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Amaze Entertainment

Amaze Entertainment was a defunct American video game developer involved primarily in console, handheld, and cross-platform licensed games.

Last updated August 25, 2026

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Overview

Amaze Entertainment was an American video game developer founded in 1996. It worked on games for home consoles, handheld systems, and other platforms, with a particular focus on licensed projects based on film, comic, and other entertainment properties. The company frequently worked with publishers and rights holders to adapt established entertainment brands into interactive products across multiple platforms. In 2006, Amaze Entertainment was acquired by Foundation 9 Entertainment and became part of that company's development organization. The Amaze name was subsequently no longer used as an independent operating brand, and the company is now defunct. Publicly verifiable information about its full catalogue and later organizational changes is limited, so this entry retains only the more certain information about its identity, acquisition, and business focus.

History

Amaze Entertainment was established in the United States in 1996 and developed video games for home consoles, handheld systems, and other platforms. During its operation, it worked on licensed projects based on film, comic, and other entertainment properties, as well as on ports and versions for different platforms. Foundation 9 Entertainment acquired Amaze Entertainment in 2006, bringing it into Foundation 9's development organization. Amaze subsequently ceased to operate for an extended period as an independent company and eventually became defunct as a standalone brand. Public information about its founding team, internal studio structure, and exact closure date is incomplete, so no further conclusions are included here.

  • 2006
  • 1996

Products and positioning

  • Licensed video games

    Amaze Entertainment developed or contributed to video games based on film, comic, and other entertainment properties for consoles, handheld systems, and other platforms. Licensed projects were a notable part of its business, although the available public record is insufficient to provide a complete list here.

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