Landka
Landka is a Portuguese mobile software company known for educational apps covering history, science, astronomy, art, colors, and cognitive training.
Last updated August 26, 2026
Overview
Landka is a Portuguese mobile software development company focused on educational applications and interactive learning experiences. Founded in 2010, the company became known internationally through Back in Time, an iPad application that presented world history in an illustrated, multimedia format. The app was released in September 2011 and achieved broad visibility through worldwide App Store featuring, reportedly reaching the top-selling position among iPad book applications in almost 40 countries. Its early success established Landka as a small but internationally visible developer at the intersection of education, publishing, design, and mobile software. Back in Time was positioned as more than a conventional digital book. It used the tablet format to organize historical events and knowledge into an accessible visual experience intended for general audiences and learners. The project received a World Summit Award in the Learning and Education category, an international award initiative associated with the United Nations. It was also recognized by The New York Times and included among that publication's top applications of the year. Landka later expanded the product beyond Apple's platform through a partnership with Intel, which supported a Windows version. The company subsequently broadened its portfolio. ThinkO, released in 2012, was a brain-training game that reportedly reached the number-one position among downloaded applications in Brazil. In 2014, Landka released Kiwaka, an educational game designed to teach children about astronomy. Kiwaka was developed in collaboration with the European Space Agency and the European Southern Observatory, giving the project a scientific and institutional dimension beyond ordinary entertainment software. The collaboration also reinforced Landka's emphasis on making specialist knowledge approachable through game mechanics and visual storytelling. Landka continued its educational publishing and game work in 2015 with Overpaint, a title centered on colors, and Art Legacy, an educational book application about important paintings in art history. Art Legacy received another World Summit Awards nomination. Across these projects, Landka's apparent positioning has been the creation of polished, content-rich mobile products that combine explanatory material with interaction, exploration, and game-like engagement. Publicly available reference material identifies the company primarily through its applications and awards rather than through corporate financial information, a large operating footprint, or a disclosed ownership structure. Accordingly, its current corporate status, leadership, headquarters detail, and present product availability are not established in the supplied sources.
History
Landka was established in Portugal in 2010 as a mobile software development company specializing in educational content. Its early identity was shaped by the effort to use mobile devices not simply for conventional games or electronic books, but for interactive learning products with strong visual presentation. The company became notable after releasing Back in Time for iPad in September 2011. The application addressed world history and was designed as an accessible, multimedia-oriented educational reference. Its international App Store exposure and strong sales ranking among iPad book applications gave Landka visibility well beyond its home market. Back in Time was the principal turning point in Landka's early history. The application was featured in App Stores internationally and reached the top sales position for iPad book applications in nearly 40 countries, as described in the reference material. It also received a World Summit Award in the Learning and Education category. The project attracted attention from The New York Times, which selected it for its list of top applications of the year. Landka subsequently worked with Intel to port the product to Windows, demonstrating an early attempt to extend its educational software across platforms. After Back in Time, Landka experimented with several related formats. ThinkO, released in 2012, applied the company's interactive approach to brain training and cognitive play. It achieved a number-one downloaded-app ranking in Brazil according to the available account. In 2014, Landka introduced Kiwaka, an astronomy-learning game aimed at children. The title was developed in collaboration with the European Space Agency and the European Southern Observatory, connecting the company's mobile design work with established scientific organizations and making astronomy the subject of a game-based learning experience. The company continued to develop educational products in 2015. Overpaint addressed the subject of colors, while Art Legacy used the digital book format to introduce users to important paintings in art history. Art Legacy received a nomination for the World Summit Awards, adding further recognition to Landka's education-focused portfolio. Taken together, these projects show a consistent product strategy: transforming structured knowledge into visually engaging apps, games, and interactive books. The supplied reference material does not establish Landka's later corporate developments, current leadership, ownership, financial performance, or present operating status. It also does not provide enough information to determine whether all of the historical applications remain available or supported. Landka is therefore best documented as a Portuguese educational mobile-software company whose public profile was built around a small group of internationally recognized learning applications.
