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Brand Wiki/Communication Services/EA Mobile
E

EA Mobile

Sub-brand

Unclaimed

EA's mobile-games business, publishing free-to-play and premium titles for smartphones and tablets.

On this pageHistory↘

Last updated October 6, 2026

Contents

  1. 1. Overview
  2. 2. History
  3. 3. Products and positioning
  4. 4. Brand decisions
  5. 5. Recent events
  6. 6. Related entries
  7. 7. Sources

Company facts

EA Mobile

Industry
Communication Services · Game Developers & Studios
Headquarters
Redwood City, California, United States
Parent
Electronic Arts
Country
United States
On this page7
  1. 1. Overview
  2. 2. History
  3. 3. Products and positioning
  4. 4. Brand decisions
  5. 5. Recent events
  6. 6. Related entries
  7. 7. Sources

Overview

EA Mobile is the mobile-games business associated with Electronic Arts, one of the largest video-game publishers in the United States. It is not generally presented as a separately incorporated company; rather, the name has been used for EA's mobile development, publishing, licensing, and live-service activities across iOS and Android, as well as earlier mobile-phone platforms. Its portfolio has drawn on several of EA's best-known franchises, including The Sims, Need for Speed, FIFA and EA Sports FC, Madden NFL, Plants vs. Zombies, Star Wars, Real Racing, Tetris, and Apex Legends. The business developed through a combination of internal mobile development, licensed-game publishing, and acquisitions. A major early step was EA's 2006 acquisition of Jamdat Mobile, a company known for mobile games including Tetris. The acquisition gave EA established mobile technology, publishing capabilities, and a substantial catalog at a time when mobile gaming was moving from feature phones toward smartphones. EA subsequently used both internal studios and external partners to adapt console and PC properties to smaller screens and different commercial models. As smartphones became the dominant mobile platform, EA Mobile increasingly emphasized free-to-play games supported by in-app purchases, advertising, recurring content, and online services. Sports games such as FIFA Mobile and Madden NFL Mobile were designed around annual or continuing content updates, while titles such as The Sims FreePlay, Star Wars: Galaxy of Heroes, and Real Racing 3 used long-lived service models with events, progression systems, and regular feature releases. Other products, including Plants vs. Zombies 2 and Need for Speed: No Limits, extended established franchises into mobile-specific formats rather than simply reproducing their console versions. EA's mobile strategy also expanded through acquisitions and partnerships. In 2021, Electronic Arts acquired Glu Mobile, strengthening its position in mobile development and adding properties such as Design Home, Kim Kardashian: Hollywood, and Diner Dash to the wider EA portfolio. EA also acquired Playdemic in 2021, bringing the Golf Clash developer into the company. These transactions were part of a broader effort to increase EA's exposure to mobile gaming and to build a larger portfolio of persistent, globally distributed games. The division's portfolio has also been subject to the commercial and technical volatility of mobile live services. EA and Respawn launched Apex Legends Mobile in 2022 but announced its discontinuation in 2023, citing a failure to meet expectations for quality and pace. The closure illustrates the distinction between a successful established franchise and a sustainable mobile service: recognizable intellectual property does not guarantee long-term retention, monetization, or operating performance on mobile devices. EA Mobile's positioning is therefore best understood as a platform-oriented extension of Electronic Arts rather than a single product brand. Its games range from sports simulations and strategy titles to racing, simulation, puzzle, and role-playing games. Some products are developed by EA-owned studios, while others involve acquired companies or external collaborators. Availability, naming, monetization, and regional distribution vary by title and over time. The overarching business remains active within EA's larger global games operation, although individual mobile titles may be retired, renamed, transferred, or replaced.

