BAD MARINES STUDIO SAS
French video game development studio operating as a simplified joint-stock company (SAS).
Last updated September 28, 2026
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Overview
BAD MARINES STUDIO SAS is a video game development studio based in France. It is organized as a société par actions simplifiée (SAS), the flexible French joint-stock company form commonly used by small and mid-sized studios. The studio is associated with the web domain batllecorp.com, which serves as its public online presence. Publicly available structured data identifies it primarily as a French game development entity; detailed information about its founding team, founding date, ownership structure, and released titles is not present in the available evidence. As a game development studio, its core activity is the creation of interactive entertainment software, typically involving programming, art, design, and production roles. The studio operates within the French video game industry, one of Europe's larger game production ecosystems, though its specific market reach, platform focus, and commercial scale are not documented in the supplied sources. Because the entity is registered as an SAS, it is a private company rather than a publicly listed one. No parent company, group affiliation, or notable executive appointments are indicated by the evidence. The dossier therefore reflects a small, privately held French game development brand whose public footprint is limited to its corporate registration and web domain.
History
BAD MARINES STUDIO SAS is a video game development studio based in France. It operates under the French société par actions simplifiée (SAS) legal form, a structure widely used by independent and mid-sized game companies in France because it allows flexible governance and shareholding arrangements. The studio's public web presence is associated with the domain batllecorp.com. Beyond its identification as a French game development studio and its corporate form, the available evidence does not document a founding date, founding team, ownership history, funding events, or released titles. Its history therefore cannot be reconstructed in detail from the supplied sources, and the entry remains a minimal corporate profile rather than a full studio chronicle.
Products and positioning
Product categories. Video games
Sources1 sources
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