Bandai Namco Studios
A Japanese game-development company and development arm of Bandai Namco Entertainment.
Last updated August 22, 2026
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Overview
Bandai Namco Studios Inc. is a Japanese video-game developer headquartered in Koto, Tokyo, with additional development operations including a studio presence in Malaysia. It operates as a wholly owned development subsidiary of Bandai Namco Entertainment, which is part of Bandai Namco Holdings. The company primarily creates games for home consoles, personal computers, arcade systems, mobile devices, and related interactive platforms, while its parent company generally manages publishing, marketing, distribution, and broader commercial functions. The studio was established on April 2, 2012, when Namco Bandai Games transferred its internal game-development operations into a separate subsidiary. The restructuring was intended to shorten development cycles, improve productivity, give production teams greater organizational focus, and strengthen cooperation among the group’s business units. More than 1,000 employees moved from Namco Bandai Games into the new company, along with the staff of the former Namco Tales Studio, which had ceased independent operations the previous year. The company initially operated under the name Namco Bandai Studios and adopted the name Bandai Namco Studios in 2014 as part of the group’s global brand unification. Bandai Namco Studios is closely associated with long-running Namco and Bandai Namco properties. Its development portfolio includes Tekken, Soulcalibur, Ace Combat, Pac-Man, The Idolmaster, Tales, and God Eater, as well as original or newer properties such as Code Vein and Scarlet Nexus. The company has also developed games for other publishers, most notably Nintendo. Its work for Nintendo has included Super Smash Bros. for Nintendo 3DS and Wii U, Super Smash Bros. Ultimate, Pokken Tournament, New Pokemon Snap, Wii Sports Club, and support work on Mario Kart and Arms-related projects. These engagements have made the studio both a creator of Bandai Namco-owned intellectual property and a major contract-development partner. The company expanded internationally during the 2010s. It opened a Singapore division and a Vancouver division in 2013, while a Malaysia operation was established in Selangor in 2016. The Vancouver division was closed in 2018, although a small team remained temporarily to support Tekken Mobile. Bandai Namco Studios also developed virtual-reality arcade experiences for Bandai Namco Entertainment’s VR Zone venues and released Summer Lesson for PlayStation VR in 2016. Its internal organization includes dedicated teams focused on major franchises, commissioned development, production quality, user research, technology, and experimental projects. Studio 1 has been associated with Tekken, Soulcalibur, Ace Combat, God Eater, Pokken Tournament, and Code Vein. Studio 2 and Studio S have undertaken substantial Nintendo-related work, including leadership and support roles on Super Smash Bros., Mario Kart, Mario Sports Superstars, and Arms. Studio 3 has worked on Tales, The Idolmaster, Scarlet Nexus, and Blue Protocol. The company also created a development-enablement function to support quality improvement, research, organizational coordination, and younger creators. Bandai Namco Studios has maintained a notable video-game preservation initiative. Its Banarchive collection preserves master artwork, design materials, source code, models, promotional material, documentation, and release information connected with games from Namco, Bandai, and Banpresto. The company regards these materials as cultural and historical resources and has explored ways to present them through retrospective media and museum-style projects. In 2021, it established the GYAAR Studio indie label, intended to give younger employees opportunities to develop and release independent projects. Overall, Bandai Namco Studios functions as a production-centered creative and technical organization within the Bandai Namco Group rather than as a separately marketed consumer publisher.
