisitions for total consideration of approximately $128 million. These transactions gave FUN access to game libraries, tournament technology, distribution relationships, and established consumer audiences. One important acquisition was SkillJam, a skill-game service that provided cash-prize tournaments and had relationships involving titles such as Bejeweled, Sudoku, chess, Zuma, Big Money!, and Dynomite!. SkillJam also worked with service providers including DirecTV to make tournament games available through television set-top boxes. FUN became publicly traded in London in 2003 and received a full listing on the Toronto Stock Exchange in 2004. Lorne Abony was chief executive officer when the company was listed on the TSX and was described as the youngest chief executive of any company listed on that exchange at the time. The company was also described as one of the fastest-growing businesses in Toronto Stock Exchange history. Its reported customer base exceeded 35 million registered users, while its competitive-gaming services helped distinguish it from publishers focused solely on downloadable or boxed games. In 2006, FUN acquired WorldWinner, a Massachusetts-based competitor and established tournament-games platform. WorldWinner had been founded in 1999 by Alex Bloom, Alex Ganelis, and Daniil Utin and offered a portfolio that included games such as Scrabble Cubes, solitaire, and Luxor. The acquisition strengthened FUN's position in skill-based online tournaments. In 2007, FUN merged SkillJam into WorldWinner.com and retired the SkillJam brand, concentrating its tournament business under WorldWinner. FUN also used high-profile events to promote the idea of competitive casual gaming. In September 2006, it organized a contest offering a $1 million prize to identify the world's best casual gamer. The event involved 71 contestants and used Bejeweled 2, Solitaire, and Zuma. Kavitha Yalavarthi of Odessa, Texas, later known as Kavitha Shah, won the prize. The event was presented as a landmark moment for casual-game competition and was associated with her status as the first esports millionaire and the highest-earning female esports competitor at that time. Liberty Media acquired FUN Technologies in 2006 in a transaction valued at approximately $484 million. Following the acquisition, WorldWinner was integrated with Liberty Media's Game Show Network operations. FUN Technologies subsequently ceased to operate as a standalone brand. Its assets and services therefore represent an earlier stage of the online casual-gaming industry, linking browser games, prize-based tournaments, fantasy sports, and media distribution before those activities were absorbed into a larger entertainment group.
History
FUN Technologies emerged in Toronto in 2002, founded by Lorne Abony and Andrew Rivkin during the expansion of browser-based casual games and online competition services. Its business model combined game content with platforms capable of hosting tournaments, fantasy sports, and other forms of online entertainment. This made the company more than a conventional game publisher: it also supplied technology and distribution relationships for online services and media partners. The company's rapid expansion was funded by a series of equity financings and supported by acquisitions. It raised more than $160 million through five equity financings, including its initial public offering, within less than three years. FUN listed in London in 2003 and received a full Toronto Stock Exchange listing in 2004. Its growth was notable in the Canadian public-market context, and Abony was identified as the youngest chief executive of a TSX-listed company at the time of the Toronto listing. Acquisitions were central to FUN's development. The company acquired SkillJam in 2004. SkillJam had originated as EGamesGroup in 1999, was later acquired by EUniverse, and operated online skill-game competitions. Its catalog and licensing relationships included games such as Bejeweled, Sudoku, chess, Zuma, Big Money!, and Dynomite!. SkillJam also developed distribution arrangements, including the presentation of tournaments through DirecTV set-top boxes. These capabilities complemented FUN's broader ambition to make casual and skill-based gaming available through multiple online and media channels. In 2006, FUN acquired WorldWinner, a competitor based in Newton, Massachusetts. WorldWinner had been founded in 1999 by Alex Bloom, Alex Ganelis, and Daniil Utin and had established a tournament platform with games including Scrabble Cubes, solitaire, and Luxor. The deal expanded FUN's game portfolio and strengthened its presence in online skill competitions. FUN promoted this category through a September 2006 event offering a $1 million prize to the world's best casual gamer. Seventy-one contestants competed using Bejeweled 2, Solitaire, and Zuma, with Kavitha Yalavarthi winning the prize. The event was later cited as an important moment in the development of competitive casual gaming. Liberty Media acquired FUN Technologies in 2006 for a reported transaction value of approximately $484 million. Under Liberty's ownership, WorldWinner was integrated with the Liberty-owned Game Show Network. FUN subsequently consolidated SkillJam into WorldWinner.com in 2007 and dropped the SkillJam name. The FUN Technologies brand was then discontinued, ending its life as an independent company. Its legacy lies in the early commercialization of online casual gaming, tournament-based play, fantasy sports, and cross-platform game distribution.
- 2007
SkillJam is consolidated into WorldWinner
[1]FUN merged SkillJam into WorldWinner.com and discontinued the SkillJam brand.
- 2006
WorldWinner acquisition
[1]FUN acquired WorldWinner, expanding its tournament platform and casual-game portfolio.
- 2006
One-million-dollar casual-gaming contest
[1]FUN organized a 71-player competition featuring Bejeweled 2, Solitaire, and Zuma, with Kavitha Yalavarthi winning the $1 million prize.
- 2006
Liberty Media acquisition
[1]Liberty Media acquired FUN Technologies in a transaction valued at approximately $484 million.
