Mario Bros. (マリオブラザーズ) is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Players control Italian twin brother plumbers Mario and Luigi as they exterminate turtle-like creatures, giant flies, and crabs emerging from the sewers of New York City by knocking them upside-down and kicking them away. The Famicom/NES version was the first game to be developed by Intelligent Systems. It is part of the Mario franchise and the first spin-off of the Donkey Kong series.
The arcade and Famicom/NES versions were received positively by critics. Elements introduced in Mario Bros., such as floating coins, enemy turtles, and Luigi, were carried over to Super Mario Bros. (1985) and became staples of the Mario series.
An updated version, titled Mario Bros. Classic, is included as a minigame in all of the Super Mario Advance series and Mario & Luigi: Superstar Saga (2003). The NES version of Mario Bros. was re-released through the Wii and Wii U's Virtual Console, as well as the Nintendo Classics service for the Nintendo Switch. The original arcade version was released by Hamster Corporation as part of the Arcade Archives series for the Switch in 2017.[8]
Gameplay
Mario Bros. features two plumbers,[9] Italian brothers Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there.[10][11][12] The objective of the game is to defeat all of the enemies in each phase, using only running and jumping.[13]
Unlike subsequent Mario games, players cannot jump on enemies to squash them, until they are already flipped on their back.[14]
Development
Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for Donkey Kong (1981). In Donkey Kong, Mario dies if he falls too far. For Mario Bros., Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto hesitantly thought would make it "not much of a game". He eventually agreed on some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. Yokoi suggested combating enemies from below, observing that it would work because there are multiple floors, but this proved too easy in gameplay, which the developers fixed by requiring the enemies to be touched after flipping. This was also how they introduced the turtle as an enemy that could only be hit from below.[20] Because of Mario's appearance in Donkey Kong with overalls, a hat, and a thick moustache,[21] and because Mario Bros. has a large network of giant pipes, Miyamoto changed Mario's occupation from carpenter to plumber.[10] The game's music was composed by Yukio Kaneoka.[22]
Release
Game Machine magazine reported that the game made its North American debut at the Amusement & Music Operators Association show during March 25–27, 1983, and entered mass production in Japan on June 21.[30] The book Arcade TV Game List (2006), authored by Masumi Akagi and published by the Amusement News Agency, lists the release dates as March 1983 in North America and June 1983 in Japan.[31] However, Nintendo president Satoru Iwata said in a 2013 Nintendo Direct presentation that the game was released in Japan on July 14, 1983.[32][33]
Upon release, Mario Bros. was initially labeled as being the third game in the Donkey Kong series. For home video game conversions, Nintendo held the rights to the game in Japan, while licensing the overseas rights to Atari, Inc.[34]
Reception
Mario Bros. was initially a modest success in arcades,[57] with an estimated 2,000 arcade cabinets sold in the United States by July 1983.[58] It became highly successful in American arcades.[59][60][61]
In Japan, Game Machine listed Mario Bros. as the third most successful new table arcade unit of July 1983.[62] In the United States, Nintendo sold 3,800 Mario Bros. arcade cabinets.[63]
Legacy
In 1984, Hudson Soft made two different games based on Mario Bros. Mario Bros. Special (マリオブラザーズスペシャル) is a reimagining with new phases and gameplay. Punch Ball Mario Bros. (パンチボールマリオブラザーズ) includes a new gameplay mechanic: punching small balls to stun enemies.[78] Both games were released for the PC-6001mkII,[79] PC-8001mkII,[80] PC-8801, FM-7, and Sharp X1.[78]
A version was announced alongside the Virtual Boy console at Nintendo Space World 1994. Footage showed a faithful recreation, though with the Virtual Boy's signature graphical qualities of monochrome red and black graphics and a slight stereoscopic 3D effect. Its demonstration was generally poorly received by video game publications, which lamented the selection of a decade-old game to demonstrate the technology of the new Virtual Boy hardware.
External links
References
- Video Games Densetsu retrieved May 1, 2022^
- Availability Update The Video Game Update, January 1984^
- Availability Update The Video Game Update, February 1984^