History
Bandai Namco Studios emerged from the consolidation of Bandai and Namco’s game businesses. Namco Bandai Games was formed in 2006 through the combination of the two companies’ video-game operations. Although the combined company continued to develop games internally and through subsidiaries, it later concluded that its development functions needed a more focused structure. The company sought shorter production schedules, stronger productivity, closer cooperation between teams, and greater creative autonomy for developers. To achieve this, Namco Bandai Games transferred its principal development activities into a new subsidiary on April 2, 2012. The new company, initially called Namco Bandai Studios Inc., was headquartered in Tokyo and became a wholly owned development arm of Namco Bandai Games. More than 1,000 employees transferred from the parent company, together with all 80 employees of Namco Tales Studio, which had ended its independent operations in 2011. The new structure divided responsibilities between the two companies: Namco Bandai Studios would plan and develop games, while Namco Bandai Games would handle publishing, marketing, and distribution. The studio’s early remit covered both established franchises and new intellectual property. It continued work connected with Tekken, Pac-Man, Ace Combat, Tales, and other properties inherited from Namco and Bandai. The company also preserved the group’s broad platform reach, developing products for consoles, arcades, personal computers, mobile devices, and emerging technologies. Its close relationship with Nintendo expanded substantially during this period. Bandai Namco Studios contributed to Wii Sports Club and later worked on Super Smash Bros. for Nintendo 3DS and Wii U, Pokken Tournament, Super Smash Bros. Ultimate, New Pokemon Snap, and other Nintendo-published projects. International growth followed in 2013, when the company opened divisions in Singapore and Vancouver. Singapore was intended to serve as a development hub for Asia and to build relationships with regional developers. Vancouver focused on online-network games and content intended for North American and European audiences. The studio later established a Malaysia operation in Selangor in 2016. The Vancouver division was closed in 2018, although a small support group remained temporarily in connection with Tekken Mobile. In 2014, the company adopted the name Bandai Namco Studios as part of the wider group’s effort to create a consistent international brand. Around the same time, it began developing virtual-reality arcade games for Bandai Namco Entertainment’s VR Zone chain. This work extended into consumer virtual reality with Summer Lesson, released for PlayStation VR in 2016. The company has periodically reorganized its technical and research responsibilities. Bandai Namco Research was created in 2019, receiving some research and development functions that had previously been located within Bandai Namco Studios. In 2023, the studio described a structure containing multiple Japanese development groups: Studio 1, Studio 2, Studio S, Studio 3, a development-enablement division, and a technology-focused division. These groups cover major internal franchises, Nintendo commissions, user research, motion capture, online systems, sound, animation, artificial intelligence, localization, and other production technologies. Bandai Namco Studios also created GYAAR Studio in 2021 as an indie label and experimental environment for younger creators. The label’s purpose is to allow small teams to propose and release projects outside the company’s largest established properties. Survival Quiz City was identified as its first release, with publishing support from Phoenixx. Another important part of the company’s identity is game preservation. The studio maintains an internal archive known as Banarchive, containing master artwork and other historical materials associated with games from Namco, Bandai, and Banpresto. The collection includes art, source code, character models, design documents, promotional pamphlets, and release information. The company has described these materials as valuable not only for future products and re-releases but also as records of game design history. It has considered public-facing retrospective videos and museum-style presentations to make more of the archive accessible. Bandai Namco Studios therefore occupies a hybrid position within the Bandai Namco Group. It is the principal creative and technical development organization for many of the group’s games, but it also works as a production partner for external publishers, especially Nintendo. Its business model combines long-running intellectual properties, original projects, platform-specific commissions, arcade and virtual-reality work, mobile development, and shared technology services.
- 2023
Development organization is detailed
[1]Bandai Namco Studios publicly outlines its studio groups, technology division, development-enablement function, and dedicated Nintendo-related teams.
- 2021
GYAAR Studio is launched
[1]The company establishes an indie label designed to give younger creators a route to develop and release original projects.
- 2019
Bandai Namco Research is created
[1]Some research and development activities are moved into a newly established group company.
- 2018
Vancouver division closes
[1]The Vancouver studio shuts down, while limited support for Tekken Mobile continues for a period.
- 2016
Malaysia division is established
[1]The studio expands its international development network with an operation in Selangor, Malaysia.
- 2016
Summer Lesson reaches PlayStation VR
[1]The virtual-reality title demonstrates the studio’s move from arcade VR projects into consumer headset development.
- 2014
The company is renamed Bandai Namco Studios
[1]The name changes as the corporate group standardizes the Bandai Namco identity.
- 2013
International divisions open
[1]Singapore and Vancouver divisions begin operations to support regional development, online projects, and international production.
- 2012
Namco Bandai Studios is established
[1]The parent company transfers its principal internal development activities and more than 1,000 employees into a new wholly owned studio subsidiary.
- 2006
Namco Bandai Games is formed
[1]Bandai and Namco’s video-game operations are combined into Namco Bandai Games, the corporate predecessor that later creates the separate development subsidiary.
Products and positioning
A large-scale Japanese game-development studio combining ownership of major Bandai Namco franchises with technology, production, and commissioned development work for external publishing partners.
Fighting games
Tekken
Bandai Namco Studios is closely associated with the Tekken fighting-game franchise, one of the most prominent properties inherited from Namco. Studio 1 has been identified with development of the series, including Tekken 8. The franchise is supported across arcade, console, and online formats and represents one of the company’s principal global development brands.
