Skip to content

Big Blue Bubble

Big Blue Bubble is a Canadian video game developer best known for the My Singing Monsters franchise.

Last updated August 25, 2026

AI crawler reads

No AI crawler has read this profile since Oct 28, 2026.

Overview

Big Blue Bubble, Inc. is a Canadian video game developer headquartered in London, Ontario. Established in 2004 by industry veteran Damir Slogar together with Renata Slogar and Claudette Critchley, the studio initially built experience across casual games, mobile software, licensed adaptations, and console development. Its early work included Bubble Trouble, which was used in Nokia marketing activity, and Captain Lunar, which served as a launch title for the Sony Ericsson T610. The company also developed adaptations of established entertainment properties, including a version of 24 for handheld devices, before expanding into Wii and PlayStation 2 development during the middle and latter part of the 2000s. Around 2010, Big Blue Bubble shifted back toward mobile games and increasingly adopted the freemium model, combining free access with optional in-game purchases and ongoing content support. This period placed greater emphasis on original intellectual property. Games such as Burn the Rope and Thumpies helped establish the studio's mobile profile, while My Singing Monsters became its defining commercial and creative property. Released for Apple iOS on September 4, 2012, My Singing Monsters combines creature collection and breeding with an evolving musical composition: each monster contributes a distinct vocal or instrumental element to the player's island soundscape. The concept gave the game a recognizable identity within the mobile market and supported sustained updates, expansions, and franchise development. My Singing Monsters subsequently grew beyond its original mobile-game format. The property developed into a broader multimedia franchise encompassing a prequel, spin-offs, books, live events, series-related material, and a board game. The game has been downloaded more than 100 million times according to the company's Wikipedia profile, giving Big Blue Bubble substantial international recognition. The studio has developed more than one hundred games across its history, although the available reference material does not provide a complete catalog or a current breakdown of its active titles. After concentrating heavily on mobile development, Big Blue Bubble returned to console-oriented production with Foregone, a retro-styled side-scrolling action platformer. The game launched through the Epic Games Store in February 2020 and later reached Nintendo Switch, Xbox One, and PlayStation 4 in October of the same year. The company also extended My Singing Monsters to consoles through My Singing Monsters: Playground, announced in 2021 and released in November that year. In 2023, the studio released Power Chord, a music-focused roguelike deck-building game, demonstrating continued interest in combining musical concepts with different game genres. Enad Global 7 acquired Big Blue Bubble in 2020 for a reported C$16 million. The acquisition placed the Canadian studio within a Swedish-led international games group while preserving Big Blue Bubble as a recognizable development brand. In November 2023, the company was named one of Canada's Most Admired Corporate Cultures. Its public identity remains centered on game development, original intellectual property, mobile-first design expertise, and the continuing expansion of the My Singing Monsters universe.

History

Big Blue Bubble was founded in 2004 in London, Ontario, by Damir Slogar, Renata Slogar, and Claudette Critchley. The founders positioned the studio within Canada's developing game-production sector and gave it a broad early remit rather than limiting it to one platform. Its initial output included casual and mobile projects. Bubble Trouble was used in Nokia marketing campaigns, while Captain Lunar was associated with the launch of the Sony Ericsson T610. These projects illustrate the studio's early involvement in mobile and handset-oriented entertainment, where games were often distributed through device ecosystems and carrier or manufacturer relationships. The company also pursued licensed properties. It developed a handheld adaptation of the television franchise 24 and later expanded into console production, including work for Nintendo Wii and Sony PlayStation 2. This period gave Big Blue Bubble experience in adapting external intellectual property and building games for multiple hardware environments. During the early 2010s, the studio returned to mobile development and embraced the freemium model. Its strategy increasingly favored original concepts, including Burn the Rope and Thumpies. The most important result of this shift was My Singing Monsters, released for Apple iOS on September 4, 2012. The game combined monster breeding, collection, and music creation. Each creature added a musical part to an island, allowing progression and discovery to alter the composition. The design was recognized for integrating a game's collection mechanics directly into its audio identity. My Singing Monsters became Big Blue Bubble's breakthrough property. Continued updates and extensions transformed it from a single mobile title into a larger franchise. The wider property included a prequel, spin-off games, books, live events, series-related material, and a board game. The game reportedly exceeded 100 million downloads, and its success made Big Blue Bubble internationally recognizable. The company's broader catalog grew to more than one hundred games, though the available reference material does not enumerate every title or identify the complete current development slate. The studio later balanced its mobile expertise with a renewed interest in consoles. Foregone, a retro-pixel action platformer, launched through the Epic Games Store on February 27, 2020, and reached Nintendo Switch, Xbox One, and PlayStation 4 on October 13, 2020. Big Blue Bubble then brought its most important intellectual property to consoles. My Singing Monsters: Playground was announced on May 12, 2021, and released on November 9, 2021. On August 26, 2020, Enad Global 7 acquired Big Blue Bubble for C$16 million. The deal made the studio part of a Swedish international games group while maintaining Big Blue Bubble's identity as a development organization. The company's later releases continued to show genre and platform variety. Power Chord, a music-based roguelike deck-building game, launched on January 26, 2023. In November of that year, Big Blue Bubble was recognized as one of Canada's Most Admired Corporate Cultures. Publicly available reference material does not provide enough information to describe subsequent ownership changes, current senior management, revenue, or a detailed present-day production pipeline.

