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3d6 Games

American video game developer known for licensed handheld games and a brief later move into mobile development.

Last updated August 26, 2026

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Overview

3d6 Games was an American video game development studio founded by former Digital Eclipse programmers William S. Schmitt and Troy Sheets. The company’s first period of activity ran from approximately 1999 to 2002, when it focused exclusively on Nintendo’s handheld platforms, particularly the Game Boy Color and Game Boy Advance. Rather than building a broad publishing portfolio under an established consumer brand, 3d6 Games operated primarily as a development studio working on licensed adaptations and games connected with established entertainment and game properties. Its early portfolio included Game Boy Color versions of Madden NFL 2001, Road Rash, and Army Men: Sarge’s Heroes 2. These projects placed the studio within the licensed handheld market at a time when major publishers regularly commissioned specialist developers to adapt console and PC franchises to hardware with substantially more limited technical capabilities. The studio subsequently worked on Game Boy Advance titles, including Tetris Worlds, Disney’s Atlantis: The Lost Empire, Madden NFL 2002, The Revenge of Shinobi, and Altered Beast: Guardian of the Realms. The latter two projects were based on Sega properties, while Tetris Worlds was associated with the Tetris property administered by Blue Planet Software. The portfolio therefore combined sports, action, film-related, and puzzle licenses rather than presenting a single genre identity. Two additional internal projects, Rocket Dog! and Slider, were not completed. Their cancellation or abandonment meant that the company’s publicly documented output consisted of released licensed handheld games rather than original unreleased concepts reaching the market. After its initial operating period, 3d6 Games was relaunched in 2012 with a stated focus on mobile development for iOS, Android, and Windows 8. This represented a shift away from Nintendo handheld development toward software distributed through contemporary mobile and PC-oriented platforms. The relaunch produced only one documented release, Sums Academy for iOS, which appeared in 2013. No comparable releases for Android or Windows 8 are documented in the available reference material. The studio has not been active since 2013, and its known history is consequently divided between an early handheld-development phase and a short-lived mobile phase. 3d6 Games is best understood as a small, project-based American developer whose work was tied chiefly to licensed intellectual properties and platform-specific development rather than to a long-running original franchise. There is no reliable evidence in the supplied material of continuing operations, a current parent company, public listing, or a substantial present-day commercial footprint.

History

3d6 Games was established in the United States by William S. Schmitt and Troy Sheets, both identified as former Digital Eclipse programmers. Its documented first operating period began in 1999 and continued through 2002. During these years, the studio concentrated on handheld software, developing exclusively for the Game Boy Color and Game Boy Advance. This focus placed it in the specialist development market created by the rapid expansion of licensed handheld adaptations and the commercial importance of Nintendo’s portable platforms. The company’s released work during this period was predominantly based on pre-existing properties. Its Game Boy Color projects included Madden NFL 2001, Road Rash, and Army Men: Sarge’s Heroes 2. It then contributed Game Boy Advance titles such as Tetris Worlds, Disney’s Atlantis: The Lost Empire, Madden NFL 2002, The Revenge of Shinobi, and Altered Beast: Guardian of the Realms. The properties represented several rights holders and genres: sports, motorcycle racing, military action, puzzle games, film tie-ins, and Sega action franchises. Tetris Worlds was associated with Blue Planet Software’s Tetris intellectual property, while The Revenge of Shinobi and Altered Beast: Guardian of the Realms were connected with Sega properties. Not every project reached release. Rocket Dog! and Slider were internal 3d6 Games projects that remained unfinished. The absence of released versions of these games limited the studio’s visible original-IP output and left its documented commercial identity centered on commissioned or licensed development. In 2012, 3d6 Games was relaunched with a new stated direction: development for iOS, Android, and Windows 8. The relaunch occurred after the studio’s earlier handheld period and reflected the growing importance of mobile distribution. However, the second phase was brief. The only documented release following the relaunch was Sums Academy for iOS in 2013. The supplied reference material does not identify released Android or Windows 8 titles, nor does it document a broader operating expansion. 3d6 Games has not been active since 2013. No current operating leadership, parent company, headquarters, ownership structure, or public-company information is identified in the available sources. Its historical significance is therefore as a small American developer that moved from licensed Game Boy development into a short mobile experiment before becoming inactive. The company’s record illustrates the changing platform environment for independent and contract-oriented game studios: its initial business was tied to dedicated handheld hardware and established franchises, while its attempted revival pursued downloadable mobile software.