Fighting games
Soulcalibur
Soulcalibur is a weapons-based fighting-game series associated with Bandai Namco Studios’ Studio 1. The franchise extends Namco’s arcade fighting heritage and has appeared across multiple generations of home consoles. It is one of the studio’s principal established properties alongside Tekken.
Combat flight games
Ace Combat
Ace Combat is a combat-flight series developed by the internal Project Aces team. The games combine arcade-oriented aircraft handling with fictional military settings, narrative campaigns, and large-scale aerial action. The series is a major example of Bandai Namco Studios’ continued development of Namco-originated intellectual property.
Role-playing games
Tales
The Tales franchise is a long-running Japanese role-playing-game property associated with Studio 3. Its games emphasize character-driven stories, real-time combat, and recurring thematic conventions while allowing each installment to establish its own setting and cast. Tales of Arise is among the recent titles associated with the studio.
Music and character-development games
The Idolmaster
The Idolmaster is a multimedia character and music-game property developed across console, arcade, and mobile formats. Bandai Namco Studios’ Studio 3 has worked on entries including The Idolmaster Starlit Season. The property connects game systems with music performance, character management, and a broader media ecosystem.
Crossover fighting games · 2014
Super Smash Bros. development
Bandai Namco Studios has served as a major development partner on Nintendo’s Super Smash Bros. series since the fourth installment. Studio 2 has been described as leading large commissioned projects, including Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. Nintendo remains the publisher and owner of the broader franchise.
Fighting games · 2015
Pokken Tournament
Pokken Tournament is a fighting game developed through the collaboration of Bandai Namco Studios and Nintendo, using Pokemon characters and a combat system influenced by the studio’s fighting-game expertise. It illustrates the company’s role as a development partner on licensed and externally published projects.
Action role-playing games · 2019
Code Vein
Code Vein is an original Bandai Namco property developed as an action role-playing game. It combines stylized anime-influenced character design with challenging melee combat, exploration, and cooperative play. The project represents the studio’s efforts to develop new intellectual property alongside its established franchises.
Action role-playing games · 2021
Scarlet Nexus
Scarlet Nexus is an original action role-playing property developed by Bandai Namco Studios. Its design combines high-speed combat, psychic abilities, science-fiction world-building, and an anime-oriented presentation. The game was developed alongside a wider cross-media initiative and demonstrates the studio’s interest in new commercial properties.
Virtual-reality games · 2016
Summer Lesson
Summer Lesson is a virtual-reality experience created for PlayStation VR. It grew out of Bandai Namco Studios’ work on virtual-reality arcade projects and focuses on close-range character interaction and presence. Its release demonstrated the studio’s experimentation with consumer VR beyond its traditional console, arcade, and mobile activities.
Party and quiz games · 2022
Survival Quiz City
Survival Quiz City was the first project identified with GYAAR Studio, Bandai Namco Studios’ indie label. It combines quiz questions with competitive multiplayer challenges and was intended to provide a platform for younger creators within the company. Phoenixx was identified as its publisher.
Brand decisions
2023
Formalize dedicated commissioned-development teamsStrategyBackground
Bandai Namco Studios had accumulated substantial experience developing projects for other publishers, particularly Nintendo.
Action taken
The company publicly described Studio 2 and Studio S as dedicated commissioned-development teams, with Studio 2 focused on large lead-development assignments and Studio S on smaller and medium-sized support work.
Aftermath
The structure clarified the studio’s role as both an owner-developer of Bandai Namco properties and a technology and production partner for external publishers.
2021
Create the GYAAR Studio indie labelStrategyBackground
The company wanted to give younger creators a structured opportunity to propose and develop original games.
Action taken
Bandai Namco Studios established GYAAR Studio and planned to release at least one independent title per year.
Aftermath
Survival Quiz City became the label’s first identified project, with publishing by Phoenixx.
2014
Adopt the Bandai Namco Studios identityStrategyBackground
Bandai Namco was standardizing its corporate identity across international businesses.
Action taken
Namco Bandai Studios was renamed Bandai Namco Studios.
Aftermath
The studio became more visibly aligned with the unified Bandai Namco corporate brand.
2012
Spin off internal development operationsStrategyBackground
Namco Bandai Games was reorganizing after financial difficulties and sought faster development, improved productivity, clearer production responsibilities, and stronger cooperation among business areas.
Action taken
The company created Namco Bandai Studios as a wholly owned subsidiary and transferred more than 1,000 development employees into it, together with the former Namco Tales Studio staff.
Aftermath
The new arrangement separated development from publishing and distribution while preserving close group coordination through a keiretsu-style relationship.
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