History
Neversoft was founded in July 1994 by three employees of Malibu Interactive (previously Acme Interactive), a division of Malibu Comics based in Westlake Village, California.[2] At that time, the primary platforms were the home gaming consoles, the Genesis/Mega Drive and the Super Nintendo Entertainment System. Games for these systems could be developed by small teams, anywhere from two to ten developers. As a result, it was much easier than at present to set up a game development company, and several groups of people had already left Malibu to strike out on their own. Joel Jewett, a native of Montana and a CPA, was at the time head of development at the rapidly shrinking Malibu Interactive. He teamed up with Mick West, a game programmer, who had just completed working on BattleTech: A Game of Armored Combat for the Genesis, and Chris Ward, a video game artist.
In July 1994, Neversoft was formed. They initially found work for Playmates Interactive, a then-division of Playmates Toys who were about to release a line of toys called Skeleton Warriors and wanted a video game to go along with the toys and the cartoon series. Neversoft began work on the game design and moved into offices in Woodland Hills, California. Neversoft worked on the Genesis version for five months. Over that time it hired another artist and a level designer. In December 1994, Playmates cancelled the game. It was not unhappy with the progress, but had decided that it needed to develop the game for the Sega Saturn. 1995 was spent developing Skeleton Warriors for the Sega Saturn. Over the course of 1995, Neversoft grew rapidly by hiring three programmers, five artists, a level designer, a tester and an office administrator. Skeleton Warriors was finished in time for the 1995 holiday season and Neversoft began looking for other work while it ported Skeleton Warriors to the PlayStation in 1996.
Neversoft continued to expand during 1996, expanding to over twenty employees. They worked for six months on a game based on Ghost Rider for Crystal Dynamics, which was cancelled due to financial problems with the publisher. With some excess capacity Neversoft started to develop a game of its own design, initially called Big Guns. The technology developed there was used in its next project, a conversion of the PC game MDK. Towards the end of 1996, Neversoft sold the idea for Big Guns to Sony Computer Entertainment and it began development. 1997 was a tumultuous year for Neversoft. The MDK conversion took far longer than expected, and the Big Guns game (renamed Exodus) went through numerous design changes at the behest of Sony and was cancelled in November 1997. The company shrunk back to just twelve employees. Neversoft spent the next few months shopping around its technology, meeting with numerous companies and looking for work.
In January 1998, just as Neversoft was about to run out of money, it had a meeting with Activision, who were looking for someone to re-develop Apocalypse, a failed internal project. The technology developed for Big Guns turned out to be ideal for the project, Activision was impressed and Neversoft began work on Apocalypse. In May 1998, Apocalypse was going very well, and Activision signed up Neversoft to develop a prototype for a skateboarding game. This proceeded slowly as it could not spare many people from Apocalypse. The initial prototypes resembled the arcade game Top Skater. Apocalypse wrapped up in October 1998 and development began in earnest on Tony Hawk's Pro Skater for the PlayStation and Nintendo 64. By the end of 1998, the game development was in full swing and Neversoft comprised 16 people: six programmers, five artists, three level designers, one producer and Joel, the company's president.
From 1999 to 2007, Neversoft developed nine Tony Hawk's Pro Skater games and increased its employees to over 150.
In 2005, Neversoft developed a Western action-adventure open world game entitled Gun, alongside Beenox and Rebellion Developments.
In 2006, Activision acquired RedOctane and its Guitar Hero series, and chose Neversoft as the developer. Neversoft developed several games in the franchise, breaking several records with Guitar Hero III: Legends of Rock. The games following Guitar Hero: Warriors of Rock would be developed by Vicarious Visions, developers of the Wii ports and Guitar Hero: Van Halen.[3] In light of this, 50 employees were laid off on February 11, 2010.[4] In May 2014 it was reported that Neversoft had been merged with Call of Duty creators Infinity Ward to create what was internally referred to as a "super-studio".[5]
Neversoft was officially made defunct on July 10, 2014, 20 years to the day of its founding, with the remaining employees attending a burning of a sculpture of the skewered eyeball from its logo that has been part of its offices before.[6]