Reception
Atari Karts garnered a mixed reception from critics, all of which compared it to Super Mario Kart.[37][40][47][48][49] GameFan's Dan Granett found the game visually impressive for Atari Jaguar standards, citing the use of details, colors, and parallax-scrolling backgrounds. Nevertheless, Granett criticized its lack of depth and easy completion, as well as the soundtrack.[1] Mega Fun's Ulf Schneider commended the karts for being easy to control and the colorful bitmap graphics but expressed mixed thoughts about the audio. Schneider ultimately felt that the game did not measure up to Mario Kart. He also noted the difficulty of drifting in curves using the keypad while driving.[39] German publication ST-Computer concurred with Schneider on most points but recommended the game to Jaguar owners, highlighting its split-screen multiplayer.[44] In contrast, Computer and Video Games' Paul Davies was very critical, stating "How Atari have a hope when pitching this kind of rot against Sega Rally, and Wipeout I do not even try to understand."[35]
Electronic Gaming Monthly's two sports reviewers particularly faulted its dull track design. One of them elaborated that "Although the scenery changes, each race is an exercise in repetition: pick up icons, don't hit anything." They did, however, compliment the smoothness of the controls.[36] Game Zero Magazine's Bryan Carter gave positive remarks to the game's audiovisual presentation but panned its handling controls.[50] Marc Abramson of the French ST Magazine lauded the game for its pastel-toned visuals, music, sound effects, controls, and two-player mode. However, Abramson lamented the lack of support with the JagLink and Team Tap peripherals for more players, and criticized the positioning of power-ups on the tracks.[45] Última Generación's Javier S. Fernández compared Atari Karts favorably with both Super Mario Kart and Street Racer by Ubi Soft, noting its character designs and colorful track settings.[46]
Video Games' Jan Schweinitz agreed with Carter regarding the handling. Regardless, Schweinitz wrote that "Even if the vehicle feel of Atari Karts isn't nearly as good as that of the Mario Karts, so much good stuff has been stolen from Nintendo's classic that even Atari racing is really fun."[41] Fun Generations Stephan Girlich and Andreas Binzenhöfer praised the graphical presentation and gameplay but felt mixed about the audio.[43] GamePro's Air Hendrix commented that the game was well-made but too simplistic and cutesy to appeal to anyone but young children, concluding, "These races present just the right level of cuteness and challenge for those younger Jaguar gamers. The question, of course, is how many seven-year-olds are out there looking for Jag games?".[51] Next Generation agreed that it was chiefly geared to a younger audience and lacked sophistication, and further criticized that the various tracks are visually different but handle and feel the same. However, they said the game "does have a certain charm that makes it hard to avoid."[40] MAN!AC's Robert Bannert commended the title for its audiovisual presentation, characters, and playability, but felt that the controls were inferior to Mario Kart.[38]
Retrospective commentary for Atari Karts has been equally middling. The Atari Times' Gregory D. George criticized the lack of interesting power-ups and limited AI of computer drivers.[52] Author Andy Slaven regarded Atari Karts as one of the best racing games on the Jaguar.[53] Christian Roth and Nils of the German website neXGam gave the positive remarks to the game's mode 7-style visuals and two-player mode, but its controls and lack of battle mode were seen as negative points.[54]