- 2004
Toronto Stock Exchange listing
[1]The company received a full listing on the Toronto Stock Exchange.
- 2004
SkillJam acquisition
[1]FUN acquired SkillJam and added its online skill-game tournament activities and distribution relationships.
- 2003
London Stock Exchange listing
[1]FUN Technologies obtained a full listing on the London Stock Exchange.
- 2002
FUN Technologies is founded
[1]Lorne Abony and Andrew Rivkin founded FUN Technologies in Canada.
- 1999
SkillJam predecessor is founded
[1]SkillJam originated as EGamesGroup, founded by Justin Beckett, Michael Raeford, and Mark Elfenbein.
- 1999
WorldWinner is founded
[1]WorldWinner was founded by Alex Bloom, Alex Ganelis, and Daniil Utin as an online tournament-games business.
Products and positioning
An online gaming infrastructure and entertainment company focused on casual games, skill-based competitions, fantasy sports, and distribution partnerships rather than conventional boxed-game publishing.
Online tournament gaming platform
WorldWinner
WorldWinner was a tournament-games platform acquired by FUN in 2006. It offered online casual and skill-based games, including Scrabble Cubes, solitaire, and Luxor, and became the main operating brand after SkillJam was folded into WorldWinner.com in 2007. Following Liberty Media's acquisition of FUN, WorldWinner was integrated with Game Show Network.
Skill-based online gaming service · 1999
SkillJam
SkillJam provided online skill-based games and cash-prize tournaments. Its offerings included licensed or partnered games such as Bejeweled, Sudoku, chess, Zuma, Big Money!, and Dynomite!. The service also worked with distribution partners including DirecTV, which offered tournaments through set-top boxes. FUN acquired SkillJam in 2004 and later merged it into WorldWinner.com.
Casual video games
Online casual games
FUN's broader portfolio centered on browser-based and online casual games designed for accessible play and tournament participation. Games associated with its services included Bejeweled 2, Solitaire, Zuma, Scrabble Cubes, Luxor, Big Money!, Dynomite!, Sudoku, and chess.
Online sports entertainment
Fantasy sports services
Fantasy sports formed part of FUN Technologies' online entertainment scope. The company positioned this activity alongside casual games and tournament platforms as part of a wider registered-user and online-competition ecosystem.
Marketing campaigns
- 2006World's Best Casual Gamer competition
United States · International
FUN Technologies organized a competition intended to identify the world's best casual gamer. Seventy-one contestants competed in Bejeweled 2, Solitaire, and Zuma for a $1 million grand prize.
Outcome. Kavitha Yalavarthi of Odessa, Texas won the prize. The event was presented as a landmark in competitive casual gaming and was associated with her being the first esports millionaire.
Brand decisions
2007
Consolidate SkillJam under WorldWinnerStrategyBackground
FUN owned both SkillJam and WorldWinner, two services operating in the online skill-game and tournament segment.
Action taken
FUN merged SkillJam into WorldWinner.com and dropped the SkillJam brand.
Aftermath
The company concentrated its tournament activity under WorldWinner before the FUN Technologies brand was discontinued.
2006
Acquire WorldWinner to expand tournament gamingM&ABackground
FUN was building a portfolio around casual games and skill-based online competitions. WorldWinner offered an established tournament platform and an additional library of games.
Action taken
FUN acquired WorldWinner, a Newton, Massachusetts-based competitor founded in 1999.
Aftermath
WorldWinner became a central part of FUN's tournament business and was later integrated with Liberty Media's Game Show Network.
2006
Accept Liberty Media acquisitionM&ABackground
FUN had expanded rapidly through public-market financing and multiple strategic acquisitions.
Action taken
Liberty Media acquired FUN Technologies in a transaction valued at approximately $484 million.
Aftermath
FUN ceased to operate as a standalone brand, while WorldWinner was integrated with Game Show Network.
Transaction value. $484 million (2006 acquisition)
Recent events
- 2007
SkillJam brand is merged into WorldWinner.com[1]
M&A
FUN consolidated SkillJam into WorldWinner.com and discontinued the SkillJam brand.
- 2006
FUN Technologies acquires WorldWinner[1]
M&A
FUN acquired WorldWinner, a Massachusetts-based tournament-games platform with a portfolio of casual and skill-based games.
- 2006
FUN Technologies stages a $1 million casual-gaming competition[1]
Campaign · Other
The company held a competition involving 71 contestants and games including Bejeweled 2, Solitaire, and Zuma. Kavitha Yalavarthi won the grand prize.
- 2006
Liberty Media acquires FUN Technologies[1]
M&A
Liberty Media acquired FUN Technologies in a transaction valued at approximately $484 million, after which FUN's operations were linked with Game Show Network.
- 2004
FUN Technologies receives a full Toronto Stock Exchange listing[1]
Other
The company obtained a full listing on the Toronto Stock Exchange, with Lorne Abony serving as chief executive officer at the time.
- 2004
FUN Technologies acquires SkillJam[1]
M&A
FUN acquired SkillJam, an online skill-gaming and tournament service offering cash-prize competitions and distribution partnerships.
- 2003
FUN Technologies lists on the London Stock Exchange[1]
Other
FUN Technologies became publicly traded with a full listing on the London Stock Exchange.
Sources1 sources
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