History

EA Mobile emerged from Electronic Arts' effort to establish a durable presence in mobile games. Before smartphones became the primary mobile-gaming platform, publishers typically worked with handset manufacturers, carriers, and specialist developers to distribute games on feature phones. EA's acquisition of Jamdat Mobile in 2006 was a major move in that environment. Jamdat had developed mobile technology and publishing expertise and was associated with mobile versions of Tetris. The deal gave EA a larger operational base from which to license, develop, and distribute games on mobile devices. The transition to iOS and Android changed the economics and design of the business. Instead of relying mainly on one-time sales through carriers or handset stores, mobile publishers increasingly used direct digital distribution, free downloads, in-app purchases, advertising, and continuous content updates. EA adapted recognizable franchises to these conditions. The Sims FreePlay used a persistent simulation format; sports products such as FIFA Mobile and Madden NFL Mobile used recurring seasons and live events; and games such as Star Wars: Galaxy of Heroes combined licensed characters with collection and role-playing systems. Racing products including Real Racing 3 and Need for Speed: No Limits were built specifically around touch controls, online competition, progression, and ongoing downloadable content. EA's mobile catalog has never been limited to a single internal studio. Development and operation have involved EA labels, acquired businesses, and external partners. The company also used mobile versions to keep important intellectual property present on platforms with enormous global reach. This portfolio approach allowed EA to serve different audiences, from sports and racing players to fans of simulation, puzzle, strategy, and role-playing games. Acquisitions became increasingly important to EA's mobile expansion. In 2021, EA purchased Glu Mobile, a specialist publisher with experience operating free-to-play mobile games, and separately acquired Playdemic, the studio behind Golf Clash. These transactions increased EA's mobile talent, technology, and product base. They also reflected a wider industry shift in which established console and PC publishers sought stronger mobile capabilities rather than relying solely on adaptations of existing games. The performance of individual products has varied. Long-running services such as The Sims FreePlay and Star Wars: Galaxy of Heroes demonstrate the value of regular events and content support, while the retirement of Apex Legends Mobile shows the difficulty of translating a major PC and console franchise into a competitive mobile service. EA and Respawn announced the end of Apex Legends Mobile in 2023 after determining that the product was not meeting expectations. Such closures are part of the normal lifecycle of a mobile portfolio, where platform changes, audience behavior, retention, monetization, and live-operations costs can determine whether a title remains viable. Today, EA Mobile is best treated as a functional brand and business grouping within Electronic Arts, not as an independent public company. Its scope includes mobile development, publishing, licensing, acquisitions, and live operations. The precise catalog changes as games launch, are rebranded, become unavailable in particular regions, or are shut down. Its strategic role is to extend EA's intellectual property and publishing capabilities into a global mobile market while building services designed for frequent engagement and long-term operation.

  • 2023

    Apex Legends Mobile service ended

    [5]EA Service Updatesea.com

    EA and Respawn discontinued the mobile title after concluding that its quality and content trajectory did not meet expectations.

  • 2022

    Apex Legends Mobile launched

    [9]Apex Legends Mobile launchedea.com

    The mobile-specific Apex Legends product became available after development by Respawn and its mobile partners.

  • 2021

    EA acquired Glu Mobile and Playdemic

    [2]Electronic Arts Completes Acquisition of Glu Mobileea.com

    Two acquisitions strengthened EA's mobile development capacity and expanded its portfolio of free-to-play mobile services.

  • 2015

    Star Wars: Galaxy of Heroes released

    [8]Star Wars: Galaxy of Heroes releasedea.com

    EA released Star Wars: Galaxy of Heroes, a mobile collection and role-playing game based on the Star Wars universe.

  • 2013

    Plants vs. Zombies 2 released

    [7]Plants vs. Zombies 2 releasedea.com

    EA and PopCap released Plants vs. Zombies 2, extending the tower-defense franchise into a mobile free-to-play format.

  • 2011

    Real Racing 3 released

    [6]Real Racing 3 releasedea.com

    Firemonkeys released Real Racing 3, an EA-published mobile racing game designed around free-to-play distribution and continuing content.

  • 2006

    EA acquired Jamdat Mobile

    [1]Electronic Arts to Acquire Jamdat Mobileea.com

    The acquisition expanded EA's mobile development and publishing capabilities and included Jamdat's mobile-game portfolio.

Products and positioning

A global mobile-games publishing and live-services portfolio built around Electronic Arts franchises, sports licenses, acquired mobile studios, and free-to-play products.

  • Life simulation · 2011

    The Sims FreePlay

    A mobile life-simulation game based on The Sims. Players create households, build and customize homes, develop relationships, and complete activities in a persistent town. Its free-to-play structure supports continuing updates, timed events, customization content, and progression over an extended service life.

  • Sports · 2016

    EA SPORTS FC Mobile

    EA's mobile association-football game, formerly branded FIFA Mobile. It combines licensed football teams and players with touch-based matches, squad building, seasonal content, competitive modes, and live events. The product is designed as a continuously updated service rather than a single fixed annual release.

  • Sports · 2014

    Madden NFL Mobile

    A mobile American-football title based on the Madden NFL franchise. It adapts team management, roster building, football challenges, and match play for touch-screen devices and has used recurring seasonal updates and live-service content.

  • Role-playing and strategy · 2015

    Star Wars: Galaxy of Heroes

    A Star Wars mobile collection role-playing game in which players assemble teams of characters from across the franchise, improve their abilities, and compete in turn-based encounters and other game modes. Its long-term model is built around new characters, events, progression systems, and regular live content.

  • Tower defense · 2013

    Plants vs. Zombies 2

    PopCap's mobile sequel to Plants vs. Zombies. It retains the lane-based tower-defense concept while adding time-travel settings, new plants and zombies, challenges, and ongoing content. The game was distributed as a free-to-play mobile product under EA's publishing organization.

  • Racing · 2013

    Real Racing 3

    A mobile racing game developed by Firemonkeys and published by EA. It emphasizes licensed cars and circuits, touch controls, competitive events, and a service model with updates and additional content. The title was designed as a high-fidelity mobile racing experience rather than a simple arcade conversion.