  • 2023

    Power Chord released

    [1]

    The studio launched a music-focused roguelike deck-building game on January 26.

  • 2023

    Corporate culture recognition

    [1]

    Big Blue Bubble was named one of Canada's Most Admired Corporate Cultures in November.

  • 2021

    My Singing Monsters: Playground released

    [1]

    The first console title in the My Singing Monsters series was released on November 9.

  • 2020

    Foregone released and Enad Global 7 acquisition completed

    [1]

    Foregone marked a return to console-oriented development, while Enad Global 7 acquired Big Blue Bubble for C$16 million.

  • 2012

    My Singing Monsters released

    [1]

    The original My Singing Monsters mobile game launched for Apple iOS on September 4, beginning the studio's best-known franchise.

  • 2004

    Big Blue Bubble founded

    [1]

    Damir Slogar, Renata Slogar, and Claudette Critchley established the Canadian game developer in London, Ontario.

Products and positioning

An independent-origin Canadian game developer focused on accessible, character-driven games, original intellectual property, mobile and free-to-play experiences, and cross-platform franchise development.

  • Casual and mobile game

    Bubble Trouble

    An early Big Blue Bubble game that helped establish the studio's mobile and casual-games credentials. The title was used in marketing campaigns by Nokia, linking the developer to handset-oriented game promotion during the company's early years.

  • Mobile game

    Captain Lunar

    A space-themed thriller developed during Big Blue Bubble's early mobile period. It was used as a launch title for the Sony Ericsson T610 and reflects the company's early work connected to mobile-device ecosystems.

  • Mobile puzzle game

    Burn the Rope

    An original intellectual property from Big Blue Bubble's return to mobile development in the early 2010s. It formed part of the studio's move toward freemium-oriented mobile products and internally owned game concepts.

  • Mobile game

    Thumpies

    An original mobile title developed during the period when Big Blue Bubble was refocusing on owned intellectual property and mobile distribution. It preceded the studio's breakthrough with My Singing Monsters.

  • Mobile collection and music game · 2012

    My Singing Monsters

    Big Blue Bubble's signature franchise began as an iOS game released on September 4, 2012. Players collect and breed monsters, with each creature contributing a musical part to an evolving island composition. The game's combination of progression, character collection, and music helped it achieve international recognition and reportedly more than 100 million downloads. It later expanded into a prequel, spin-offs, books, events, series-related material, and a board game.

  • Action-platformer · 2020

    Foregone

    A retro-pixel, side-scrolling action platformer that represented Big Blue Bubble's return to console-oriented development after years of emphasis on mobile games. It launched on the Epic Games Store in February 2020 and later appeared on Nintendo Switch, Xbox One, and PlayStation 4 in October 2020.

  • Console party game · 2021

    My Singing Monsters: Playground

    The first console title in the My Singing Monsters series. Big Blue Bubble announced the game in May 2021, and it was released in November of that year as an expansion of the franchise beyond its mobile roots.

  • Music-based roguelike deck-building game · 2023

    Power Chord

    A music-themed roguelike deck-building game released by Big Blue Bubble in January 2023. Its design combines card-based strategic progression with the studio's recurring interest in music-centered game concepts.

Marketing campaigns

  • Bubble Trouble Nokia marketing campaigns

    International mobile-device market

    Bubble Trouble was used in marketing campaigns by Nokia during Big Blue Bubble's early period, giving the studio exposure through a major mobile-handset brand.

    Outcome. The campaigns supported the game's visibility and demonstrated Big Blue Bubble's early ability to work within handset-company marketing ecosystems.

Brand decisions

  • 2021

    My Singing Monsters console expansionProduct launch

    Background

    The My Singing Monsters franchise had achieved broad recognition in mobile gaming and was ready for a new platform format.

    Action taken

    Big Blue Bubble announced My Singing Monsters: Playground in May and released it in November 2021.

    Aftermath

    The franchise gained a dedicated console entry and expanded beyond its original mobile distribution model.

  • 2020

    Renewed console developmentStrategy

    Background

    Following years of concentration on mobile games, the company sought to broaden its platform presence.

    Action taken

    Big Blue Bubble developed and released Foregone for PC and consoles, subsequently extending the My Singing Monsters property to consoles.

    Aftermath

    The studio re-established a visible console-development presence while continuing to support its mobile franchise.

  • 2020

    Acquisition by Enad Global 7M&A

    Background

    Enad Global 7 sought to expand its portfolio of game studios and intellectual properties.

    Action taken

    Enad Global 7 acquired Big Blue Bubble on August 26 for C$16 million.

    Aftermath

    Big Blue Bubble became part of the Enad Global 7 group while continuing to operate under its established studio brand.

    Acquisition price. C$16 million (August 26, 2020)

  • 2010

    Return to mobile and freemium developmentStrategy

    Background

    After expanding into handheld and console work during the late 2000s, Big Blue Bubble returned to its mobile roots in the early 2010s.

    Action taken

    The studio increased its focus on mobile games, adopted the freemium model, and emphasized original properties such as Burn the Rope, Thumpies, and My Singing Monsters.

    Aftermath

    The strategy produced My Singing Monsters, the company's internationally recognized breakthrough franchise.

Sources1 sources

Cite this profile: Cite the canonical profile. /brand-wiki/big-blue-bubble · Editorial policy · How profiles are compiled