1492 Studio
1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.[1]
Green Panda Games
Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.[22] Green Panda Games has 120 employees as of May 2021.[1]
i3D.net
It was announced in November 2018 that Ubisoft would be acquiring Dutch server hosting company i3D.net. The acquisition closed before the end of the 2018-19 fiscal year.[23]
Ketchapp
Ketchapp was founded in 2014 in Paris, France, by brothers Michel and Antoine Morcos, specialising in publishing games for the mobile games market. The company was acquired by Ubisoft in 2016.[1][24]
Kolibri Games
Kolibri Games, founded in 2016 in Berlin, Germany, is a developer of idle games genre and publishes Idle Miner Tycoon and Idle Factory Tycoon. Ubisoft acquired 75% of the studio in 2020.[25] Kolibri Games has 130 employees as of May 2021.[1]
Massive Entertainment
Massive Entertainment was founded in 1997 in Ronneby, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive has placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008.[26] Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now.[1] The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as developing video games based on the Avatar film series, which ended up being Avatar: Frontiers of Pandora and Star Wars franchise; which ended up being Star Wars Outlaws.[1][27][28]
Owlient
Owlient is a video game studio founded in 2005 in Paris, France. The company focuses on creating free-to-play titles, with their most successful game being Howrse. Owlient was acquired by Ubisoft in 2011.[1][29]
Ubisoft Ivory Tower
Ubisoft Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid.[30][31] All three founders were previously employed by Eden Games.[30] Ubisoft Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013,[32] and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014.[33]
Ubisoft Nadeo
Ubisoft Nadeo was founded in 2000 in Paris, France, by Florent Castelnérac. Ubisoft announced the acquisition of Nadeo on 5 October 2009.[38][39] Anne Blondel-Jouin served as the company's publishing director between 2011 and 2013.[40] and gained success with the racing game franchise TrackMania. The team focused on allowing players to create user-generated content and developed a network called ManiaPlanet. All games developed by Ubisoft Nadeo since Ubisoft's acquisition in 2009 were racing games, except for ShootMania Storm, a first-person shooter. Ubisoft Nadeo's latest title is Trackmania, the free-to-play remake of TrackMania Nations.
Ubisoft RedLynx
Ubisoft RedLynx was founded in 2000 in Helsinki, Finland, by brothers Atte and Antti Ilvessuo[41] and focuses on creating racing games with the Trials series. While the studio was developing Trials Evolution, it was acquired by Ubisoft in November 2011.[1][42] Following Ubisoft's acquisition, the company continued to work on new Trials instalments with Trials Fusion in 2014, Trials of the Blood Dragon in 2016, and Trials Rising in 2019; outside of the Trials franchise, they also developed South Park: Phone Destroyer.[43] Ubisoft RedLynx has more than 150 employees as of May 2021.[1]
Ubisoft Annecy
Ubisoft Annecy was established in 1996 in Annecy, France, and their first game was Rayman Revolution for PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the Tom Clancy's Splinter Cell series and the Assassin's Creed series. Their first title as a lead developer was Steep, an open world winter sports game released in late 2016.[1] The studio was previously known as Ubisoft Simulations.[44][45] The studio also collaborated with Massive Entertainment and worked on Tom Clancy's The Division 2.[1] The studio's latest game is Riders Republic, which was released on 28 October 2021.[46]
Ubisoft Belgrade
Founded in November 2016,[48] Ubisoft Belgrade in Belgrade, Serbia, has worked on Tom Clancy's Ghost Recon Wildlands, Tom Clancy's Ghost Recon Breakpoint, Steep: Road to the Olympics and The Crew 2. The studio develops post-launch content for Wildlands and Breakpoint.[1]
Ubisoft Blue Byte
Ubisoft Blue Byte was founded in Düsseldorf, Germany, in 1988.[1] The company found early success with strategy titles, such as The Settlers and Battle Isle. Blue Byte was acquired by Ubisoft in 2001.[49] Ubisoft Blue Byte's main Düsseldorf studio, Ubisoft Düsseldorf, has 470 employees as of January 2023, making it the largest in Germany.[50]
Ubisoft Berlin
Ubisoft Berlin was opened in early 2018 in Berlin, Germany, with a focus on co-development. The company will develop on games in the Far Cry franchise.[1] In 2020, it was confirmed that the company is also working on Skull & Bones.[51]
Ubisoft Berlin
Ubisoft Berlin was opened in early 2018 in Berlin, Germany, with a focus on co-development. The company will develop on games in the Far Cry franchise.[1] In 2020, it was confirmed that the company is also working on Skull & Bones.[51] The studio has 140 employees as of January 2023.[50]
Ubisoft Mainz
Ubisoft Mainz was established as Related Designs by Thomas Pottkämper, Burkhard Ratheiser, Thomas Stein, and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz' Nackenheim district.[52] On 11 April 2007, Ubisoft acquired a 30% stake in Related Designs, alongside the rights to the Related Designs-developed Anno series.[53][54] In May 2008, they had 50 employees.[55] On 11 April 2013, Ubisoft acquired the remaining 70% and took total control over Related Designs.[56] From that point on, the company would develop projects in tandem with another German Ubisoft studio, Blue Byte.[57] Related Designs was assigned the Blue Byte name in June 2014.[58]
Ubisoft Bordeaux
