OGN
OGN, formerly Ongamenet, was a South Korean television channel and esports production brand that helped establish televised competitive gaming as a mainstream form of entertainment.
Last updated August 31, 2026
Overview
OGN, originally known as Ongamenet, was a South Korean pay television channel focused on video-game programming, esports competitions, and related entertainment. It became one of the most influential institutions in the development of modern esports broadcasting, particularly through its long-running coverage of StarCraft, StarCraft II, League of Legends, and Overwatch. The brand emerged from television programming created to follow the rapid growth of StarCraft in South Korea. As interest in competitive play expanded, the Starleague developed from a broadcast program into a dedicated channel and tournament ecosystem. OGN's StarCraft competitions combined studio production, live arenas, player narratives, team rivalries, statistics, analysis, and sponsorship in a format that made professional gaming accessible to a mass audience. The channel's work helped transform esports from a niche hobby into a commercially viable spectator activity in South Korea. OGN's most prominent StarCraft property was the Ongamenet Starleague, generally abbreviated OSL. The competition began in the late 1990s and became a professional tournament in the early 2000s. It was widely regarded as one of the most prestigious individual StarCraft competitions in the world. Across the Brood War era, OSL events helped create recognizable professional players, attract large live audiences, and encourage international competitors and organizations to enter the Korean scene. The channel also broadcast Proleague, a major team-based StarCraft competition that later transitioned from Brood War to StarCraft II. The brand expanded beyond StarCraft as new competitive games gained audiences. OGN broadcast The Champions, Korea's leading League of Legends competition from 2012 through 2015, after which the tournament was rebranded as the League of Legends Champions Korea, or LCK. OGN was an early and important production partner for the LCK, although its broadcasting role was later shared with SPOTV and ultimately ended when Riot Games moved the competition to a first-party production model in 2019. OGN also created and broadcast Overwatch APEX, the premier South Korean Overwatch tournament series during its operation from late 2016 through the end of its fourth season. Corporate ownership changed as the Korean media industry consolidated. OGN had previously operated as a subsidiary of On-Media, which controlled several cable channels. Following a 2010 corporate merger, the channel became part of CJ ENM's entertainment and media division. The linear television network was later shut down during the COVID-19 pandemic period. According to the referenced account, the OGN brand and associated business were subsequently acquired from CJ ENM by OP.GG, a League of Legends statistics and esports platform that had also sponsored the LCK from 2022. The available reference material does not establish the precise scope or date of the acquisition. OGN's historical importance lies less in a single consumer product than in its production model and cultural influence. It demonstrated how a broadcaster could build recurring competitive leagues, professional teams, celebrity players, live-event formats, and dedicated esports audiences around video games. Its tournament presentation and studio infrastructure influenced later esports broadcasts in Korea and abroad. Although its linear channel no longer operates, OGN remains associated with the formative era of televised Korean esports.