- 2015Overpaint and Art Legacy expand the portfolio
Landka releases Overpaint, about colors, and Art Legacy, an educational digital book about art history; Art Legacy receives a World Summit Awards nomination.
- 2014Kiwaka launches
Landka releases Kiwaka, a children's astronomy-learning game developed with ESA and ESO.
- 2012ThinkO is released
Landka launches ThinkO, a brain-training game that reaches the top downloaded-app position in Brazil according to the cited reference.
- 2011Back in Time launches
Landka releases Back in Time, an iPad educational application about world history, in September.
- 2011Back in Time receives international recognition
The app gains worldwide App Store exposure, reaches leading iPad book-app sales positions in nearly 40 countries, wins a World Summit Award in Learning and Education, and is recognized by The New York Times.
- 2010Landka is founded
The Portuguese mobile software company is established with a focus on educational applications.
Products and positioning
A design-led educational software developer that turns historical, scientific, artistic, and cognitive subject matter into interactive mobile applications and games.
Back in TimeEducational history application2011
Back in Time is an educational iPad application about world history and Landka's best-known early product. Released in September 2011, it achieved broad international App Store exposure and reached top sales positions among iPad book applications in nearly 40 countries. Its recognition included a World Summit Award in Learning and Education and selection by The New York Times for a top-applications list. The product was later ported to Windows through a partnership between Landka and Intel.
ThinkOBrain-training game2012
ThinkO is a cognitive-training game released by Landka in 2012. It extended the company's educational-app approach into brain exercise and interactive mental challenges. The available reference identifies Brazil as a particularly strong market for the application, where it reportedly reached the top position among downloaded apps.
KiwakaChildren's astronomy educational game2014
Kiwaka is an educational game designed to teach children about astronomy. Released in 2014, it was developed in collaboration with the European Space Agency and the European Southern Observatory. The project reflects Landka's use of game-based interaction to make scientific subjects more accessible to younger audiences.
OverpaintEducational color game2015
Overpaint is an educational game centered on colors. It was part of Landka's 2015 product releases and continued the company's practice of presenting learning themes through interactive mobile software. The supplied sources do not provide further details about its mechanics, platforms, or current availability.
Art LegacyEducational digital book2015
Art Legacy is an educational book application about important paintings in the history of art. Released in 2015, it extended Landka's earlier digital-publication model from world history into art education. The application received a nomination for the World Summit Awards, although the available material does not specify the final award result or its subsequent distribution.
Flagship businesses
- Back in Time
- Kiwaka
- Art Legacy
- ThinkO
- Overpaint
Brand decisions
- Landka and Intel extend Back in Time to WindowsOther
Back in Time was originally developed as an iPad educational application and gained international attention in Apple's App Store ecosystem.
What changed. Landka partnered with Intel to port the application to Windows.
Aftermath. The partnership expanded the product beyond its original tablet platform; the supplied source does not give further commercial details.
Recent events
- 2015Landka releases Overpaint and Art Legacy
Landka expanded its education portfolio with Overpaint, focused on colors, and Art Legacy, a digital educational book about significant paintings in art history.
Product launch - 2014Landka launches Kiwaka with ESA and ESO collaboration
Kiwaka debuted as an educational astronomy game for children, developed with the European Space Agency and the European Southern Observatory.
Product launch - 2012Landka launches ThinkO
Landka released ThinkO, a brain-training game that reached the top downloaded-app position in Brazil according to the cited reference material.
Product launch - 2011Landka releases Back in Time for iPad
Landka launched Back in Time, an educational iPad application about world history. The application gained international App Store exposure and became the company's breakthrough product.
Product launchProduct generation - Back in Time expands to Windows through an Intel partnership
Landka and Intel partnered to bring Back in Time to Windows, extending the educational application beyond its original iPad platform.
OtherProduct generation
Sources
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