Setting and characters
Farmagia is set in Felicidad, a land in the underworld where its human-like denizens magically farm and grow monsters to use in battle and society, with these farmers known as Farmagia. Denizens live atop continent-sized monsters that serve as Felicidad's landmasses, with the town of Centvelt on the "continent" Avrion serving as the game's central hub. The continents are protected by the six Elemental Spirits, who strengthen any Farmagia with whom they form a pact.
The player characters are a party of young Farmagia orphans from Centvelt, consisting of Ten, their bold and reckless leader, and his childhood friends: Arche, a cheerful yet sickly girl; Leii, Ten's self-conscious best friend; Chica, Arche's pacifistic friend; Emero, Chica's older brother figure; and Anzar, the group's admired senior. A fairy named Lookie-Loo, who lacks conventional Fairy Skills, is also part of the group. They are guided by Nares, Avrion's altruistic ruling general, and Dentro, the orphanage's elderly caretaker.
The primary antagonists are Nares' fellow generals from the Oración Seis, who govern the other continents on behalf of Felicidad's ruler, the Magus Diluculum. Their leading member is Glaza, a tyrannical archmage who rules the continent Nadeyat'sya. The other generals are Manas, a mad scientist who rules Perfectus; Corpus, the brutish yet honorable ruler of Rahatluk; L'Oreille, the treacherous and sadistic ruler of Sonrisa; and Lisan, a bewitching newcomer to the group who rules no continent.
Story
Following Diluculum's death from old age, Glaza establishes an oppressive regime over Felicidad as its new Magus, while Nares leads Avrion in rebellion against him. Ten battles Glaza's legion when they invade Centvelt, but is defeated by their masked commander, Zanas. Nares rescues Ten and accepts him into Avrion's army alongside Leii, Arche, Chica, and Anzar, who help him drive Zanas' forces out of Avrion. Under Nares' command, Ten's party is tasked with freeing the other continents by securing their Elemental shrines and eliminating their Oración Seis generals, who have allied with Glaza. They also reunite with their missing friend Emero, now a soldier of Perfectus, who sides with Avrion after learning that Manas has been turning his subjects into mindless demi-beasts in experiments to produce the Farmagia Hyperion, the ultimate life form.
After killing Manas and Corpus, the party learns that Glaza has placed a deadly curse on Arche to blackmail her into deciphering Diluculum's grimoire, which is written in ancient Heavenly Scripts only she can read. Arche warns her friends that the grimoire contains knowledge of the Harvest Festival, a spell that reaps the souls of every denizen and monster on a continent. During the party's operation on Sonrisa, L'Oreille murders Lisan and betrays Glaza in an alliance with Zanas, leaving Glaza to be killed by the party, which lifts Arche's curse. In the process, Zanas is unmasked as Anzar, who has been working against Glaza and L'Oreille for his friends' protection. Despite Anzar securing the grimoire, L'Oreille reveals she has already learned the undeciphered spell and casts it on Nadeyat'sya, absorbing all its souls before being killed by the party.
In the aftermath, Diluculum reveals himself to have staged his own death and consumed the Oración Seis' souls to restore his youth. Abducting Nares and resurrecting the other generals, Diluculum transforms all but his knowing servant L'Oreille into demi-beasts and sends them to rampage across Felicidad. The party is forced to kill the generals while Diluculum prepares to reap all souls in Felicidad with the Grand Harvest Festival. Through clairvoyant dreams experienced by Arche, the party learns that the archangels Diluculum and Eleonora created Felicidad and its denizens alongside Dentro—their seraph friend—after a failed uprising against God, who would consume human souls to amass power; when God afflicted Eleonora with a curse that rapidly aged her to death, Diluculum consumed her soul to preserve her vital connection to the Elemental Spirits, which also passed her curse onto him. Driven mad with grief, Diluculum intends to strengthen himself with Felicidad's souls to kill God, having created the Oración Seis and its candidates—including Ten and his friends—to further his goal.
Diluculum successfully casts the Grand Harvest Festival after Dentro allows him to absorb his soul. Ten survives the spell by drawing strength from his friends, which awakens him as the Farmagia Hyperion; meanwhile, Diluculum's strength quickly deteriorates due to him consuming Dentro's soul, unaware that Dentro's old age was a slowed effect of God's curse. Ten revives his friends, and together they defeat Diluculum and restore Felicidad along with the souls lost in the Grand Harvest Festival. The party then become Felicidad's new leaders, the Dragons of Centvelt, returning the land to prosperity. Meanwhile, God's messenger Charlot—a cherub who had been controlling Lisan—chooses not to report Ten's awakening to God out of fondness for the party, sparing Felicidad from God's interference.