  • Racing · 2015

    Need for Speed: No Limits

    A mobile entry in EA's Need for Speed series. It focuses on short-form street-racing events, vehicle customization, progression, and recurring challenges optimized for mobile play. The product extends the franchise's racing and customization identity while using a free-to-play service structure.

  • Action and battle royale · 2022

    Apex Legends Mobile

    A mobile-specific adaptation of the Apex Legends battle-royale franchise developed by Respawn and its mobile partners. It introduced touch-oriented controls and a mobile release structure, but EA and Respawn ended the service in 2023 after determining that it did not meet expectations.

  • Puzzle

    Tetris

    EA's mobile Tetris business came through the acquisition of Jamdat Mobile. The product line brought the classic falling-block puzzle game to mobile devices through versions adapted for different handsets and later smartphone platforms.

Brand decisions

  • 2023

    Retire Apex Legends MobileOther

    Background

    EA and Respawn reviewed the mobile service after its launch and concluded that its quality and content-development trajectory did not meet expectations.

    Action taken

    EA and Respawn announced the shutdown of Apex Legends Mobile and stopped further development of the product.

    Aftermath

    The title was removed from active operation, demonstrating the operating risk of adapting a major franchise to a separate mobile live-service environment.

    Source
  • 2021

    Expand mobile capabilities through Glu Mobile and PlaydemicM&A

    Background

    EA identified mobile gaming as a major growth and reach opportunity and pursued specialist developers with experience in free-to-play live services.

    Action taken

    EA acquired Glu Mobile and Playdemic, adding mobile studios, technology, and established mobile products to its broader portfolio.

    Aftermath

    The acquisitions broadened EA's mobile footprint and reinforced its strategy of combining major intellectual property with specialist mobile operations.

    Source
  • 2006

    Acquire Jamdat MobileM&A

    Background

    EA sought a stronger position in mobile games as specialist publishers and mobile distribution channels were expanding.

    Action taken

    EA acquired Jamdat Mobile and incorporated its mobile development, publishing, and game portfolio capabilities.

    Aftermath

    The transaction gave EA a larger foundation for mobile publishing, including the Tetris mobile business.

    Source

Recent events

  • 2023

    Apex Legends Mobile was discontinued[5]EA Service Updatesea.com

    Other · Product generation

    EA and Respawn announced that Apex Legends Mobile would be sunset because the experience was not meeting expectations for quality, content cadence, and long-term player support.

  • 2022

    Apex Legends Mobile launched[9]Apex Legends Mobile launchedea.com

    Product launch · Product generation

    Respawn Entertainment and EA released Apex Legends Mobile as a mobile-specific version of the Apex Legends battle-royale franchise.

  • 2021

    Electronic Arts acquired Glu Mobile[2]Electronic Arts Completes Acquisition of Glu Mobileea.com

    M&A

    EA completed its acquisition of Glu Mobile, adding a major mobile developer and a portfolio of free-to-play mobile properties to its games business.

  • 2021

    Electronic Arts acquired Playdemic[3]EA to Acquire Playdemicea.com

    M&A

    EA acquired Playdemic from Warner Bros. Games. The transaction brought the developer of Golf Clash into EA's mobile portfolio.

  • 2006

    Electronic Arts acquired Jamdat Mobile[1]Electronic Arts to Acquire Jamdat Mobileea.com

    M&A

    EA completed its acquisition of Jamdat Mobile, expanding its mobile publishing and development capabilities and adding the Tetris mobile business to its portfolio.

Related entries

  • Electronic Arts
  • Glu Mobile
  • Battlefield
  • BioWare
  • Codemasters
  • Criterion Games
  • Danger Close Games
  • EA Black Box
  • EA Singapore
  • EA Sports
  • EA Sports Big
  • Firemonkeys Studios
  • Maxis
  • Origin Systems
  • Pandemic Studios
  • Playfish
  • PopCap
  • Respawn Entertainment
  • Ripple Effect Studios
  • SimCity
  • Slightly Mad Studios
  • The Sims Studio
  • Westwood Studios
  • Plants vs. Zombies

Sources9 sources

  1. 1Electronic Arts to Acquire Jamdat Mobileea.com
  2. 2Electronic Arts Completes Acquisition of Glu Mobileea.com
  3. 3EA to Acquire Playdemicea.com
  4. 4EA Mobile Gamesea.com
  5. 5EA Service Updatesea.com
  6. 6Real Racing 3 releasedea.com
  7. 7Plants vs. Zombies 2 releasedea.com
  8. 8Star Wars: Galaxy of Heroes releasedea.com
  9. 9Apex Legends Mobile launchedea.com

* Cite this profile: Cite the canonical profile. /brand-wiki/ea-mobile · Editorial policy · How profiles are compiled