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Bilibili Game

Bilibili's game publishing and game-operation brand serving mobile and other digital games.

Last updated August 22, 2026

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Overview

Bilibili Game is the video-game publishing and operation brand associated with Bilibili, a Chinese online entertainment and video platform whose historical community developed around animation, comics, and games. The brand sits within Bilibili's broader entertainment ecosystem rather than operating as an unrelated standalone game publisher. Its activities include bringing selected games to players, operating game-related services, and supporting the discovery and monetization of games through Bilibili's content, community, live-streaming, and membership infrastructure. The brand's position is closely connected to Bilibili's original ACG orientation. Bilibili became known for communities organized around anime, manga, games, music, and related creator culture, and its platform has hosted live interaction around mobile games and other ACG-oriented titles. This gives Bilibili Game a distribution environment that combines game publishing with video, livestreaming, user discussion, creator content, and fan communities. The relationship is strategically important because games can reinforce engagement across the wider Bilibili platform, while the platform can provide marketing and community touchpoints for game releases. Publicly documented examples associated with Bilibili's game business include the Chinese operation of mobile titles such as Azur Lane and Fate/Grand Order. Bilibili's membership program has also included benefits connected with games, including discounts on Bilibili-owned games. These references indicate that the business has included both publishing or operating functions and integration with the parent platform's paid-services ecosystem. The available reference material does not establish a complete catalogue of titles, a separate legal-company structure, a precise launch date, or a standalone financial profile for Bilibili Game. Bilibili also operates a related esports business. In December 2017, Bilibili acquired the League of Legends team formerly known as IM and renamed it Bilibili Gaming, commonly abbreviated BLG. The esports organization is related to the Bilibili Game identity but should not automatically be treated as identical to the publishing brand: one focuses on competitive teams and events, while the other refers to game publishing and operation activities. Bilibili later acquired media rights connected with League of Legends competitions and entered additional commercial partnerships around its esports operations. Bilibili Game's overall positioning is therefore that of an ACG-oriented game business embedded in a large Chinese digital-content platform. Its competitive advantages are the parent company's established user community, content-distribution channels, livestreaming capabilities, creator network, and experience operating fandom-centered digital entertainment. Its public documentation is less extensive than that of Bilibili itself, and information about current management, corporate boundaries, international operations, and the present game portfolio remains limited in the supplied sources.

History

Bilibili Game developed within Bilibili's broader evolution from an ACG-focused community into a large Chinese digital-entertainment platform. Bilibili's early identity was built around animation, comics, and games, creating a user base with strong interest in Japanese and Chinese game culture. As the platform expanded its video, livestreaming, membership, and creator services, games became one of the commercial and engagement categories connected to the wider ecosystem. The available reference material does not identify a separate incorporation date or a single founding event for Bilibili Game. Instead, it describes game-related activities as part of Bilibili's operating scope. Bilibili has hosted interaction around ACG-oriented mobile games, including the Chinese versions or operations of Azur Lane and Fate/Grand Order. The parent platform's premium membership service has also offered game-related benefits, such as discounts on Bilibili-owned games. These activities illustrate a model in which publishing and operation are supported by video discovery, user discussion, livestreaming, and fan communities. A major documented turning point came in December 2017, when Bilibili purchased an esports team that had competed under the name IM in League of Legends and relaunched it as Bilibili Gaming, or BLG. This move broadened the meaning of Bilibili's game presence from game distribution and operation into organized competitive gaming. The esports arm gave the brand a visible team identity and connected it with one of the world's most prominent competitive game ecosystems. In January 2018, Bilibili acquired broadcasting rights for the spring season of the League of Legends Pro League, the League of Legends World Championship, and Rift Rivals. The rights acquisitions complemented the team's competitive activities and demonstrated how Bilibili could combine game-related media rights with its own platform distribution. In the same period, Bilibili was preparing for its public-market expansion, listing on the Nasdaq in March 2018; this was a corporate development of the parent company rather than a separate listing for Bilibili Game. Bilibili continued to develop commercial relationships around its esports activities. In 2020, Bilibili Gaming signed a partnership with Ping An Bank. The supplied material does not provide the financial terms or duration of that agreement. Bilibili's wider entertainment partnerships, including its cooperation with Sony on anime and mobile games, also show the strategic environment in which the game business operates, although those arrangements were made at the Bilibili corporate level and should not be attributed exclusively to Bilibili Game. The available sources do not establish a complete current roster of published titles, a distinct headquarters, a standalone management team, or a definitive boundary between Bilibili Game's publishing operations and Bilibili Gaming's esports organization. Accordingly, the brand is best described as a Bilibili sub-brand and operating identity encompassing game publishing, game services, and associated esports activities, while leaving legal and organizational details open where the evidence is insufficient.

  • 2020

    Esports commercial partnership with Ping An Bank

    [1]

    Bilibili Gaming signed a partnership agreement with Ping An Bank.

  • 2018

    Expansion into League of Legends competition media

    [1]

    Bilibili acquired broadcasting rights for the League of Legends Pro League spring season, the World Championship, and Rift Rivals.

  • 2017

    Launch of Bilibili Gaming through team acquisition

    [1]

    Bilibili acquired a League of Legends esports team formerly known as IM and renamed it Bilibili Gaming, establishing a major competitive-gaming expression of the brand.

Products and positioning

An ACG-oriented game publisher and operator integrated with Bilibili's video, livestreaming, community, and digital-entertainment ecosystem.

  • Game publishing

    Mobile game publishing and operation

    Bilibili Game supports the distribution and operation of mobile games within Bilibili's ACG-oriented digital ecosystem. The supplied material specifically associates Bilibili with the Chinese operation or availability of titles including Azur Lane and Fate/Grand Order. Services may be supported by Bilibili's video, livestreaming, community, and membership channels, although the precise contractual role can vary by title.

  • Esports · 2017

    Bilibili Gaming

    Bilibili Gaming, commonly abbreviated BLG, is the esports identity created after Bilibili acquired and renamed the former IM League of Legends team in 2017. It represents Bilibili in competitive gaming and is related to, but not necessarily legally identical with, the broader Bilibili Game publishing and operation brand.

Brand decisions

  • 2018

    Acquisition of League of Legends broadcasting rightsStrategy

    Background

    Bilibili's esports team and content platform created an opportunity to combine competitive gaming with video distribution and audience engagement.

    Action taken

    Bilibili acquired rights to broadcast the League of Legends Pro League spring season, the World Championship, and Rift Rivals.

    Aftermath

    The rights strengthened the connection between Bilibili's game-related business, esports team, and streaming platform.

  • 2017

    Acquisition and rebranding of the IM esports teamM&A

    Background

    Bilibili was expanding its presence in games and esports while using its ACG-focused community and content platform to build a broader entertainment ecosystem.

    Action taken

    Bilibili acquired the League of Legends team formerly known as IM and renamed it Bilibili Gaming.

    Aftermath

    The transaction established Bilibili Gaming as the company's principal competitive-gaming identity and was followed by additional League of Legends media-rights activity.

Sources2 sources

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