Blazing Griffin
Blazing Griffin is a Scottish video game development studio known for acquiring and reviving The Ship franchise.
Last updated August 25, 2026
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Overview
Blazing Griffin is a Scottish video game development studio associated most prominently with The Ship franchise. The company entered the series' history in November 2011, when it acquired The Ship from Outerlight as that studio was preparing to disband. The acquisition gave Blazing Griffin control of a distinctive multiplayer game built around social deduction, stealth, surveillance, and contract-style murder aboard a 1920s luxury cruise liner. The original The Ship was developed by Outerlight with Valve's Source engine and released in 2006, following an earlier Half-Life modification. Its multiplayer design assigned each player a quarry to eliminate while another player hunted them. Players had to manage ordinary passenger needs, avoid guards and cameras, use disguises and environmental hazards, and preserve their in-game finances. This unusual combination of first-person action, social deception, and life-simulation mechanics gave the property a recognizable identity within the independent PC games market. After acquiring the property, Blazing Griffin attempted to expand it through The Ship: Full Steam Ahead, a planned steampunk-themed sequel. The studio used Kickstarter to seek £128,000 in funding, but the campaign raised £18,247 and did not reach its target. The sequel project was subsequently abandoned or superseded by a different plan. One reason for the change was a licensing limitation: according to the available account of the project, Blazing Griffin acquired the rights to the game but did not receive a license permitting technical changes to the original source code. That restriction made a conventional update or content expansion difficult. Blazing Griffin then pursued The Ship: Remasted, a high-definition remake intended to provide a technically revised version of the property. The game entered Steam Early Access on 15 February 2016 and later left Early Access. The remake represents the studio's clearest publicly documented product initiative, although the available reference material does not provide detailed information about its commercial performance, development team, later updates, or current availability. The company is therefore best understood as an independent games studio and rights holder involved in the continuation of an existing PC game franchise, rather than as a broad consumer brand with a large published portfolio. Publicly documented information about its founding date, ownership, executives, finances, wider production slate, and current operating status is limited. Its historical significance in the available sources comes from its attempt to preserve and modernize The Ship after Outerlight's exit, its unsuccessful crowdfunding effort for a sequel, and its subsequent pivot toward a remake.
History
Blazing Griffin's publicly documented history is closely tied to The Ship, a multiplayer first-person game originally created by Outerlight. The property began as a playable Half-Life modification in 2004 and was later developed into a standalone title using Valve's Source engine. The commercial game launched on Steam on 11 July 2006, followed by retail releases in Europe and Australia in September of that year and in North America on 10 April 2007. The Ship used a 1920s recreational cruise liner as its setting and assigned players hidden assassination objectives. Every participant had a quarry to pursue and a hunter to evade. The design also included non-combat systems such as hunger, thirst, sleep, hygiene, social interaction, and financial penalties. Guards, cameras, witnesses, trespassing rules, disguises, and environmental traps encouraged players to behave like passengers while looking for private opportunities to attack. The game received generally positive critical attention for its originality, although reviews also noted technical inconsistencies and the need for refinement. In November 2011, Blazing Griffin acquired the game from Outerlight, which was heading toward dissolution. The new rights holder first proposed The Ship: Full Steam Ahead, a direct sequel with a steampunk theme. To finance the project, Blazing Griffin ran a Kickstarter campaign with a target of £128,000. The campaign collected £18,247, substantially below the requested amount, and the sequel did not proceed in its proposed form. The studio then shifted its attention to The Ship: Remasted, a high-definition remake. The change was partly connected to the rights and source-code position inherited in the acquisition. Blazing Griffin reportedly did not receive authorization to make technical modifications to the original source code, limiting its ability to issue new updates or content directly for the original release. A remake offered a separate development route. The Ship: Remasted entered Steam Early Access on 15 February 2016 and later left Early Access. The available reference material does not establish a founding year, the identities of the studio's founders or executives, its corporate ownership, revenue, or the status of later projects. Consequently, the most supportable account presents Blazing Griffin as an independent Scottish game studio whose best-documented contribution was its attempt to preserve, fund, and modernize The Ship after acquiring the franchise from its original developer.
- 2016
The Ship: Remasted launches in Early Access
[1]The planned remake entered Steam Early Access on 15 February 2016 and subsequently left the program.
- 2012
Crowdfunding campaign for The Ship: Full Steam Ahead
[1]The studio sought £128,000 on Kickstarter for a steampunk-themed sequel but raised £18,247, leaving the campaign unsuccessful.
- 2011
Acquisition of The Ship
[1]Blazing Griffin acquired The Ship from Outerlight as the original developer was preparing to disband.
Products and positioning
Independent game development focused on distinctive, systems-driven multiplayer experiences and the continuation of acquired game properties.
Video game sequel
The Ship: Full Steam Ahead
A proposed direct sequel to The Ship with a steampunk setting. Blazing Griffin attempted to finance the project through Kickstarter, setting a £128,000 target. The campaign raised £18,247 and failed to secure the requested funding, after which the project appears to have been replaced by the remake-oriented The Ship: Remasted.
Video game remake · 2016
The Ship: Remasted
A high-definition remake of The Ship intended to provide a technically updated version of the acquired franchise. It entered Steam Early Access on 15 February 2016 and later left Early Access. The available sources do not establish its subsequent commercial performance or the full extent of its technical changes.
Marketing campaigns
- 2012The Ship: Full Steam Ahead Kickstarter
International · Crowdfunding
Blazing Griffin used Kickstarter to seek £128,000 for a steampunk-themed sequel to The Ship. The campaign raised £18,247 and did not reach its funding threshold.
Outcome. The funding target was missed and the proposed sequel did not proceed in its announced form.
Brand decisions
2012
Pivot from a sequel to a remakeStrategyBackground
The proposed sequel The Ship: Full Steam Ahead failed to reach its Kickstarter target. In addition, the rights acquired from Outerlight reportedly did not include permission to make technical changes to the original source code.
Action taken
Blazing Griffin shifted development toward The Ship: Remasted, a high-definition remake intended to provide a separately developed technical update.
Aftermath
The remake entered Steam Early Access in 2016 and later left Early Access.
Recent events
Blazing Griffin expands into audio post-production[3]
Reported:
Glasgow post-production house Blazing Griffin expanded into audio post-production by opening a 5.1 dubbing theatre.
Sources3 sources
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