E.T. the Extra-Terrestrial is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600, based on the film of the same name. The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
The game was designed by Howard Scott Warshaw, who intended it to be an innovative adaptation, but Atari held unrealistic expectations for sales based on the international box-office success of the film. Negotiations for the game rights ended in late July 1982, giving Warshaw just over five weeks to develop the game in time to meet the production schedule for the 1982 Christmas season.[3] The final release received negative reviews and is often cited as one of the worst video games of all time, as well as one of the biggest commercial failures in video game history. It is cited as a major contributing factor to the video game crash of 1983, and has been frequently referenced and mocked in popular culture as a cautionary tale about the dangers of rushed game development and studio interference.
In what was once deemed only an urban legend, reports from 1983 stated that as a result of overproduction and returns, unsold cartridges of E.T. were secretly buried in a landfill in Alamogordo, New Mexico, and covered with a layer of concrete. In April 2014, diggers hired to investigate the claim confirmed that the landfill contained several E.T. cartridges, among other games.[4][5][6] James Heller, the former Atari manager who was in charge of the burial, was at the excavation, and admitted to the Associated Press that 728,000 cartridges of various games (not just E.T.) were buried.[7] Marty Goldberg, co-author of the book Atari Inc.: Business Is Fun, added that the dump was in fact a clearing out of the Texas Atari manufacturing plant's unused cartridge stock of a number of titles, as well as console and computer parts.[8] According to the 2014 documentary Atari: Game Over, only 10% of the approximately 1,300 recovered were E.T. cartridges.
Gameplay
E.T. is an adventure game in which players control the alien E.T. from a top-down perspective. The objective is to collect three pieces of an interplanetary telephone. The pieces are found scattered randomly throughout various pits (also referred to as wells). There is no overall time limit.[9] The player is provided with an on-screen energy bar, which decreases when E.T. performs any actions (including moving, teleporting, or falling into a pit, as well as levitating back to the top). To prevent this, E.T. can collect Reese's Pieces, which are used to restore his energy or, when nine are collected, E.T. can call Elliott to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet. Once the call is made, a clock appears at the top right of the screen; E.T. has to arrive at the landing zone before it reaches zero.[10] Once E.T. gets to the forest where his ship abandoned him and stands and waits in the designated area for the ship to come, the ship will appear on-screen and take him back to his home planet. Then the game starts over, with the same difficulty level, while changing the location of the telephone pieces. The score obtained during the round is carried over to the next iteration.[11]
Development
Following the commercial success of E.T. the Extra-Terrestrial in June 1982, Steve Ross, CEO of Atari's parent company Warner Communications, began negotiations with the film's director Steven Spielberg and its distributor Universal Pictures to acquire a license to produce a video game based on the film. Later that month, Warner announced its exclusive worldwide rights to market coin-operated and console games based on E.T.[13] Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid US$20–25 million (US$– million when adjusted for inflation to ) for the rights, a high figure for video game licensing at the time.[14][15][16][17]
Reception
Anticipation for the E.T. video game was high, and Atari hoped it would be a sought-after Christmas gift.[23] In early December 1982, The New York Times reported that video games based on successful films, specifically E.T., would become "an increasingly profitable source" for video game development.[26] At first, retailers ordered more supplies than what was expected to be sold, but Atari received an increasing number of order cancellations as new competitors entered the market, which they had not anticipated.[25][27][28] John Hubner and William Kistner of InfoWorld have attributed the cancellations to changes Atari initiated in its relationship to distributors. On November 1, 1982, Atari informed them that their contracts were canceled and that exclusive deals would be established with select distributors. Hubner and Kistner believed the action prompted retailers to cancel orders, which Atari had not properly tracked.
Impact
E.T. is often cited as one of the most important video games.[50][51][52] GamePro, GameTrailers and Bowen cite the game as the first poor quality-film–video-game tie-in.[11][46][53] Patrick O'Luanaigh of SCi Games called it the most famous disaster story among film-inspired video games as well as within the industry.[54] GamePro publication named it second-worst movie game ever, citing it as an example of how poor gameplay can bring negative reception to strong licenses.
Legacy
Atari video game burial
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico, reported in a series of articles that between ten and twenty[63] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill within the city, which was covered with concrete.[64] It was the first time Atari dealt with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari officials and others gave differing reports of what was buried,[65][66][67]
See also
- List of Atari 2600 games
Bibliography
Periodicals
- Archived 2005-04-01.
- Archived 2005-04-01.
External links
- E.T. the Extra-Terrestrial manual at archive.org
References
- E.T. Needs Your Help! (advertisement) Atari Age, The Atari Club Inc., November–December 1982, retrieved May 14, 2020^
- 第2回:TVゲームグラフティー[〜1984年日本編] テレビゲーム・ファーストジェネレーション - コミニー[Cominy] / ブログ www.famitsu.com, retrieved December 7, 2025^
- Stilphen Scott. DP Interviews