Ubisoft Bordeaux was founded in September 2017 in Bordeaux, France.[1] It serves as a support studio and collaborates with the Annecy, Paris and Montpellier studios on their future titles. The studio is headed by Julien Mayeux.[60] Ubisoft Bordeaux has more than 300 employees as of May 2021.[1] It served as the lead developer for Assassin's Creed Mirage (2023), with Stéphane Boudon as the game's creative director.[61][62]
Ubisoft Bucharest
Ubisoft Bucharest in Bucharest, Romania, was founded by six members in 1992 as Ubisoft's first in-house studio that was based outside France. They developed games in the Chessmaster, Silent Hunter, and H.A.W.X series. It also supported other studios on the development of Assassin's Creed multiplayer, Assassin's Creed Rogue, Just Dance, and Tom Clancy's Ghost Recon: Future Soldier.[1] A separate team in Craiova was established in September 2008 with 12 employees.[63] In December 2008, 126 employees were added to the two studios (75 in Bucharest and 51 in Craiova), with the total staff count reaching around 770.[64]
Ubisoft CRC (EMEA)
Ubisoft Consumer Relationship Center manages Customer Support and Community Management for Europe, Middle East & Asian territories and is located in Newcastle upon Tyne, England.[65]
Ubisoft Kyiv
Ubisoft Kyiv was founded in 2008 in Kyiv, Ukraine, originally as Ubisoft Kiev. The studio's focus is to port Ubisoft games to personal computers (PCs), and the studio has also worked on titles such as Tom Clancy's Ghost Recon: Future Soldier, Tom Clancy's Ghost Recon Frontline (which was not finished), and Watch Dogs 2. Ubisoft Kyiv partnered with Massive Entertainment on Uplay and frequently worked with RedLynx on Trials games. In 2016, the studio launched a quality control department for PC ports. Recently, Ubisoft Kyiv has worked closely with Ubisoft Quebec on Assassin's Creed Odyssey PC version, and with RedLynx on Trials Rising.[1] In December 2019, Ubisoft Kiev was rebranded as Ubisoft Kyiv to adopt the Ukrainian spelling of the city's name.[66]
Ubisoft Milan
Ubisoft Milan was founded in 1998 in Milan, Italy. The studio's initial focus was to develop handheld titles, and it brought Rayman to Game Boy Color and Lara Croft Tomb Raider: The Prophecy to Game Boy Advance. The Milan studio also served as a support studio for Ubisoft, assisting other studios on many games, such as Beyond Good & Evil, Tom Clancy's Rainbow Six: Rogue Spear, Tom Clancy's Rainbow Six 3: Athena Sword, Tom Clancy's Splinter Cell: Pandora Tomorrow, Tom Clancy's Splinter Cell: Chaos Theory, Tom Clancy's Splinter Cell: Double Agent, Assassin's Creed III: Liberation, Assassin's Creed Rogue, Assassin's Creed IV: Black Flag, and Tom Clancy's Ghost Recon Wildlands, and is a core developer of the Just Dance series. The studio's focus then shifted to develop games that require motion control, including MotionSports (with the Barcelona studio), We Dare, and Raving Rabbids: Alive and Kicking (with the Paris studio).[1] The studio was the lead developer of the company's first Nintendo Switch exclusive game, Mario + Rabbids Kingdom Battle, together with Ubisoft Paris;[67]
Ubisoft Montpellier
Ubisoft Montpellier, formerly Ubi Pictures, was founded in 1994 as one of Ubisoft's graphics departments in Castelnau-le-Lez, France. The studio has released several successful games under Michel Ancel's direction, including Rayman and Beyond Good & Evil. The company also worked on several licensed titles, including The Adventures of Tintin: The Secret of the Unicorn and Peter Jackson's King Kong, and collaborated with Eric Chahi on From Dust.[69] The studio also developed the UbiArt Framework engine, used in titles like Rayman Origins, Rayman Legends and Valiant Hearts: The Great War.[70] The company released Prince of Persia: The Lost Crown in 2024 and is currently working on Beyond Good and Evil 2.[1]
Ubisoft Odesa
Ubisoft Odesa was founded in Odesa, Ukraine, in March 2018. As the second studio in Ukraine, it will work alongside Ubisoft Kyiv on games such as the Tom Clancy's Ghost Recon series and Trials Rising.
Ubisoft Paris
Ubisoft Paris was founded in 1992 in Montreuil, France, and was the first in-house studio for Ubisoft. Ubisoft Paris worked on several early Rayman games as well as one of its spin-offs, Rayman Raving Rabbids 2. It became the core developer of the Tom Clancy's Ghost Recon series and the Just Dance series, one of the most successful rhythm games in the market. The studio's latest work was Mario + Rabbids Sparks of Hope.[1] The studio was assigned to work on Wild on the PlayStation 5 for Sony Interactive Entertainment in place of Michel Ancel's Wild Sheep Studio, but development was stalled due to internal conflicts and unsatisfactory performance.[71] Ubisoft Paris has more than 700 employees as of May 2021.[1]
Ubisoft Paris Mobile
Ubisoft Paris Mobile was created in 2013 and is co-located with Ubisoft Paris in Montreuil, France. The studio worked on the mobile game Assassin's Creed: Pirates.[1]
Ubisoft Reflections
Ubisoft Reflections was founded in 1984 in Newcastle upon Tyne, England. The company has developed several successful franchises, including Destruction Derby and Driver before Ubisoft's acquisition in July 2006. After Reflections' acquisition, the company continued to work on new Driver titles, with the latest being 2011's Driver: San Francisco. The studio then turned to become a support team to work on other titles such as Tom Clancy's The Division, worked on vehicle physics for other Ubisoft games, and experimented with smaller projects such as Grow Home.[1] The studio is managed by Lisa Opie.[72] Ubisoft Reflections worked closely with Ubisoft Leamington and has more than 250 employees as of May 2021.[1]
Ubisoft Stockholm
Ubisoft Stockholm was founded in 2017 in Stockholm, Sweden. Led by Patrick Bach, the studio collaborated with Massive Entertainment on Avatar: Frontiers of Pandora.[1][73]