History
OGN began as a Korean television initiative built around the growing popularity of StarCraft. Rather than treating games only as software products or hobbyist material, the channel's programming presented competitive play as a spectator sport, with scheduled matches, commentators, player profiles, team identities, analysis, and tournament narratives. This approach gave audiences a reason to follow individual competitors and organizations over an entire season. The Starleague became the foundation of OGN's influence. The competition dates to 1999 and reached a professional format in 2001. During the StarCraft: Brood War era, the Ongamenet Starleague was considered one of the world's leading individual esports tournaments. It ultimately produced 34 Brood War editions between October 1999 and August 2012. The events were important not only for their competitive standards but also for their presentation: major finals could draw audiences of more than 50,000 people, while the broadcast created nationally recognizable players and teams. OGN's StarCraft coverage contributed to the professionalization of the Korean scene. International players traveled to South Korea to compete, seek recognition, and pursue professional team contracts. Korean organizations such as SK Telecom T1 and KT Rolster became central parts of the esports ecosystem. The channel's production model helped demonstrate that games could support leagues, sponsorships, live venues, broadcasting careers, and a dedicated fan culture. The Starleague moved toward StarCraft II in 2012 as the competitive scene transitioned to Blizzard's newer title. Team competition developed alongside the individual Starleague. Proleague was a major team league for StarCraft: Brood War, initially associated with both OGN and MBCGame. After MBCGame left the gaming market, OGN became the principal broadcaster. The Brood War era included 31 events from March 2003 through September 2012, after which the competition continued in StarCraft II. Its team-centered structure allowed fans to support organizations as well as individual players and provided a televised pathway for emerging competitors. The StarCraft II transition also included participation by a non-Korean collaboration involving Evil Geniuses and Team Liquid. As League of Legends became a major competitive title, OGN expanded into a new generation of esports. The Champions launched in March 2012 and served as Korea's highest-level League of Legends competition through 2015. It was then rebranded as the League of Legends Champions Korea, commonly known as the LCK. OGN's role in the LCK made it a leading example of how established esports television expertise could be applied to a global multiplayer title. Riot Games later divided broadcasting rights between OGN and SPOTV, a decision that disappointed some fans who viewed OGN as the more experienced esports producer. In 2019, Riot ended OGN's operation of the LCK broadcast as it moved toward direct, first-party production at the newly established LoL Park venue. OGN subsequently became a major force in Overwatch broadcasting. Overwatch APEX began in late 2016 and, for four seasons, was regarded as the leading Overwatch competition in South Korea. Its first three seasons included four invited Western teams competing alongside 12 Korean teams. Before the fourth season, the format changed: Western invitations were removed, while teams from the previous APEX season and leading Challengers competitors were promoted into the field. The series ended after its fourth season as Blizzard's Overwatch League launched in early 2018. OGN did not receive rights to broadcast Contenders Korea, while Blizzard's restrictions on third-party tournament organizers narrowed the opportunity for independent tournament production. OGN's corporate history was shaped by South Korea's media consolidation. The channel was formerly part of On-Media, a company that operated multiple cable networks. Following a 2010 merger, it joined CJ ENM's E&M division. The linear television service was later shut down during the COVID-19 pandemic period. The referenced material states that OP.GG subsequently acquired OGN from CJ ENM, although it does not provide a confirmed transaction date, price, or detailed description of the post-acquisition operating structure. Historically, OGN's significance comes from its role as an institution rather than simply a channel name. It helped establish the conventions of esports television before many international markets had developed comparable infrastructure. Its tournaments connected game publishers, broadcasters, teams, sponsors, players, and live audiences, and its production practices influenced the wider esports industry. The end of its linear network marked the close of a major phase in Korean esports broadcasting, but the OGN name remains tied to the period in which competitive gaming became a mainstream cultural and media phenomenon.
- 2019OGN's LCK broadcast operation ends
Riot Games transitions the LCK to a first-party production model, ending OGN's operation of the league broadcast.
- 2016Overwatch APEX launches
OGN begins broadcasting Overwatch APEX, which becomes South Korea's leading Overwatch competition during its four-season run.
- 2015The Champions becomes the LCK
OGN's League of Legends competition is rebranded as the League of Legends Champions Korea.
- 2012Expansion into StarCraft II and League of Legends
The Starleague transitions toward StarCraft II, while The Champions launches as Korea's top League of Legends competition.
- 2010Moves into CJ ENM's media division
After a merger involving On-Media, OGN becomes part of CJ ENM's E&M Division.
- 2003Proleague begins
The team-based Proleague launches for StarCraft: Brood War, complementing OGN's individual Starleague format.
- 2001Starleague enters the professional era
The Starleague becomes a professional competition and grows into one of the most prestigious individual StarCraft tournaments.
- 1999Starleague competition begins
The competition that developed into the Ongamenet Starleague begins, establishing the foundation of OGN's StarCraft esports identity.
- Linear network shutdown and subsequent acquisition
The linear television network is shut down during the COVID-19 pandemic period, after which OP.GG acquires OGN from CJ ENM. The exact dates are not specified in the reference.
Products and positioning
A specialist esports broadcaster and tournament producer that helped turn competitive video gaming into mainstream televised entertainment in South Korea.