  • 2013

    Sums Academy released for iOS

    [1]

    Sums Academy became the only documented release from the studio’s post-relaunch period. 3d6 Games has not been active since this period.

  • 2012

    Mobile-development relaunch

    [1]

    3d6 Games was relaunched with a stated focus on games for iOS, Android, and Windows 8.

  • 2002

    Final documented handheld projects

    [1]

    The Revenge of Shinobi and Altered Beast: Guardian of the Realms represented the studio’s later documented Game Boy Advance work.

  • 2001

    Expansion to Game Boy Advance development

    [1]

    3d6 Games released or developed Game Boy Advance projects including Tetris Worlds, Disney’s Atlantis: The Lost Empire, and Madden NFL 2002.

  • 2000

    Initial Game Boy Color releases

    [1]

    The studio’s documented Game Boy Color output included Madden NFL 2001, Road Rash, and Army Men: Sarge’s Heroes 2.

  • 1999

    Studio founded

    [1]

    Former Digital Eclipse programmers William S. Schmitt and Troy Sheets founded 3d6 Games in the United States.

Products and positioning

A specialist game-development studio focused first on licensed Game Boy Color and Game Boy Advance adaptations, followed by a short-lived mobile-game initiative.

  • Game Boy Color sports game · 2000

    Madden NFL 2001

    A Game Boy Color adaptation of Electronic Arts’ American football series. It is among 3d6 Games’ earliest documented releases and reflects the studio’s initial role in producing licensed handheld versions of established console and sports properties.

  • Game Boy Color racing game · 2000

    Road Rash

    A Game Boy Color title based on the Road Rash motorcycle-racing property. Its inclusion in the early portfolio shows 3d6 Games working across licensed action and racing brands rather than concentrating on one type of game.

  • Game Boy Color action game · 2000

    Army Men: Sarge's Heroes 2

    A handheld adaptation connected with the Army Men franchise and its Sarge’s Heroes subseries. The title was part of the studio’s Game Boy Color period, when 3d6 Games focused on bringing recognizable properties to Nintendo’s portable hardware.

  • Game Boy Advance puzzle game · 2001

    Tetris Worlds

    A Game Boy Advance entry in the Tetris franchise, associated with the intellectual property administered by Blue Planet Software. It marked 3d6 Games’ work on one of the most widely recognized puzzle properties in its handheld portfolio.

  • Game Boy Advance licensed adventure game · 2001

    Disney's Atlantis: The Lost Empire

    A Game Boy Advance game tied to Disney’s Atlantis: The Lost Empire property. It extended the studio’s licensing work into a film-related brand and formed part of its early-2000s transition toward Nintendo’s newer handheld platform.

  • Game Boy Advance sports game · 2001

    Madden NFL 2002

    A Game Boy Advance installment of the Madden NFL series. The project continued 3d6 Games’ association with licensed sports software after its earlier Game Boy Color work on Madden NFL 2001.

  • Game Boy Advance action game · 2002

    The Revenge of Shinobi

    A Game Boy Advance title based on Sega’s Shinobi property. It formed part of the studio’s final documented handheld output and demonstrates its work with established action franchises during the Game Boy Advance era.

  • Game Boy Advance action game · 2002

    Altered Beast: Guardian of the Realms

    A Game Boy Advance game connected with Sega’s Altered Beast property. The title was one of 3d6 Games’ last documented handheld releases before the studio’s original operating period ended.

  • iOS educational game · 2013

    Sums Academy

    The only documented game released after 3d6 Games’ 2012 relaunch. Sums Academy was released for iOS in 2013, representing the studio’s shift from licensed Nintendo handheld development toward mobile software.

  • Unreleased game project

    Rocket Dog!

    An internal 3d6 Games project that was never completed. Available reference material identifies the project but does not provide enough information to establish its intended platform, genre, or commercial plans.

  • Unreleased game project

    Slider

    An unfinished internal project from 3d6 Games. Its documented status is limited to the fact that it was never completed; platform, gameplay design, and intended release details are not established by the supplied sources.

Brand decisions

  • 2012

    Relaunch as a mobile-game developerStrategy

    Background

    After its earlier period of Game Boy Color and Game Boy Advance development, 3d6 Games returned with a stated plan to develop for iOS, Android, and Windows 8.

    Action taken

    The studio repositioned its development focus toward mobile and Windows 8 software rather than dedicated Nintendo handheld games.

    Aftermath

    The relaunch produced only one documented release, Sums Academy for iOS in 2013, and the studio has not been active since.

Sources1 sources

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