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A post-apocalyptic city-survival strategy game about leading the last human settlement through a global volcanic winter.

Last updated November 4, 2026

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Overview

Frostpunk is a post-apocalyptic city-building and survival strategy game developed and published by the Polish studio 11 bit studios. Set in an alternate nineteenth century, the game imagines a world transformed by a catastrophic climate event and a sudden, sustained fall in temperature. Players govern the last significant human settlement, New London, built around a giant generator that supplies heat and power. The central challenge is not simply constructing a viable town: it is deciding what a desperate society is willing to sacrifice in order to survive. The game combines resource management, settlement planning, technology research, workforce allocation, exploration, and social policy. Coal, wood, steel, and food must be gathered and converted into the infrastructure required to keep people alive. The city is arranged concentrically around the generator, making heat distribution a fundamental design problem. As temperatures decline and crises accumulate, players must balance the needs of workers, engineers, children, the sick, and the homeless while responding to accidents, shortages, illness, unrest, and political pressure. Frostpunk’s distinctive identity comes from its moral and institutional systems. The player can pass laws governing labor, healthcare, child work, punishment, faith, order, and the concentration of political power. These choices are presented as practical responses to emergencies, but they also reshape the character of the settlement. The game therefore treats leadership as an ethical problem as much as an economic one. Its narrative framing repeatedly asks whether preserving human life justifies coercion, inequality, or authoritarian rule, and whether a community can survive without abandoning its values. The original game launched for Windows in April 2018 and later expanded to consoles, including PlayStation 4 and Xbox One, before receiving additional content and a broader release on other platforms. Its principal expansions included The Rifts, which added a more difficult map and separated settlements; The Last Autumn, a prequel scenario about constructing the generator before the freeze; and On the Edge, which followed a post-campaign expedition operating under difficult political and logistical conditions. These additions broadened the setting beyond the initial survival story while retaining the same focus on scarcity and social choice. Frostpunk became one of 11 bit studios’ best-known intellectual properties and established a recognizable brand within strategy and survival games. A board-game adaptation, Frostpunk: The Board Game, was developed by Glass Cannon Unplugged, extending the property into tabletop entertainment. The video-game sequel, Frostpunk 2, expanded the setting from survival around a single generator to political and economic conflict in a growing post-apocalyptic society. The sequel entered early access in 2024 and was released for PC in September 2024, with console editions planned separately. As a brand, Frostpunk is positioned around bleak atmosphere, consequential decision-making, and systems-driven storytelling rather than conventional heroic fantasy or power progression. Its audience includes strategy players, city-builders, survival-game fans, and players interested in narrative games with morally ambiguous choices. The name is associated with frozen-world worldbuilding, social pressure, and the recurring question of whether survival alone constitutes success.

History

Frostpunk was created by 11 bit studios, a Warsaw-based Polish game developer known for games that combine conventional mechanics with social and ethical themes. The studio conceived Frostpunk as a survival-focused city builder set after a catastrophic global cooling event. Rather than placing the player in the role of an individual survivor, the game made the player responsible for an entire settlement and its institutional choices. The first game’s setting is an alternate nineteenth century in which industrial technology has advanced far enough to produce enormous steam-powered generators, but humanity is still vulnerable to a planetary climate disaster. The population of New London gathers around one such generator. Its heat radius determines the shape of the city, while the generator’s fuel consumption creates a continuous strategic pressure. This physical arrangement gave Frostpunk a clear visual identity and made temperature a more immediate concern than the abstract happiness or population meters common in many city-building games. The game’s structure is built around escalating emergencies. Players must secure fuel and raw materials, construct housing and medical facilities, establish workplaces, research technologies, and send scouts into the frozen landscape. Every choice affects the settlement’s capacity to endure the next storm or temperature drop. The population’s response is represented through discontent and hope, while scripted events and personal stories show how policies affect particular groups. The result is a city builder in which efficiency and morality are deliberately entangled. A major innovation in the game’s design is its law system. The player can introduce measures covering work shifts, child labor, medical triage, public order, faith, propaganda, and punishment. The system does not label every decision as simply good or bad; instead, it makes expedient choices available and shows their cumulative consequences. Players may secure order through religion or authoritarian policing, but the final stages of those paths can raise questions about whether the settlement has preserved the humanity it set out to save. This design became central to the game’s critical identity and marketing. Frostpunk was released for Windows in April 2018. It was followed by free and paid updates, including new maps and scenarios. The Rifts challenged players with a separated settlement layout. The Last Autumn served as a prequel, portraying the construction of a generator before the world became fully frozen and shifting the emphasis toward labor organization and industrial preparation. On the Edge continued the story after the main campaign and examined the relationship between a central authority and an outlying settlement. The property was subsequently brought to consoles, including PlayStation 4 and Xbox One, and received versions for additional computer platforms. Its audience expanded beyond traditional PC strategy players because the game’s scenario-based structure and narrative presentation made the systems accessible as a dramatic story of collective survival. The brand also moved into tabletop gaming through Frostpunk: The Board Game, developed by Glass Cannon Unplugged and published through a crowdfunding-supported production process. 11 bit studios announced Frostpunk 2 as a full sequel rather than a simple content expansion. The sequel moves the timeline forward by several decades and presents a larger, more complex society whose challenges include political factions, economic interests, urban growth, and disagreement over the future direction of civilization. Its early-access period began in 2024, followed by a PC release in September of that year. Frostpunk 2 retains the original property’s interest in survival and governance but scales the subject from keeping a small group alive to managing a divided post-apocalyptic city. Across its releases, Frostpunk has remained associated with bleak but purposeful worldbuilding. Its brand promise is not escapism through invulnerability; it is the experience of making difficult decisions under pressure and then confronting their consequences. That combination of city management, speculative history, and moral ambiguity distinguishes the property from more optimistic settlement builders and supports its continuing expansion through sequels, downloadable content, and tabletop adaptation.

