Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break, and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.
Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created its first game, Death Rally, in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of its next title, Max Payne, which received critical acclaim upon release. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne, released by Rockstar Games. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. Remedy decided to pursue a new project named Quantum Break, which further expanded the live-action component of Alan Wake. The team had transitioned to become a multi-project studio since 2016, and had three projects in development, including Control and the single-player portions of CrossfireX. Remedy's latest title, FBC: Firebreak, was released on 17 June 2025. They are currently developing Control Resonant and a remake of its original Max Payne titles.
Remedy Entertainment has specialised in making cinematic single-player action games featuring a strong central character. With its roots in the demo scene Remedy have a strong history in developing its own game engines for its titles, most notably Northlight for Quantum Break. The studio underwent rapid expansion during the 2010s. It became a public company in 2017, and moved into a larger office in Espoo in 2018. Remedy opened its second studio in Stockholm in 2022.
History
Background and founding (1995–1998)
The company was founded by members of different demoscene groups that worked on creating demos for personal computers (PCs) and Commodore International's Amiga PCs.[5] In 1994, inspired by Bloodhouse and Terramarque, Finland's first commercial video game developers, members of the Future Crew demogroup realised that their group would not evolve into a commercial developer by itself, and they would have to set up a new company.[6] They decided to found the company they called Remedy to produce video games and began recruiting other like-minded individuals with a demoscene background.[5] Remedy's founding members were Samuli Syvähuoko, Markus Mäki, Sami Nopanen, John Kavaleff and Sami Vanhatalo.
Games developed
Canceled games
Northlight Engine
In addition to its games, Remedy developed Northlight Storytelling Engine, a multi-platform game engine which was first used in Quantum Break. According to Lake, it had considered narrative elements to be key to its prior games of Max Payne and Alan Wake, but felt it was necessary to develop its own technology to better support this facet. Part of this decision came about when Remedy had been working on the cancelled Alan Wake 2 prototype around 2013, at the time based on the same engine used in Alan Wake which had limited their abilities for storytelling.[87] Building on the tech created for Alan Wake 2, Remedy fleshed out various features that support the studio's narrative goals such as highly detailed and realistic human faces and bodies that can be animated through motion capture and a physically based renderer that supports global illumination, ray tracing and particle lighting. A real-time deterministic physics system that can calculate environmental physics effects, play them back in real-time or rewind to create large scale interactive destruction was also used.[88]
Facilities
The team used a basement in the Westend district of Espoo, Finland, as a workspace for the production of its first games.[9] According to Lake, there were mattresses strewn across the basement floor because team members sometimes slept there.[5] Before 2018, Remedy was using a four-story office in Espoo which offered various facilities including a café, a sauna, a bar and a gym.[92] It also had a "development warehouse", which housed many items once used by the studio such as photos and graphic novels (for Max Payne) and clothes (for Alan Wake), as well as old computers, design documents, demo video tapes, and early scripts.[93] As the studio underwent significant expansion, it relocated to a newer and bigger office, also in Espoo, in May 2018. The new office allows Remedy to accommodate a motion capture studio floor that is four times larger than the original.
Culture and philosophy
The studio has specialised in making cinematic single-player action games.[96] According to managing director Matias Myllyrinne, the studio's games always have a strong lead character (as evidenced by Max Payne and Alan Wake), and its games must be "approachable" and relatable and appeal to the largest possible audience.[97] The team hoped players would be immersed fully in the world they created.[98] He added that themes like "World War II, dragons, hardcore sci-fi, or women with tight leather outfits" are something the studio would avoid.[97] The team also aimed for "movie realism", where real-world believability was important.[97] However, the team usually took inspiration from movies, TV shows and books rather than video games as they wanted to create something unique for the video game industry. When they were developing games, they always began by creating the story, which informed and guided other aspects of development such as gameplay.
Recognition
GamesIndustry.biz named Remedy one of its 2019 People of the Year in its successful launch of Control, its first title after its IPO.[95] Also Hideo Kojima, known as the father of the Metal Gear series, has expressed that he is a huge fan of Control,[104] and visited Remedy's studio during his visit to Finland in 2019.[104][105]
External links
References
- Financial Statements Release January - December 2022 investors.remedygames.com, Remedy Entertainment, retrieved 10 January 2024^
- Shareholders – Remedy investors Remedy Entertainment, 24 August 2021, retrieved 2 February 2022^
- What's New? Remedy Entertainment, 1 July 1996