Ongamenet StarleagueStarCraft esports tournament1999
The Ongamenet Starleague was OGN's signature individual StarCraft tournament. Dating from 1999 and becoming professional in 2001, it became one of the most respected competitive StarCraft events worldwide. Its Brood War era comprised 34 tournaments through 2012 and helped turn Korean players, teams, and coaches into professional sports-style figures.
ProleagueTeam esports league2003
Proleague was a team-based StarCraft competition initially hosted by OGN and MBCGame. OGN became its sole broadcaster after MBCGame exited its gaming activities. The league held 31 Brood War events from 2003 to 2012 and then transitioned to StarCraft II, giving fans a season-long way to follow professional organizations and emerging players.
The ChampionsLeague of Legends esports tournament2012
The Champions was OGN's League of Legends competition and Korea's highest-level tournament in the title from 2012 to 2015. It provided the competitive and broadcast foundation for the later League of Legends Champions Korea, or LCK, and established OGN as a major League of Legends production partner.
League of Legends Champions Korea broadcastsLeague of Legends esports broadcast2015
OGN broadcast the LCK after The Champions was rebranded in 2015. Its role was later shared with SPOTV and ended in 2019 when Riot Games moved the competition to a first-party production model. OGN's involvement connected the LCK to Korea's established esports television infrastructure.
Overwatch APEXOverwatch esports tournament2016
Overwatch APEX was OGN's four-season premier Overwatch tournament series. Beginning in late 2016, it brought Korean teams together with invited Western competitors during its first three seasons and was widely regarded as the leading Overwatch competition at the time. It ended after the fourth season as Blizzard's Overwatch League became the primary top-level circuit.
Flagship businesses
- Ongamenet Starleague
- StarCraft Proleague
- The Champions
- League of Legends Champions Korea broadcasts
- Overwatch APEX
Brand decisions
- 2019End of OGN's LCK broadcast operationStrategy
Riot Games pursued direct control over the LCK broadcast and opened LoL Park as the league's dedicated competition and production venue.
What changed. Riot Games ended OGN's operation of the LCK broadcast and moved the competition toward first-party production.
Aftermath. OGN lost its most prominent League of Legends broadcast role, while the LCK became more directly controlled by its game publisher.
- 2018End of Overwatch APEX after the fourth seasonOther
Blizzard launched the Overwatch League and tightened control over the competitive Overwatch ecosystem.
What changed. OGN's APEX series concluded after its fourth season, and the channel did not receive rights to broadcast Contenders Korea.
Aftermath. Blizzard's first-party circuit and restrictions on third-party organizers reduced OGN's ability to continue producing major Overwatch tournaments.
- 2015Rebranding of The Champions as the LCKStrategy
League of Legends had become Korea's leading esports title, requiring a more formal and durable league identity.
What changed. The Champions was replaced by the League of Legends Champions Korea brand.
Aftermath. OGN continued as an important LCK broadcaster, although rights were later shared with SPOTV and ultimately moved to Riot Games' own production operation.
- 2012Transition of Starleague and Proleague to StarCraft IIGeneration change
Blizzard's release of StarCraft II created a successor competitive platform while the established Brood War tournament ecosystem remained highly influential.
What changed. OGN moved the Starleague and Proleague toward StarCraft II competition during 2012.
Aftermath. The transition extended OGN's StarCraft broadcasting role into the newer game generation and included participation by an international team collaboration in Proleague.
Recent events
- 2019OGN's League of Legends Champions Korea broadcast role ends
Riot Games moved the LCK toward a first-party broadcast model, ending OGN's operation of the competition's broadcast.
Other - 2010OGN becomes part of CJ ENM after On-Media merger
A corporate merger transferred OGN into CJ ENM's entertainment and media division.
M&A - OGN linear television network shuts down
The linear television network was shut down during the COVID-19 pandemic period, according to the referenced account.
Other - OP.GG acquires OGN from CJ ENM
The League of Legends statistics and esports platform OP.GG acquired OGN from CJ ENM after the linear network's shutdown. The available reference does not specify the transaction date or financial terms.
M&A
Sources
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