  • 2024

    Frostpunk 2 released

    [2]

    The sequel launched for PC after early access, expanding the setting into large-scale urban politics and factional conflict.

  • 2021

    Frostpunk: The Board Game released

    [5]

    The property expanded into tabletop gaming through a board-game adaptation by Glass Cannon Unplugged.

  • 2020

    On the Edge released

    [1]

    The expansion added a post-campaign scenario focused on an outlying settlement and its relationship with New London.

  • 2019

    Console editions released

    [1]

    PlayStation 4 and Xbox One versions brought the survival city builder to major home consoles.

  • 2019

    The Last Autumn released

    [1]

    The prequel scenario explored generator construction before the full onset of the freeze.

  • 2018

    Original game released

    [1]

    Frostpunk launched for Windows and introduced New London, the generator-centered city, and its law and survival systems.

Products and positioning

A premium survival-strategy brand centered on climate catastrophe, harsh resource management, morally consequential governance, and atmospheric post-apocalyptic storytelling.

  • Video game · 2018

    Frostpunk

    The original game is a city-building survival strategy title set during a global volcanic winter. Players construct and heat New London, manage scarce resources, research technology, explore the frozen world, and pass laws that determine how the community responds to crisis. Its signature systems make social policy part of the core resource-management challenge.

  • Downloadable expansion · 2018

    Frostpunk: The Rifts

    The Rifts adds a difficult map in which the city is divided by deep frozen chasms. Bridges and separated areas complicate logistics, construction, and access to resources, creating a more demanding variation on the original settlement-management formula.

  • Downloadable expansion · 2019

    Frostpunk: The Last Autumn

    The Last Autumn is a prequel scenario set before the world has completely frozen. Its central project is the construction of a generator, and its systems emphasize industrial work, labor relations, deadlines, and the pressure of preparing infrastructure for an approaching catastrophe.

  • Downloadable expansion · 2020

    Frostpunk: On the Edge

    On the Edge follows an expedition sent from New London to operate at a remote outpost. The scenario focuses on dependence, trade, scarcity, and the political tension between a central settlement and a community attempting to function at the edge of its support network.

  • Video game sequel · 2024

    Frostpunk 2

    Frostpunk 2 advances the timeline by several decades and depicts a much larger society. It expands the series’ management model with broader urban planning, competing social factions, political institutions, and disputes over the direction of post-apocalyptic development.

  • Tabletop game · 2021

    Frostpunk: The Board Game

    The tabletop adaptation translates the property’s cooperative survival premise into a board-game format. Players collectively manage a settlement, respond to crises, and make decisions under pressure while attempting to keep the population alive and the city operational.

Brand decisions

  • 2024

    Release of Frostpunk 2Generation change

    Background

    A sequel could no longer focus only on the immediate survival of a small settlement; the established society had to confront growth, factional disagreement, and competing visions of the future.

    Action taken

    11 bit studios released Frostpunk 2 for PC, expanding the management scale and introducing more developed political, economic, and social systems.

    Aftermath

    The property moved from a single-city survival scenario toward a broader simulation of post-apocalyptic urban society, with console versions treated as a separate later platform phase.

  • 2019

    Expansion of the original game through scenario contentGeneration change

    Background

    After the original release, the property needed to support continued engagement without abandoning its focused survival framework.

    Action taken

    11 bit studios added scenario-driven content, including The Last Autumn and On the Edge, which explored the generator’s construction and the relationship between New London and an outlying settlement.

    Aftermath

    The expansions widened the setting’s chronology and geography while preserving the brand’s emphasis on scarcity, institutional decisions, and social consequences.

  • 2018

    Launch of FrostpunkProduct launch

    Background

    11 bit studios sought to create a city builder in which survival, governance, and moral compromise were inseparable rather than treating ethics as a separate narrative layer.

    Action taken

    The studio released Frostpunk for Windows with a generator-centered city, temperature management, exploration, research, and a law system that allowed players to reshape civic life.

    Aftermath

    The release established Frostpunk as one of 11 bit studios’ principal intellectual properties and provided the foundation for later expansions, console editions, and a sequel.

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